Artificial Intelligence

Artificial Intelligence

The advent of AI in Architecture is still in its early days but offers promising results. This thesis by Stanislas Chaillou, proposes to evidence this promise when applied to the built environment. Specifically, author offers to apply AI to floor plans analysis and generation.

Masonry screen walls optimization

Masonry Walls

This project by Elena Vazquez, proposes a digital framework for optimizing the environmental performance of masonry screen walls through shape configuration. The development of the proposed “smart” low-tech framework relies on several computational design methods.

Quantum Memories Algorithmic Design

Quantum Memories

Exhibited on the largest LED screen that NGV has deployed to date, Quantum Memories is Refik Anadol Studio’s epic scale investigation of the intersection between Google AI Quantum Supremacy experiments, machine learning, and aesthetics of probability.

Robotic Fabrication Simulation

Robotic Fabrication

This thesis by Augusto Gandia, investigates computational design methods to tackle two of the most relevant challenges of robotically assembling spatial structures, which include the generation of collision-free robot paths and the handling of tolerance build-up.

robotically assembled spatial structures

Assembled Spatial Structures

This paper presents a design strategy for a lightweight steel structure assembled by two robots. The developed structure describes a novel typology of spatial structures and consists of steel tubes that form spatial configurations.

Sonumbra Responsive Installation

Sonumbra

Loop.pH realized the first version of Sonumbra ( 2006) as a responsive play space in Mowbray Park, Sunderland. It is designed to respond to the interplay and activity of the people orbiting the umbrella.

Spatial Nets Computational and Material Study

Spatial Nets

This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric…

Kinect Silhouette Reaction-Diffusion

Silhouect

Kinect Silhouette Reaction-Diffusion, Silhouect, is an experiment by CacheFlowe with a cheap reaction-diffusion technique which turned into a traveling interactive art piece.

Exobiology digitally generated footwear

Exobiology

Revolutionary footwear brand Ica & Kostika launched their first collection, entitled ‘exobiology.’ The series was developed as an investigation of the future of shoe design through the fusion of fashion and computational technology.

Kinetic Sand

Kinetic Sand

Here’s a tantalizing clip of Kinetic Sand, an interactive table that responds to touch by creating plumes of sand that seem to whirl and dance around objects placed on top of it.

3D Printed Reinforced Beam

3D Printed Beam

The 3D Printed Reinforced Beam is part of the ongoing research of Digital Building Technologies into 3D printed, structural building components. Two-sided cantilevering beams, up to 4.5 meters long, are fabricated out of sandstone.

Computation to Construction

Bridging the Gaps

This paper presents a craft-based approach to computation and its contribution to support artisans’ development in India. It is demonstrated through ongoing research on customising bricks and utilization of computationally generated asymmetrical Catalan vault.

Meteorosensitive Architecture

Meteorosensitive Architecture

In this paper by Steffen Reichert, Achim Menges and David Correa, the authors present research into autonomously responsive architectural systems that adapt to environmental changes using hygroscopic material properties.

Digital Bamboo Pavilion

Digital Bamboo Pavilion

The Digital Bamboo Pavilion is designed by students of the Master in Advanced Studies in Architecture and Digital Fabrication 2019-2020 at the ETH Zurich and is based on research at the chair of Digital Building Technologies.

Sandsara Kinetic Sculpture

Sandsara

Designed by Ed Cano, Sandsara is a kinetic sculpture that draws infinite patterns on sand. derived from samsara, this sculptural object aims to translate the concept of rebirth and the cyclicality of life through the movement of the small sphere

DOMAIN TRANSFORMS IN ARCHITECTURE

Domain Transformations

This thesis by Mathias Bernhard seeks to provide a map of the current computational design landscape. The theoretical first part constructs a series of five dualities around design, geometry representation and their related data structures.

Elastic Bending

Elastic Bending

Taking place at the Centre for Advanced Wood Processing, University of British Columbia, and led by research associates David Correa and Oliver David Krieg of the Institute for Computational Design; the workshop explored elastic bending of large scale timber sheets.

Rust Mirror Interactive Installation

Rust Mirror

“Rust Mirror” is a mechanical sculpture that organizes 768 “rusty” rectangular pixels along a picture plane. Placing deliberate emphasis on the way motion passes through coordinates in a grid, the cascading vertical movement in this piece emphasizes tension between…

Shape-Changing Displays

Shape-Changing Displays

This thesis by Aluna Everitt, presents accessible digital fabrication approaches that support the development of shape-changing displays with a range of application examples – such as physical terrain modelling and interior design artefacts.

Lumen

Lumen

This paper by Jenny E. Sabin, Dillon Pranger, Clayton Binkley, Kristen Strobel and Jingyang (Leo) Liu documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program.

Wavelet Interactive Art Installation

Wavelet

Wavelet is an impressive interactive lighting installation developed by Chinese media group GeeksArt. It uses the changing light to mimic the flowing water. Wavelet is composed of 1,300 light-responsive light bulbs.

Seventeen Installation Art

Seventeen

The Seventeen installation by Nils Völker consists out of seventeen white cushions made from Tyvek hanging above the visitors heads in the exhibition “Scheinwerfer” at the Kunstmuseum Celle.

Fragments interactive installation

Fragments

Fragments is an interactive installation by Random International. Almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface.

Designing structures with tree forks

Structures with Tree Forks

Naturally occurring branching tree forks seem to exhibit outstanding strength and material efficiency. This thesis by Ishani Desai advances the use of tree forks as a natural connection in structures through two specific contributions.

Versus Sound Installation

Versus

Versus by David Letellier is a sound installation consisting of two kinetic sculptures placed face to face. Each sculpture is made out of 12 triangular panels, hinged and powered by six linear actuators, controlled by a specific program.

Vertical Modulations

Vertical Modulations

This paper presents a customised computational design tool developed for exploring the novel design space of Concrete Extrusion 3D Printing (CE3DP), enabling a reinterpretation of the concrete column building typology.

Flexible Design

Flexible Design

This research study by Waleed Hussein Ali Hussein focuses on parametric design as a leading global trend in many fields, including simulation, locomotion, industrial design and, most importantly, architecture and urbanism.

Concrete Choreography

Concrete Choreography

ETH Zurich has unveiled details of “Concrete Choreography,” an installation inaugurated in Riom, Switzerland. The installation presents the first robotically 3D printed concrete stage, consisting of columns fabricated without formwork.

Harvard Time Capsule Interactive art

Harvard Time Capsule

Harvard Time Capsule is made of Flip-Discs — a medium developed by BREAKFAST which uses electromagnets to rotate the physical pixels from one side to another.

Oribotics

Oribotics

Oribotics is a field of research concerned with the aesthetic, biomechanic, and morphological connections among nature, origami, and robotics. In this research by Matthew Gardiner, the focus is on the actuation of fold- programmed materials such as paper and synthetic fabrics.

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