# Perlin Noise Sphere

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

In this definition we have used the Mesh+ Thatch weave command to produce a parametric weave pattern on an untrimmed Nurbs surface.

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

In this grasshopper example file, you can model a a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.

In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere

In this grasshopper definition you can use the Jellum force (a force which affects a grid of points) and change the strength and position to produce a deformed 3d grid and finally voxelize the curves and points to produce a 3d parametric form.

In this grasshopper definition you can use a 3d point cloud to voxelize the final parametric form by using the Dendro plugin.

In this grasshopper definition by generating a truncated cubic grid you can give volume to it by using Dendro’s plugin voxel method. We have also used the Parakeet plugin to change the form.

In this grasshopper definition you can create a simple simulation of attraction through agent base modeling and traces are captured, by using Heteroptera Plugin.

In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.

In this Grasshopper Definition the isosurface component from the Millipede plugin has been used to create the isosurface mesh. Iso value defines the effective field around each point and merge vertices is set to true to produce smoother mesh around some corners.

In this Parakeet Plugin Example you can use the Flow Path component to Generate a [Discrete] Fluid Flow Path on a Mesh.

In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.

In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.

In this grasshopper example file, you can model a parametric tensile structure by using the Kangaroo2 Plugin. The corners of the mesh has been used as the anchors.

In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.

In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.

In this definition you can use the Parakeet’s “Knit” component which Generates a Knitted Pattern on a Surface. First you have to define the base surface (NURBS) and then you can define the number of divisions in the U,V direction , The height of the curves and the degree.

In this grasshopper example file, you can model a series of metaballs by defining random positions of the points.

In this definition you can panelize any mesh (triangular subdivision) by Weaverbird plugin and moving panels due to one of triangle’s side.

In this Grasshopper Definition you can morph any geometry inside deformed cubic structure by using Pufferfish Plugin. The cubic structure is deformed by Enneper surface which is already made by Lunchbox plugin.

In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.

In this definition, you can use the Weaverbird’s Dodecahedron component and smooth it with Catmull-Clark Subdivision. We will also use the Picture Frame component to change the faces offset distance.

By combining a Delaunay mesh with weaverbird’s components you can simply make a smooth mesh! First, you can define the points, connect them by the Delaunay mesh and change the base mesh by changing the point’s location. Then use the frame component to change the thickness and extrude it with thicken mesh. Finally, use the Catmull Clark subdivision too smooth the mesh.

In this definition, we move the faces of a box in their normal direction, Scale and rotate them and connect them back to their original faces and finally smooth the shape with weaverbird Catmull-Clarck’s subdivision.