# Shortest Path on Mesh

In this grasshopper example file by defining a series of points you can create a pattern on a mesh based on the shortest path between two points.

In this Grasshopper example file, you will design a parametric ring using the Diamond Panels component from the Lunchbox plugin.

In this Grasshopper example file, you will use the Lunchbox plugin to design a series of hexagonal openings and control them with curve attractors.

In this Grasshopper example file, you will learn how to model a parametric building using the contour technique and create roof strips from a series of curves.

In this Grasshopper tutorial, you will learn how to design a parametric tower using the Graph Mapper component and orientation techniques.

In this Grasshopper tutorial, you will learn how to use the Kangaroo plugin to model a parametric tensile structure for conceptual design.

In this Grasshopper tutorial, we will learn how to create a series of merging circles using the 'Tangent Arcs' component to design a parametric table.

In this Grasshopper tutorial, you will learn how to model a parametric structure by contouring a curve and creating polylines through point manipulation with a graph mapper.

In this Grasshopper tutorial, you will learn how to model a parametric structure by twisting a box and extracting its edges to form the base geometry and explore several detailing techniques.

In this Grasshopper tutorial, you will learn how to model a parametric structure by using a closed curve as the base geometry and the multipipe component.

In this Grasshopper example file, you will learn how to model a parametric building using hexagonal cells, where the number of levels are controlled by a point attractor.

In this Grasshopper example file, you can design a parametric chandelier using the metaball technique.

In this Grasshopper example file, you can rotate rectangular cells based on spin force fields using point attractors.

In this Grasshopper example file, you will learn how to use a single point attractor to deform a series of diamond panles on a nurbs surface.

In this Grasshopper example file, you will learn how to create a series of sub-panels within a diagonal panel by moving a set of points along the edges and intersecting them.

In this Grasshopper example file, you can convert a self-intersecting curve or polyline into a building with varying levels, where the number of levels is controlled by a point attractor.

In this Grasshopper example file, you will learn how to create a spiral-based metaball using the Dendro and Fennec plugins.

In this Grasshopper tutorial, you will learn how to use the Anemone plugin to simulate parametric Kerf Bending.

In this Grasshopper tutorial, you will learn how to thicken a series of grid lines to create the structural framework of a building, followed by using the Millipede plugin for structural analysis.

In this Grasshopper tutorial, you will learn how to model a parametric bench using a series of curves, allowing you to quickly develop and refine the final concept.

In this Grasshopper example file you can design a parametric building using the native grasshopper components.

In this Grasshopper tutorial, you will learn how to create a dome using recursive tangent circles with the help of the Anemone plugin.

In this Grasshopper tutorial, you will learn how to convert a NURBS surface into filleted triangular panels with integrated windows.

In this Grasshopper Kangaroo tutorial, you will learn how to create a differential growth pattern on a facade by defining closed curves for the boundary, windows, and the starting curve.

In this Grasshopper tutorial, you will learn how to convert a polyline into a parametric stair, allowing for dynamic control over the design.

## Comments

## Cfeldman

I would like “the result obtained” to be even a little more faithful to the original surface, how can I control that? I like this example to work on a model, but to make it more faithful to the original surface, should I implement that? I have tried to move the points, place them in the center of the surface … but still, the result seems quite randomized, and sometimes I even lose a part of the original surface, or part of it is not covered by the new tuveria. Could you help me to solve this? Thank you.

## Cfeldman

for example, in the recent Curve Growth Tutorial …. one can perfectly recognize the surface sphere of origin, since the curve grew to define the sphere by means of the created pipe, …. but here, …. Although there is an original surface, the pipe created sometimes does not cover or redefine the created surface “100%”, but only in part, due to the position of the points? …. o How to adapt this exercise to recognize 100% the original shape?. [for example, I use this definition, to create a new green skin, for a Formal “Base” architecture …… ok …. but I would need the new covering skin to cover 100% of the base shape and not just a random portion of it. So how to do it? —I can send images from my pc, of this, but not from where I am now —-. Greetings & Help pls