Particle Fountain

In this grasshopper definition, you can simulate the collision between particles and colliders by using the flexhopper plugin.

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Comments

  • Shompinice
    Reply

    How do I convert a particle set to a mesh surface? It feels like a water surface like the cover?

    • rezae

      Hi Shompinice,

      You can use Dendro plugin(Point to Volume component) to convert point cloud to mesh

  • Shompinice
    Reply

    How do I convert a particle set to a mesh surface? It feels like a water surface like the cover? I dont know how to do that

  • Shompinice
    Reply

    Attachment  gh1.zip

    ShompiniceMarch 24, 2021Reply
    Attachment gh1.zip

    How to convert the trajectory of particles in this tutorial (https://parametrichouse.com/particle-fountain/#) into curves?
    I tried to use the method in this tutorial (https://parametrichouse.com/wandering-point-attractor/), as shown in the document, I have obtained the “point set (although the position is not correct)”, but I cannot pass them to use “interpolated point battery” to convert to curve.

    Another idea might be

    https://parametrichouse.com/particle-noise/
    https://parametrichouse.com/swarm-noise/

    but honestly I didn’t understand it. It seems that a loop is needed? But why is a loop needed? English is not my native language, so it seems a bit strenuous.

    • rezae

      Particle simulation is a vast field in Computer graphic.
      If you want to learn how those these components I suggest you to read this book : Nature of code

      I also send you another massage which contains a gh file which I create a continuous polyline from the particles.

  • rezae
    Reply

    Dear Shompinice

    I’ve made some few changes in the file and I’ve attached it here.
    You can use Fatten , Pipe or even Dendro plugin to thicken the generated polyline