# Box Morph

In this Grasshopper tutorial we will use the Box Morph tool to morph a 3d module from the xy plane into a surface. By using the box morph technique you can design any complicated module and then morph with into your desired NURBS surface.

In this Rhino Grasshopper Tutorial, we are going to model a parametric rotating tower which we will rotate on one of its edges. We will also extrude the base curves with a series to get the rotating tower.

In this Kinetic Art tutorial, we are going to remodel a Kinetic Sculpture by Anthony Howe called Fern Pull. First, we are going to model the rotating Pipes and then we will put the Circles on the back of them to finish this tutorial.

In this Paracourse Lesson we are going to remodel the filzfelt scale wall panels in grasshopper and make them parametric.

In this Paracourse Lesson we are going to model a complete 3d Truchet tiles based on pipes. First we are going to explain the logic behind the pattern and then we will model it from scratch.

In this Kinetic Art tutorial, we are going to model a rotating mechanism by defining the motion of the handle and then use the intersection between circles and the railways to model the mechanism.

In this Paracourse Lesson we are going to model a parametric facade made by random triangles. First we will model the basics and then we will extract the windows and the frames and orient them on the ground for the final step.

In this Fractal Tree Generator tutorial, we will use Grasshopper3d to model a parametric Fractal tree which can generate different tree models. First, we will use a plane and an arc to define the angle and length of the branches.

In this Grasshopper tutorial, I want to teach you how you can simply make a parametric parabolic curve. First, we will define the baselines then we will divide it into points and by managing the index of the data we can finally make the pattern.

In this Rhino Grasshopper tutorial you can learn how to apply a sine wave on a sphere based on a point attractor. First we will model a mesh sphere and then we will use the distance between the point attractor and the mesh vertices to move them.

In this Kangaroo Grasshopper tutorial, we will use a simple method of a collision that collides a series of spheres with a solid, based on gravity! We can also add a floor to the definition and let the particles bounce on the floor!

In this Lunchbox Grasshopper Tutorial, we will model a space frame structure by defining a freeform surface. Then we will project it onto the ground and use the lunchbox "space truss structure 2" to model the lines.

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