Particle Fountain
In this grasshopper definition, you can simulate the collision between particles and colliders by using the flexhopper plugin.
In this grasshopper definition, you can simulate the collision between particles and colliders by using the flexhopper plugin.
Related Plugins
Plugins Official Links
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Comments
Shompinice
How do I convert a particle set to a mesh surface? It feels like a water surface like the cover?
rezae
Hi Shompinice,
You can use Dendro plugin(Point to Volume component) to convert point cloud to mesh
Shompinice
How do I convert a particle set to a mesh surface? It feels like a water surface like the cover? I dont know how to do that
Shompinice
Attachment gh1.zip
ShompiniceMarch 24, 2021Reply
Attachment gh1.zip
How to convert the trajectory of particles in this tutorial (https://parametrichouse.com/particle-fountain/#) into curves?
I tried to use the method in this tutorial (https://parametrichouse.com/wandering-point-attractor/), as shown in the document, I have obtained the “point set (although the position is not correct)”, but I cannot pass them to use “interpolated point battery” to convert to curve.
Another idea might be
https://parametrichouse.com/particle-noise/
https://parametrichouse.com/swarm-noise/
but honestly I didn’t understand it. It seems that a loop is needed? But why is a loop needed? English is not my native language, so it seems a bit strenuous.
rezae
Particle simulation is a vast field in Computer graphic.
If you want to learn how those these components I suggest you to read this book : Nature of code
I also send you another massage which contains a gh file which I create a continuous polyline from the particles.
rezae
Attachment particle-fountain-gh-continues.zip
Dear Shompinice
I’ve made some few changes in the file and I’ve attached it here.
You can use Fatten , Pipe or even Dendro plugin to thicken the generated polyline