Perlin Noise Pottery
In this grasshopper example file, you can model a a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.
In this grasshopper example file, you can model a a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.
In this definition we have used agent based modeling to simulate growth of the agents and reaching the food source by using the Physarealm plugin.
In this grasshopper definition a 2d pattern panel is created using the diamond panels of the Lunch box plug-in and different variants of the diamond panel is created using basic components to control thickness and shape.
In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere
In this grasshopper definition you can use the Jellum force (a force which affects a grid of points) and change the strength and position to produce a deformed 3d grid and finally voxelize the curves and points to produce a 3d parametric form.
In this grasshopper definition you can use a 3d point cloud to voxelize the final parametric form by using the Dendro plugin.
In this grasshopper definition by generating a truncated cubic grid you can give volume to it by using Dendro’s plugin voxel method. We have also used the Parakeet plugin to change the form.
In this grasshopper definition you can create a simple simulation of attraction through agent base modeling and traces are captured, by using Heteroptera Plugin.
In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.
In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.
In this Grasshopper Definition the isosurface component from the Millipede plugin has been used to create the isosurface mesh. Iso value defines the effective field around each point and merge vertices is set to true to produce smoother mesh around some corners.
In this Parakeet Plugin Example you can use the Flow Path component to Generate a [Discrete] Fluid Flow Path on a Mesh.
In this grasshopper definition, you can run a particle base swarm moving through the closest vector field component made by pufferfish and anemone plugin. The Anemone Plugin is used to make the iterations and control the loops.
In this Parakeet Plugin Example You can make a series of rotating curves by using the “Reflection Point” component. By connecting the polylines to the Fatten plugin you can have a colourful visualization of these rotating curves.
In this Grasshopper definition by using the Kangaroo’s Warp & Weft component we can control different tensile forces on the mesh and then by snapping the naked edge’s point to a series of circles we can control the final tensile tunnel.
In this definition by using the Lunchbox spaceframe component and the Parakeet’s Truncate tool we can make a recrusive 3d pattern. You can change the Truncation distance to make the pattern grow or shrink and by changing the Iteration you can define the number of loops.
In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.
In this Kangaroo example by defining a box without caps and using the Edge Lengths tool we will have a tensile structure. Simply by setting the length factor to zero and defining the right anchors we can model a minimal surface.
In this grasshopper definition you can create a Truncated hexagonal grid and then add a pattern to it. You can rotate or scale the pattern with a point attractor and then finally offset the curves.
In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.
In this grasshopper example file, you can model a parametric tensile structure by using the Kangaroo2 Plugin. The corners of the mesh has been used as the anchors.
In this grasshopper definition you can generate several parakeet patterns through panelized surfaces using lunchbox and parakeet plugin.
In this pufferfish plugin example you can use the Tween through Surface component to produce surfaces between multiple target surfaces and control their count and distribution.
In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.
In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.
In this definition you can use the Parakeet’s “Knit” component which Generates a Knitted Pattern on a Surface. First you have to define the base surface (NURBS) and then you can define the number of divisions in the U,V direction , The height of the curves and the degree.
In this grasshopper definition you can make pseudo reaction diffusion using Weaverbird Plugin. This grasshopper definition is inspired by Junichiro Horikawa.
In this grasshopper definition you can aggregate a custom module (Tile) by defining junctions using Fox Plugin.
In this grasshopper example file, you can model a parametric 3D voronoi form which is inspired by a code written by Co-de-iT and named Vorospace.
In this grasshopper definition you can create field which is made by grid of points and thicken them by Variable sweep in Heteroptera plugin.