The Digital Bamboo Pavilion is designed by students of the Master in Advanced Studies in Architecture and Digital Fabrication 2019-2020 at the ETH Zurich and is based on research at the chair of Digital Building Technologies.
Designed by Ed Cano, Sandsara is a kinetic sculpture that draws infinite patterns on sand. derived from samsara, this sculptural object aims to translate the concept of rebirth and the cyclicality of life through the movement of the small sphere
This thesis by Mathias Bernhard seeks to provide a map of the current computational design landscape. The theoretical first part constructs a series of five dualities around design, geometry representation and their related data structures.
Taking place at the Centre for Advanced Wood Processing, University of British Columbia, and led by research associates David Correa and Oliver David Krieg of the Institute for Computational Design; the workshop explored elastic bending of large scale timber sheets.
“Rust Mirror” is a mechanical sculpture that organizes 768 “rusty” rectangular pixels along a picture plane. Placing deliberate emphasis on the way motion passes through coordinates in a grid, the cascading vertical movement in this piece emphasizes tension between…
This thesis by Aluna Everitt, presents accessible digital fabrication approaches that support the development of shape-changing displays with a range of application examples – such as physical terrain modelling and interior design artefacts.
This paper by Jenny E. Sabin, Dillon Pranger, Clayton Binkley, Kristen Strobel and Jingyang (Leo) Liu documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program.
Wavelet is an impressive interactive lighting installation developed by Chinese media group GeeksArt. It uses the changing light to mimic the flowing water. Wavelet is composed of 1,300 light-responsive light bulbs.
The Seventeen installation by Nils Völker consists out of seventeen white cushions made from Tyvek hanging above the visitors heads in the exhibition “Scheinwerfer” at the Kunstmuseum Celle.
Fragments is an interactive installation by Random International. Almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface.
Naturally occurring branching tree forks seem to exhibit outstanding strength and material efficiency. This thesis by Ishani Desai advances the use of tree forks as a natural connection in structures through two specific contributions.
Versus by David Letellier is a sound installation consisting of two kinetic sculptures placed face to face. Each sculpture is made out of 12 triangular panels, hinged and powered by six linear actuators, controlled by a specific program.
This paper presents a customised computational design tool developed for exploring the novel design space of Concrete Extrusion 3D Printing (CE3DP), enabling a reinterpretation of the concrete column building typology.
This research study by Waleed Hussein Ali Hussein focuses on parametric design as a leading global trend in many fields, including simulation, locomotion, industrial design and, most importantly, architecture and urbanism.
ETH Zurich has unveiled details of “Concrete Choreography,” an installation inaugurated in Riom, Switzerland. The installation presents the first robotically 3D printed concrete stage, consisting of columns fabricated without formwork.
Harvard Time Capsule is made of Flip-Discs — a medium developed by BREAKFAST which uses electromagnets to rotate the physical pixels from one side to another.
Oribotics is a field of research concerned with the aesthetic, biomechanic, and morphological connections among nature, origami, and robotics. In this research by Matthew Gardiner, the focus is on the actuation of fold- programmed materials such as paper and synthetic fabrics.
Two hundred and seventy white garbage bags hang like ghosts in the columned hall of Vienna, Austria’s Museum für agewandte Kunst (MAK) for the exhibition Sagmeister & Walsh: Beauty. The piece is by Nils Völker, and is titled.
Juraj Kotian created an installation that would react to movement. The closer the viewer gets to the structure, the closer is gets to him. Once the viewer crosses a specific boundary, it goes back to its starting position to literally escape from the viewer’s touch.
The workflow presented in this thesis by Madeleine Johanson introduces data interoperability and interdisciplinary practices to produce informed preliminary design, and therefore better urban outcomes.
This paper by Salma El Ahmar, Antonio Fioravanti and Mohamed Hanafi, attempts to link biological principles with computational design in order to present a design methodology that aids interested architects within the preliminary design phase.
Plastic Reflectic is an interactive installation that reflects on the problem of the “plastic soup” in our oceans. Enormous amounts of plastic waste end up in the ocean, where it slowly degrades into tiny particles.
In this dissertation, author intends to introduce a design search method that a designer unspecialized in the field of data mining can understand and employ in both the formulation of a design problem and in the exploration of generated solutions.
Antrum is a graphical luminous interactive installation, created by Tatiana Plakhova. Artist describes her work as a grotto which the surface is inhabited by strange creatures.
This thesis by Aleksandra Anna Apolinarska presents methods for designing novel types of timber bar structures arising from new robot-based fabrication and assembly processes.
SOFTlab recently completed Currents, an interactive wall installation for the IBM Watson headquarters in Atlanta. Using the Weather Channel’s air quality API, the interactive wall visualizes global air quality in real-time.
The Innovative Prototyping @ Dynamic Fields – Responsive Architecture Workshop, which took place in Bucharest, Romania July 16-29, resulted in five innovative prototypes.
Interactive wall with kinect by Estudio Biopus. A way to transform any plane surface into a multitouch screen with a 3D kinect sensor.
This research by Robert Doe makes the case that integrated computational design tools, combined with better strategies for prefabrication, can exploit synergies to improve the quality of homes in Australia.
The interactive art work “Intentions 2” produced by students of the Faculty of Media Studies Cross Media Course won the Knowledge Award at the 21st Student CG Contest (sponsored by the CG-ARTS Association).