# Curve Tree

In this grasshopper example file, you can model a curve branching fractal using the anemone plugin.

In this grasshopper example file, you can model a curve branching fractal using the anemone plugin.

In this grasshopper example file, you can use the Anemone plugin to create a loop and taper an extruded polygon.

In this grasshopper example file you can model a parametric mandala geometry.

In this grasshopper example file you can create a series of parametric particles using the Anemone plugin.

In this grasshopper example file you can model a parametric fractal form by using anemone and lunchbox plugins.

In this grasshopper example file you can generate a recursive pyramid model using the anemone plugin.

In this grasshopper example file you can create a fractal system similar to the growth of a tree.

In this grasshopper definition you can create a recursive polyline which is connected and oriented by Simplex noise component from the 4dNoise plugin.

In this grasshopper definition you can generate random circles or polygons and connect them together to model a parametric surface.

In this grasshopper definition, you can simulate the movement of particles on a mesh by evaluating their position and applying a vector force.

In this grasshopper definition, you can generate a cubical growth system by using the Anemone plugin and voxelizing it with Dendro.

In this grasshopper definition by creating a loop you can generate a series of rectangles that are connected to each other by lines and twist them around an axis.

In this grasshopper definition by using twisted boxes you can create different density maps from a single module which is imported from rhino.

In this grasshopper definition we have used the Boid plugin and Nursery plugin combined to simulate sliding of a series of particles on a surface.

In this grasshopper definition by making a loop with the anemone plugin, you can model a surrounded recursive cube.

In this grasshopper definition by creating a loop with the Anemone plugin and defining an attractor which moves around

a base circle you can create a series of spheres that grow smaller recursively.

This grasshopper definition by Mike Pryor uses closest vector fields to model swarms inside of a closed boundary.

In this grasshopper definition by using the pufferfish and anemone plugin you can model these twisted curves along an axis.

In this grasshopper definition, you can model a series of triangular extrusions by defining a simple polygon. Anemone plugin has been used for the recursive loop.

In this grasshopper definition you can model a parametric linear origami by mirroring a base surface inside a recursive loop.

In this grasshopper definition by creating a series of catenary arches from a base square you can model a recursive structure by using the Anemone plugin.

This grasshopper definition by Mike Pryor, creates a voxelized mesh tower based on game of life.

BY using this grasshopper definition inspired by Gediminas kiredeikis, you can model a sample of “game of life” and control the rules.

In this grasshopper definition, you can create a loop that scales a base curve recursively. You can also add rotation or other transformations at the end of the loop. Finally, you can loft between the curves.

In this grasshopper definition by creating a simple loop you can model growth with different repetitions.

In this grasshopper definition by choosing a random point inside a rectangle and creating a loop which constantly cuts the rectangle from a point vertically and horizontally you can have a parametric subdivided model.

In this grasshopper definition, by defining a planar module and mirroring it by one of the module’s edge as the mirror plane, you can create aggregation model from this recursive loop.

In this grasshopper definition, by distributing random points on a geometry and picking the closest point for reaching the goal, you can model a parametric growing form by using the anemone & Dendro plugin.

In this grasshopper definition by creating a loop from the anemone plugin, you can create different geometries by changing the segments of the initial polygon or by changing the loop count.At the end you can subdivide the results for a smoother mesh.

In this grasshopper definition you can model a mesh as its rotting down. You can actually use the Anemone plugin to simulate the process.