Shortest Path on Mesh
In this grasshopper example file by defining a series of points you can create a pattern on a mesh based on the shortest path between two points.
In this grasshopper example file by defining a series of points you can create a pattern on a mesh based on the shortest path between two points.
In this grasshopper example file, you can twist a network of patterns by rotating it around a parametric axis.
In this grasshopper example file you can use the parakeet's genotype patterns on a sphere or any mesh to generate a 3d parametric pattern.
In this grasshopper example file you can model a series of rotating pyramids by using a polar grid and giving each row an increasing deformation vector.
In this grasshopper example file, you can create a cloth simulation by using the flexhopper plugin.
In this grasshopper example file, you can use the fox plugin to define an aggregation for a parametric octahedron.
In this grasshopper example file, by modeling a series of rectangles and rotating them we can create a shoe rack.
In this grasshopper example file you can model a series of parametric shelves.
In this grasshopper example file you can model a parametric wall with a zero-waste technique.
In this grasshopper example file, you can create a noise field by using the Heteroptera plugin.
In this grasshopper example file, you can model a tetrahedral mesh from a series of thickened curves.
In this grasshopper example file by defining a series of points you can create a pattern on a mesh based on the shortest path between two points.
In this Rhino Grasshopper Tutorial, you can model a series of twisting boxes by defining rectangular sections and then use the graph mapper to extract the non-linear distribution of the sections. In the end, you can extract the fabrication details needed and finally nest them on the ground.
In this grasshopper example file by defining a series of fields you can grow columns towards a surface.
In this grasshopper example file, you can stellate the faces of a mesh by using the colour of an image.
In this grasshopper example file you can use a simple mechanism to model a parametric folding chair.
In this grasshopper example file you can create a parametric curve growth simulation by using the kangaroo plugin.
In this grasshopper example file you can model a parametric solid mesh with controllable holes.
In this grasshopper example file you can model a parametric noise field and use the dendro plugin to voxelize it.
In this grasshopper example file, you can use kangaroo to simulate a differential growth on a mesh which will result in a maze-like pattern.
In this grasshopper example file you can model a pixelated form based on a series of rectangles.
In this grasshopper example file you can model a parametric helical distribution of a series of points, rotating around a surface.
In this grasshopper example file you can model a parametric Cantilever structure.
In this grasshopper example file, you can deform a mesh by grabbing a point using the kangaroo plugin.
Comments
Cfeldman
I would like “the result obtained” to be even a little more faithful to the original surface, how can I control that? I like this example to work on a model, but to make it more faithful to the original surface, should I implement that? I have tried to move the points, place them in the center of the surface … but still, the result seems quite randomized, and sometimes I even lose a part of the original surface, or part of it is not covered by the new tuveria. Could you help me to solve this? Thank you.
Cfeldman
for example, in the recent Curve Growth Tutorial …. one can perfectly recognize the surface sphere of origin, since the curve grew to define the sphere by means of the created pipe, …. but here, …. Although there is an original surface, the pipe created sometimes does not cover or redefine the created surface “100%”, but only in part, due to the position of the points? …. o How to adapt this exercise to recognize 100% the original shape?. [for example, I use this definition, to create a new green skin, for a Formal “Base” architecture …… ok …. but I would need the new covering skin to cover 100% of the base shape and not just a random portion of it. So how to do it? —I can send images from my pc, of this, but not from where I am now —-. Greetings & Help pls