Capacitor Interactive Pavilion

Capacitor

John Grade the Seattle based artist created this pavilion named “Capacitor”. The sculpture changes its luminosity by a controller that gets its information from sensors on the roof of the building.

Water Particles Interactive Digital Installation

Water Particles

teamLab reproduced the Bunkanomori Park building in 3D in a virtual three-dimensional space. The movement of water was then simulated as if it was a waterfall flowing over the shape of the building.

Pavilion Number Two

Pavilion Number Two

Pavilion Number 2 designed by MSA team at the University of Mazandaran in December 2017 which is now hosted in Kermanshah Iran.

Generative BIM

Generative BIM

It is the intent of this dissertation by Naim Korqa to study changes in the traditional workflow of the architect in the design process using the generative design approach and also propose new design methods that take advantage of this approach.

Interactive Design Process Based on Augmented Intelligence

Augmented Intelligence

In this thesis by Chin-Yi Cheng, author proposes a framework and a toolkit for designers to interact with Al algorithms. Following this framework, designers with moderate programming ability should be able to embed Al algorithms into their design.

Zekreet Wind Kinetic Sculpture

Zekreet Wind

Made of mirrored stainless-steel Flex-Rings — a medium in development by BREAKFAST. The piece is inspired from the rock formations on Zekreet beach in Qatar.

Algorithmic Craft

Algorithmic Craft

This thesis by Jennifer Jacobs describes her work in developing a set of software tools that attempt to make the practice of algorithmic craft accessible for novice programmers.

Design and Analysis of Spatial Configurations

Configraphics

This dissertation by Pirouz Nourian reports a PhD research on mathematical-computational models, methods, and techniques for analysis, synthesis, and evaluation of spatial configurations in architecture and urban design.

Supernova Computer Simulation

Supernova

Supernova is an experimental 4K art film directed and designed by Maxim Zhestkov and made in Zhestkov.Studio. The art film shows computer simulations with millions of particles made to explore the behavior and the beauty of force of destruction.

COMPUTATIONAL GENERATIVE DESIGN WITH BIOMIMICRY TOWARDS MORPHOGENESIS IN DIGITAL ARCHITECTURE

Morphogenesis

This study by AMAL ELSHTWEİ is an attempt to link the two emerging sciences; Biomimicry and computational design, by exploring their potential in developing a more ideal architecture: “Morphogenesis.”

Algorithmic Toolmaking: Parameter Thinking in Landscape Architecture

Algorithmic Toolmaking

This thesis by Kadin Hegglun interrogates the contentious integration of digital technologies into the field of landscape architecture. Identifying that an application of computational technique is largely unknown, the research delves into the scripting…

Iris Interactive Mirror

Iris

Iris by Hybe is a unique media canvas with matrix of conventional information display technology – a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights.

Articulate Objects hard processes and soft effects

Articulate Objects

This paper by Clay Odom uses two recently completed projects to outline an approach to overcoming tendency to separate the objective and subjective. It describes an approach which is positioned within contemporary theory and explored through processes, methods and outcomes. 

Cell Aggregation

Cell Aggregation

The intention was to discover generation methods that evolve from the surface subdivision, towards volume strategies, in this case cellar aggregation. The design process followed different methods of expressing these aggregation structures, exploring the relationship between negative and positive.

Plural Interactive Installation

Plural Installation

For the newly established museum Futurium in Berlin, mischer’traxler studio was asked to develop two kinetic projects that deal about interconnectivity within our social environments.

The Duel: Timo Boll vs. KUKA Robot

The Duel

The unbelievably fast KUKA robot faces off against one of the best table tennis players of all time, Timo Boll. Who has the best technique? Who will win the first ever table tennis duel of human versus robot?

POP-OP:A Shape Memory-Based Morphing Wall

Morphing Wall

This project by Gabriel Esquivel, Dylan Weiser, Darren J Hartl and Daniel Whitten was inspired by Op Art, a twentieth century art movement and style in which artists sought to create an impression of movement on an image surface by means of an optical illusion.

Visual analytics for generative design exploration

Visual Analytics

This thesis by J. van Kastel proposes a visual analytics system that visualizes design geometries and performances of a large data set of design alternatives in a highly interactive data environment.

Thinking difference: Theories and models of parametric design thinking

Parametric Design Thinking

The paper by Rivka Oxman examines the uniqueness of seminal parametric design concepts, and their impact on models of parametric design thinking (PDT).

Ladybird Pavilion Biomimicry Kinetic

Ladybird Pavilion

This three-meter-tall pavilion is composed of two adaptive folding elements, which have been programmed to open and close like the wings of a ladybird. collaboratively conceived and fabricated by three institutes at the university of stuttgart.

Heaven Bloom Kinetic Installation

Heaven Bloom

“Heaven Bloom” by WHYIXD is located in the lobby of a building which is constructed by GoldenJade development corp. Along with the international architecture team from Singapore, WOHA, this mansion was designed with concept of nature.

Generative Design Exploration: Computation and Material Practice

Generative Design Exploration

This dissertation by Mania Aghaei Meibodi examines the capacity of algorithm—as a basis for computation—to diversify and expand the design exploration by enabling the designer to link disparate models and different representational mediums.

Wave Anamorphic Illusion

Wave

‘WAVE’ by d’strict with anamorphic illusion has been successfully revealed on a magnificent DOOH of COEX K-POP SQUARE, the largest & high-definition outdoor advertising screen in S.Korea.

Computational Design Thinking

Computational Design Thinking

This paper presents how advancements in technology and computation may change the process of design. Intelligent Design Systems are introduced as a successful example of teaching “Computational Methods” by Dr. Arash Soleimani.

Parametric modulations in Masonry

Parametric Modulations

The focus of the research presented in this paper by Tristan Al-Haddad asks how a designer can create a flexible system of physical making which can accommodate multiple programmatic functions within a smooth whole.

Computational Environments with Multimodal Representations of Architectural Design Knowledge

Computational Environments

This article by Ajla Aksamija and Ivanka Iordanova discusses interaction between multimodal representations of architectural design knowledge, particularly focusing on relating explicit and implicit types of information.

Material & Space Synthesis Strategies based on Evolutionary Developmental Biology

Material & Space

Material & Space, a paper by Sean Ahlquist and Sean Ahlquist proposes synthesis strategies based on
evolutionary developmental biology. A material system can be defined as a set of self-organized materials, defining a certain spatial arrangement.

Adaptive Parameterisation: Methods for employing flexible data structures for complex modelling practices in architectural design

Adaptive Parameterisation

This thesis by David Stasiuk presents adaptive parameterisation as a method for formulating and developing complex computational design modelling systems, where open-ended design systems may be activated. 

Unprintable Forms

Unprintable Forms

This paper by Yota Adilenidou et al. presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtual architectural bodies developed through a computational technique based on the use of Cellular Automata (CA).

Robotic Fabrication of Foam Shell Structures

Foam Shell Structures

This research by Marko Jovanovic et al. proposed an alternative approach based on implementation of expanded polystyrene (EPS), a non-standard material for shells, in the process of industrial robot fabrication that enables fast and precise cutting.