In this grasshopper definition you can generate a bracelet by creating a curve based on a differential growth algorithm by using the stella plugin.

In this grasshopper definition by creating a particle simulation with Stella3d Plugin, and allowing particles to follow in a field generated by the Tundra Plugin, you can create a parametric particle-based motion.

In this Grasshopper definition by extracting vertices from a spherical mesh and using the Stella3d plugin to generate forces, you can deform the mesh till the vertices reach a minimum distance.

In this grasshopper definition by using the Stella3d plugin and Weaverbird you can model a parametric expanding voronoi cell model.

In this grasshopper definition you can model a constantly changing surface by using the Stella3d Plugin, and defining an attractor which attracts the particles towards itself.

In this grasshopper definition you can simulate a series of particles moving around a curve and making a bridge like structure.

In this grasshopper definition by creating a simulation with Stella3d you can simulate particles with attractors and use the Metaball(t) component to convert them into metaballs.

In this grasshopper definition by using the Stella3d plugin you can simulate a series of particles which try to reach defined point targets and then voxelize them by using Cocoon, you can also refine it as an additional step.

In this grasshopper definition by using Stella3d for particles simulation ,you can move a series of geometries around a defined NURBS curves while they get bigger as they move forward.

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In this grasshopper definition by adding noise to a series of particles you can create animated strips. At last you can add colour to them, which is also based on the noise.

In this Grasshopper definition, you can model a wave-like structure with graph mappers. Then you can use the Millipede plugin to analyze the form. This will give you an overview of which surfaces will give you a better parametric roof structure.

In this grasshopper definition by generating a Noise from the "Fractals" Plugin and applying them on a series of Particles, surrounding a base circle, you can create interesting noise patterns.

In this Grasshopper definition, you can define a planar closed curve and a series of points for the branching base locations. use the Shortest walk plugin to find the nearest distance between the starting point and the branches. Finally, you can give it a thickness.

In this grasshopper definition, you can create a loop that scales a base curve recursively. You can also add rotation or other transformations at the end of the loop. Finally, you can loft between the curves.

In this grasshopper definition, you can create a series of different forms and geometries by changing the domain of a trimmed Enneper surface.