Juraj Kotian created an installation that would react to movement. The closer the viewer gets to the structure, the closer is gets to him. Once the viewer crosses a specific boundary, it goes back to its starting position to literally escape from the viewer’s touch.
The workflow presented in this thesis by Madeleine Johanson introduces data interoperability and interdisciplinary practices to produce informed preliminary design, and therefore better urban outcomes.
This paper by Salma El Ahmar, Antonio Fioravanti and Mohamed Hanafi, attempts to link biological principles with computational design in order to present a design methodology that aids interested architects within the preliminary design phase.
Plastic Reflectic is an interactive installation that reflects on the problem of the “plastic soup” in our oceans. Enormous amounts of plastic waste end up in the ocean, where it slowly degrades into tiny particles.
In this dissertation, author intends to introduce a design search method that a designer unspecialized in the field of data mining can understand and employ in both the formulation of a design problem and in the exploration of generated solutions.
Antrum is a graphical luminous interactive installation, created by Tatiana Plakhova. Artist describes her work as a grotto which the surface is inhabited by strange creatures.
This thesis by Aleksandra Anna Apolinarska presents methods for designing novel types of timber bar structures arising from new robot-based fabrication and assembly processes.
SOFTlab recently completed Currents, an interactive wall installation for the IBM Watson headquarters in Atlanta. Using the Weather Channel’s air quality API, the interactive wall visualizes global air quality in real-time.
The Innovative Prototyping @ Dynamic Fields – Responsive Architecture Workshop, which took place in Bucharest, Romania July 16-29, resulted in five innovative prototypes.
Interactive wall with kinect by Estudio Biopus. A way to transform any plane surface into a multitouch screen with a 3D kinect sensor.
This research by Robert Doe makes the case that integrated computational design tools, combined with better strategies for prefabrication, can exploit synergies to improve the quality of homes in Australia.
The interactive art work “Intentions 2” produced by students of the Faculty of Media Studies Cross Media Course won the Knowledge Award at the 21st Student CG Contest (sponsored by the CG-ARTS Association).
Authors present a computational method for interactive 3D design and rationalization of surfaces via auxetic materials, i.e., flat flexible material that can stretch uniformly up to a certain extent.
the main focus of this work by Seiichi Suzuki is to develop a comprehensive approach for enabling topologic transformations with real-time physics named topology-driven form-finding.
John Grade the Seattle based artist created this pavilion named “Capacitor”. The sculpture changes its luminosity by a controller that gets its information from sensors on the roof of the building.
teamLab reproduced the Bunkanomori Park building in 3D in a virtual three-dimensional space. The movement of water was then simulated as if it was a waterfall flowing over the shape of the building.
Pavilion Number 2 designed by MSA team at the University of Mazandaran in December 2017 which is now hosted in Kermanshah Iran.
It is the intent of this dissertation by Naim Korqa to study changes in the traditional workflow of the architect in the design process using the generative design approach and also propose new design methods that take advantage of this approach.
In this thesis by Chin-Yi Cheng, author proposes a framework and a toolkit for designers to interact with Al algorithms. Following this framework, designers with moderate programming ability should be able to embed Al algorithms into their design.
Made of mirrored stainless-steel Flex-Rings — a medium in development by BREAKFAST. The piece is inspired from the rock formations on Zekreet beach in Qatar.
This thesis by Jennifer Jacobs describes her work in developing a set of software tools that attempt to make the practice of algorithmic craft accessible for novice programmers.
This dissertation by Pirouz Nourian reports a PhD research on mathematical-computational models, methods, and techniques for analysis, synthesis, and evaluation of spatial configurations in architecture and urban design.
Supernova is an experimental 4K art film directed and designed by Maxim Zhestkov and made in Zhestkov.Studio. The art film shows computer simulations with millions of particles made to explore the behavior and the beauty of force of destruction.
This study by AMAL ELSHTWEİ is an attempt to link the two emerging sciences; Biomimicry and computational design, by exploring their potential in developing a more ideal architecture: “Morphogenesis.”
This thesis by Kadin Hegglun interrogates the contentious integration of digital technologies into the field of landscape architecture. Identifying that an application of computational technique is largely unknown, the research delves into the scripting…
Iris by Hybe is a unique media canvas with matrix of conventional information display technology – a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights.
This paper by Clay Odom uses two recently completed projects to outline an approach to overcoming tendency to separate the objective and subjective. It describes an approach which is positioned within contemporary theory and explored through processes, methods and outcomes.
The intention was to discover generation methods that evolve from the surface subdivision, towards volume strategies, in this case cellar aggregation. The design process followed different methods of expressing these aggregation structures, exploring the relationship between negative and positive.
For the newly established museum Futurium in Berlin, mischer’traxler studio was asked to develop two kinetic projects that deal about interconnectivity within our social environments.
The unbelievably fast KUKA robot faces off against one of the best table tennis players of all time, Timo Boll. Who has the best technique? Who will win the first ever table tennis duel of human versus robot?