# Box-Sphere Pattern

In this definition we will find the solid difference between a box and a series of spheres on the corners and the face centers. then we will morph the module into a Nurbs surface.

In this definition we will find the solid difference between a box and a series of spheres on the corners and the face centers. then we will morph the module into a Nurbs surface.

In this Grasshopper definition you can extrude and scale a series of squares based on a parametric point attractor. You can also control the height and scale by changing the graphs.

In this definition a set of gene pools are used to create the main surface and then data tree has been used to extract three sets of curves to create the pattern.

In this grasshopper definition we will model an Erwin Hauer pattern based on the “Still Facing Infinity” exhibition.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.

In this grasshopper definition by using a surface which is created from Loft and a single variable function which is controlled by Graph Mapper, you can generate a pattern that surrounded the surface thorough the function.

In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.

In this grasshopper definition you can use the point attractor technique combined with Heteroptera plugin to model a wavy like surface.

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

In this grasshopper example file, you can model a a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.

In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere

In this grasshopper definition you can use the Jellum force (a force which affects a grid of points) and change the strength and position to produce a deformed 3d grid and finally voxelize the curves and points to produce a 3d parametric form.

In this grasshopper definition by generating a truncated cubic grid you can give volume to it by using Dendro’s plugin voxel method. We have also used the Parakeet plugin to change the form.

In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.

In this grasshopper definition by dividing a square grid and extracting relative points in the grid you can generate a parametric 3d pattern panel.

In this grasshopper definition a series of basic grasshopper components has been used to create a surface on top of a network of arcs and curves.

In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.

In this Grasshopper definition by using the Kangaroo’s Warp & Weft component we can control different tensile forces on the mesh and then by snapping the naked edge’s point to a series of circles we can control the final tensile tunnel.

In this definition by using the Lunchbox spaceframe component and the Parakeet’s Truncate tool we can make a recrusive 3d pattern. You can change the Truncation distance to make the pattern grow or shrink and by changing the Iteration you can define the number of loops.

In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.

In this grasshopper definition you can create a Truncated hexagonal grid and then add a pattern to it. You can rotate or scale the pattern with a point attractor and then finally offset the curves.

In this grasshopper definition a weave pattern is constructed using a base circle which will produce a series of perpendicular circles around it.

In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.

In this grasshopper definition you can generate several parakeet patterns through panelized surfaces using lunchbox and parakeet plugin.

In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.

In this definition you can use the Parakeet’s “Knit” component which Generates a Knitted Pattern on a Surface. First you have to define the base surface (NURBS) and then you can define the number of divisions in the U,V direction , The height of the curves and the degree.

In this grasshopper example file, you can model a parametric folded structure be defining a pattern on a series of curves controlled by graph mappers.

In this grasshopper example file, you can model a series of metaballs by defining random positions of the points.