In this grasshopper definition you can create a recursive polyline which is connected and oriented by Simplex noise component from the 4dNoise plugin.
In This grasshopper definition by creating a Klein surface and allowing a series of points to wander on it and combining it with the Perlin noise Algorithm you can create a flocking effect.
In this grasshopper definition, you can map different parametric noises on a surface by using the “4d noise” plugin.
In this grasshopper definition, you can generate a Perlin noise on a pattern and use it for weaving the parameters. you can also use weaverbird to smooth the result.
In this grasshopper definition by using the PerlinNoise component of the Noise 4d plugin you can produce a changing value for a iso surface which is generated with Millipede.You can also subdivide the mesh surface to have a smoother result.
In this grasshopper definition, you can create a set of polygons in the Z direction and scale them by using the noise components from Noise 4d plugin. You can also thicken the polygons with Fatten.
In this grasshopper definition by applying forces and noise, you can model a natural movement of particles. This definition is using Anemone and 4D Noise plugin.