Particle Fountain
In this grasshopper definition, you can simulate the collision between particles and colliders by using the flexhopper plugin.
In this grasshopper definition, you can simulate the collision between particles and colliders by using the flexhopper plugin.
Related Plugins
Plugins Official Links
In this grasshopper example file, you can design a parametric table and extract a series of radial waffle parts from it by using the bowerbird Plugin.
In this Grasshoper example file, you can use the Rabbit plugin to create a series of L-system tree-like structures.
In this Grasshopper example file, you can use the Urbanx Tools plugin to generate parametric urban design.
In this Grasshopper example file you can use the Culebra plugin to simulate a series of wandering agents.
In this Grasshopper example file, you can use the native components to design a 3D Printing Wall from scratch.
In this Grasshopper example file, you can use the native components to generate a 3D Printing Model from scratch.
In this Grasshopper example file, you can deform a surface by using a series of curves as attractors.
In this grasshopper example you can create a series of Platonic solids with Lunchbox and then convert them into sections with slits for fabrication.
In this grasshopper example you can create a scissor structure from a polyline by using the Linketix plugin.
In this grasshopper example you can refine a mesh by using the Lloyds algorithm and the Stella3d plugin.
In this grasshopper example, you can create a waffle structure based on two series of perpendicular contoured directions.
In this grasshopper example file, you can optimize a set of joints by using the Topos plugin.
In this grasshopper example file, you can use the Legolizer plugin to Generate a series of parametric Lego & Voxels.
In this Grasshopper example file, you can simulate a piece of Cloth behaviour in collision with a solid object using the Kangaroo plugin.
In this grasshopper example file, you can manipulate a series of particles to follow a voronoi path using the Nuclei plugin.
In this Grasshopper example file, you can create a randomly generated plants by using the Ivy-Generator plugin.
In this grasshopper script you can create a tree like structure with the space Colonization Algorithm by defining a series of targets and starting points.
In this grasshopper example file you can model a parametric chair using the Pufferfish plugin.
In this grasshopper example file, you can model a Parametric table with a recrusive 3D pattern and by using the Dendro plugin.
In this grasshopper example file, you can use the Pachyderm Acoustical Simulation plugin to visualize the movement of sound in a 3d space.
In this grasshopper example file, you can design a parametric bridge similar to the Calatrava's Peace Bridge by using the LunchBox and Pufferfish plugins.
In this grasshopper example file, you can optimize a set of pillars for a roof using the Topos plugin.
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Comments
Shompinice
How do I convert a particle set to a mesh surface? It feels like a water surface like the cover?
rezae
Hi Shompinice,
You can use Dendro plugin(Point to Volume component) to convert point cloud to mesh
Shompinice
How do I convert a particle set to a mesh surface? It feels like a water surface like the cover? I dont know how to do that
Shompinice
Attachment gh1.zip
ShompiniceMarch 24, 2021Reply
Attachment gh1.zip
How to convert the trajectory of particles in this tutorial (https://parametrichouse.com/particle-fountain/#) into curves?
I tried to use the method in this tutorial (https://parametrichouse.com/wandering-point-attractor/), as shown in the document, I have obtained the “point set (although the position is not correct)”, but I cannot pass them to use “interpolated point battery” to convert to curve.
Another idea might be
https://parametrichouse.com/particle-noise/
https://parametrichouse.com/swarm-noise/
but honestly I didn’t understand it. It seems that a loop is needed? But why is a loop needed? English is not my native language, so it seems a bit strenuous.
rezae
Particle simulation is a vast field in Computer graphic.
If you want to learn how those these components I suggest you to read this book : Nature of code
I also send you another massage which contains a gh file which I create a continuous polyline from the particles.
rezae
Attachment particle-fountain-gh-continues.zip
Dear Shompinice
I’ve made some few changes in the file and I’ve attached it here.
You can use Fatten , Pipe or even Dendro plugin to thicken the generated polyline