Perlin Noise Sphere Grasshopper3d Definition

Perlin Noise Sphere

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

Mesh+ Example #1 Grasshopper3d Definition

Mesh Weave

In this definition we have used the Mesh+ Thatch weave command to produce a parametric weave pattern on an untrimmed Nurbs surface.

Swarm Fashion Grasshopper3d Definition

Swarm Fashion

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

Pinch & Spread Box Grasshopper Definition

Pinch & Spread Box

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

Grids Juxtaposition Grasshopper Definition

Grids Juxtaposition

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

Mirror Cut Curve Grasshopper Definition

Mirror Cut Curve

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

Perlin Noise Pottery

In this grasshopper example file, you can model a a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.

L System Grasshopper Definition

L System

In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere

Jellum Bulger Grasshopper Definition

Jellum Bulger

In this grasshopper definition you can use the Jellum force (a force which affects a grid of points) and change the strength and position to produce a deformed 3d grid and finally voxelize the curves and points to produce a 3d parametric form.

Point to Volume Grasshopper Definition

Point to Volume

In this grasshopper definition you can use a 3d point cloud to voxelize the final parametric form by using the Dendro plugin.

3D Voxel Pattern Grasshopper Definition

3D Voxel Pattern

In this grasshopper definition by generating a truncated cubic grid you can give volume to it by using Dendro’s plugin voxel method. We have also used the Parakeet plugin to change the form.

Wandering Point Attractor Grasshopper Definition

Wandering Point Attractor

In this grasshopper definition you can create a simple simulation of attraction through agent base modeling and traces are captured, by using Heteroptera Plugin.

Shortest Walk Grasshopper Definition

Shortest Walk

In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.

Millipede Plugin Grasshopper Definition

Iso-surface Millipede

In this Grasshopper Definition the isosurface component from the Millipede plugin has been used to create the isosurface mesh. Iso value defines the effective field around each point and merge vertices is set to true to produce smoother mesh around some corners.

Flow Path Grasshopper3d Parakeet plugin

Flow Path

In this Parakeet Plugin Example you can use the Flow Path component to Generate a [Discrete] Fluid Flow Path on a Mesh.

Pufferfish Plugin Grasshopper Definition

Pufferfish twist

In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.

Recursive Morph grasshopper3d pufferfish plugin

Recursive Morph

In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.

Tensile Kangaroo

In this grasshopper example file, you can model a parametric tensile structure by using the Kangaroo2 Plugin. The corners of the mesh has been used as the anchors.

Tensile Form Grasshopper3d

Tensile Form

In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.

Mesh+ Plugin Grasshopper Definition

Mesh Snubbed

In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.

Parakeet Plugin Grasshopper Definition

Parakeet Knit

In this definition you can use the Parakeet’s “Knit” component which Generates a Knitted Pattern on a Surface. First you have to define the base surface (NURBS) and then you can define the number of divisions in the U,V direction , The height of the curves and the degree.

Metaball Threshold

In this grasshopper example file, you can model a series of metaballs by defining random positions of the points.

Sphere Triangular Paneling

Sphere Triangular Paneling

In this definition you can panelize any mesh (triangular subdivision) by Weaverbird plugin and moving panels due to one of triangle’s side.

Enneper Morph Definition

Enneper Morph

In this Grasshopper Definition you can morph any geometry inside deformed cubic structure by using Pufferfish Plugin. The cubic structure is deformed by Enneper surface which is already made by Lunchbox plugin.

Mobius Dipyramid Definition

Mobius Dipyramid

In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.

Grasshopper Weaverbird Dodecahedron

Weaverbird Dodecahedron

In this definition, you can use the Weaverbird’s Dodecahedron component and smooth it with Catmull-Clark Subdivision. We will also use the Picture Frame component to change the faces offset distance.

Delaunay Mesh

By combining a Delaunay mesh with weaverbird’s components you can simply make a smooth mesh! First, you can define the points, connect them by the Delaunay mesh and change the base mesh by changing the point’s location. Then use the frame component to change the thickness and extrude it with thicken mesh. Finally, use the Catmull Clark subdivision too smooth the mesh.

Weaverbird Smooth Box Grasshopper

Weaverbird Smooth Box

In this definition, we move the faces of a box in their normal direction, Scale and rotate them and connect them back to their original faces and finally smooth the shape with weaverbird Catmull-Clarck’s subdivision.

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