# Proximity Regions

In this grasshopper example file you can model a parametric form by generating a series of random points inside a box.

In this grasshopper example file you can model a parametric form by generating a series of random points inside a box.

In this grasshopper example file we have used a stereographic projection combined with the dendro plugin to model a parametric 3d model.

In this grasshopper example file you can simulate the flocking of agents inside of a voxel geometry using the zebra plugin.

In this grasshopper example file, you can simulate the growth of a series of polylines using the kangaroo2 plugin combined with dendro.

In this grasshopper example file you can model a parametric table by generating random points and voxelizing them by using the Dendro plugin.

In this grasshopper example file you can model an agent-base simulation to design a standing lamp by using the Physarealm and Dendro Plugin combined.

In this grasshopper definition you can create a recursive polyline which is connected and oriented by Simplex noise component from the 4dNoise plugin.

In this grasshopper definition you can use the Parakeet plugin to map any set of curves on a NURBS surface and voxelize it using the Dendro Plugin.

In this grasshopper definition, you can simulate the movement of particles on a mesh by evaluating their position and applying a vector force.

In this grasshopper definition, you can generate a cubical growth system by using the Anemone plugin and voxelizing it with Dendro.

In this grasshopper definition by creating two triangular grids which intersect and connecting their centers you can model something similar to the Erwin Haure’s pattern.

In this grasshopper definition you can extract the iso curves of a sphere, divide them into points and generate a form which depends on the point charges and positions. We will use the point to volume component of the Dendro plugin to voxelize the form.

In this grasshopper definition you can model a wavy like frame structure around a sphere. First we will extract the vertices of the sphere and then use a Sine*Cosine function to move them around.

In this grasshopper definition, by distributing random points on a geometry and picking the closest point for reaching the goal, you can model a parametric growing form by using the anemone & Dendro plugin.

In this grasshopper definition you can model a mesh as its rotting down. You can actually use the Anemone plugin to simulate the process.

In this grasshopper definition by using the 3d Maurer rose formula and combining it with Dendro plugin you can create a parametric form. In geometry, the concept of a Maurer rose was introduced by Peter M. Maurer.

In this grasshopper definition by creating relative tangent spheres which revolve around each other you can create different spirograph patterns in 3d space you can also use Dendro plugin to convert these complex curve to volume.

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

In this grasshopper definition you can model a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.

In this grasshopper definition you can use the Jellum force (a force which affects a grid of points) and change the strength and position to produce a deformed 3d grid and finally voxelize the curves and points to produce a 3d parametric form.

In this grasshopper definition you can use a 3d point cloud to voxelize the final parametric form by using the Dendro plugin.

In this grasshopper definition by generating a truncated cubic grid you can give volume to it by using Dendro’s plugin voxel method. We have also used the Parakeet plugin to change the form.