In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.
In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.
In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.
In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.
In this grasshopper definition you can run an particle base swarm moving through a closest vector field component made by pufferfish and anemone plugin. The Anemone Plugin is used to make the iterations and control the loops.
In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.
In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.
In this pufferfish plugin example you can use the Tween through Surface component to produce surfaces between multiple target surfaces and control their count and distribution.
In this Grasshopper Definition you can morph any geometry inside deformed cubic structure by using Pufferfish Plugin. The cubic structure is deformed by Enneper surface which is already made by Lunchbox plugin.