In this grasshopper definition a series of basic grasshopper components has been used to create a surface on top of a network of arcs and curves.
In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.
In this Grasshopper definition by using the Kangaroo’s Warp & Weft component we can control different tensile forces on the mesh and then by snapping the naked edge’s point to a series of circles we can control the final tensile tunnel.
In this definition by using the Lunchbox spaceframe component and the Parakeet’s Truncate tool we can make a recrusive 3d pattern. You can change the Truncation distance to make the pattern grow or shrink and by changing the Iteration you can define the number of loops.
In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.
In this grasshopper definition you can create a Truncated hexagonal grid and then add a pattern to it. You can rotate or scale the pattern with a point attractor and then finally offset the curves.
In this grasshopper definition a weave pattern is constructed using a base circle which will produce a series of perpendicular circles around it.
In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.
In this grasshopper definition you can generate several parakeet patterns through panelized surfaces using lunchbox and parakeet plugin.
In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.
In this definition you can use the Parakeet’s “Knit” component which Generates a Knitted Pattern on a Surface. First you have to define the base surface (NURBS) and then you can define the number of divisions in the U,V direction , The height of the curves and the degree.
In this grasshopper example file, you can model a parametric folded structure be defining a pattern on a series of curves controlled by graph mappers.
In this grasshopper example file, you can model a series of metaballs by defining random positions of the points.
In this grasshopper definition you can make pseudo reaction diffusion using Weaverbird Plugin. This grasshopper definition is inspired by Junichiro Horikawa.
In this grasshopper example file, you can model a parametric 3D voronoi form which is inspired by a code written by Co-de-iT and named Vorospace.
In this grasshopper definition you can change size of voronoi cell by changing attractor location.
In this definition you can panelize any mesh (triangular subdivision) by Weaverbird plugin and moving panels due to one of triangle’s side.
In this Grasshopper definition you can venate (Network of curve among points) on any geometry by using parakeet plugin and fattener component.
In this Grasshopper definition you can generate conical pattern by defining a curve due to perpendicular lines that divide on the curve.
In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.
In this exercise file, you can learn how to scale a series of boxes by using the range and graph mapper to produce a non-linear distribution.
In this exercise, you will learn how to use point attractors for scaling and moving a series of rectangles. First, we will define the attractors and then we will use a remap to move and scale them and finally Loft the results
In this definition, you can make a series of scaling arcs around a parametric circle. You can extract a part of the circle using subcurve and control the size of the arcs by changing the series inputs.
In this definition, we move the faces of a box in their normal direction, Scale and rotate them and connect them back to their original faces and finally smooth the shape with weaverbird Catmull-Clarck’s subdivision.
By using the “Spatial Deform (Custom)” component you can deform a freeform surface. You have to define a space syntax of points and forces. First, give the moving points and related forces to the space syntax and then define some points which are fixed and have no movement.