Two Hundred and Seventy Installation

Two Hundred and Seventy

Two hundred and seventy white garbage bags hang like ghosts in the columned hall of Vienna, Austria’s Museum für agewandte Kunst (MAK) for the exhibition Sagmeister & Walsh: Beauty. The piece is by Nils Völker, and is titled.

Reflection of the Age Interactive Installation

Reflection of the Age

Juraj Kotian created an installation that would react to movement. The closer the viewer gets to the structure, the closer is gets to him. Once the viewer crosses a specific boundary, it goes back to its starting position to literally escape from the viewer’s touch.

Adjudicating by Algorithm

Adjudicating by Algorithm

The workflow presented in this thesis by Madeleine Johanson introduces data interoperability and interdisciplinary practices to produce informed preliminary design, and therefore better urban outcomes.

Computational Architectural Design Based on Biological Principles

Biological Principles

This paper by Salma El Ahmar, Antonio Fioravanti and Mohamed Hanafi, attempts to link biological principles with computational design in order to present a design methodology that aids interested architects within the preliminary design phase.

Plastic Reflectic interactive installation

Plastic Reflectic

Plastic Reflectic is an interactive installation that reflects on the problem of the “plastic soup” in our oceans. Enormous amounts of plastic waste end up in the ocean, where it slowly degrades into tiny particles.

Programmatic Design Methods in Architecture

Programmatic Architecture

In this dissertation, author intends to introduce a design search method that a designer unspecialized in the field of data mining can understand and employ in both the formulation of a design problem and in the exploration of generated solutions.

Antrum graphical luminous interactive installation

Antrum

Antrum is a graphical luminous interactive installation, created by Tatiana Plakhova. Artist describes her work as a grotto which the surface is inhabited by strange creatures.

Complex Timber Structures

Complex Timber Structures

This thesis by Aleksandra Anna Apolinarska presents methods for designing novel types of timber bar structures arising from new robot-based fabrication and assembly processes.

Currents Interactive Installation

Currents

SOFTlab recently completed Currents, an interactive wall installation for the IBM Watson headquarters in Atlanta. Using the Weather Channel’s air quality API, the interactive wall visualizes global air quality in real-time.

Responsive Architecture

Responsive Architecture

The Innovative Prototyping @ Dynamic Fields – Responsive Architecture Workshop, which took place in Bucharest, Romania July 16-29, resulted in five innovative prototypes.

Interactive wall with kinect

Kinect

Interactive wall with kinect by Estudio Biopus. A way to transform any plane surface into a multitouch screen with a 3D kinect sensor.

computational design of prefabricated homes

Prefabricated Homes

This research by Robert Doe makes the case that integrated computational design tools, combined with better strategies for prefabrication, can exploit synergies to improve the quality of homes in Australia.

Intentions 2 Interactive Installation

Intentions 2

The interactive art work “Intentions 2” produced by students of the Faculty of Media Studies Cross Media Course won the Knowledge Award at the 21st Student CG Contest (sponsored by the CG-ARTS Association).

Auxetic Materials

Beyond Developable

Authors present a computational method for interactive 3D design and rationalization of surfaces via auxetic materials, i.e., flat flexible material that can stretch uniformly up to a certain extent.

Topology-Driven Form-Finding

Topology-Driven Form-Finding

the main focus of this work by Seiichi Suzuki is to develop a comprehensive approach for enabling topologic transformations with real-time physics named topology-driven form-finding.

Capacitor Interactive Pavilion

Capacitor

John Grade the Seattle based artist created this pavilion named “Capacitor”. The sculpture changes its luminosity by a controller that gets its information from sensors on the roof of the building.

Water Particles Interactive Digital Installation

Water Particles

teamLab reproduced the Bunkanomori Park building in 3D in a virtual three-dimensional space. The movement of water was then simulated as if it was a waterfall flowing over the shape of the building.

Pavilion Number Two

Pavilion Number Two

Pavilion Number 2 designed by MSA team at the University of Mazandaran in December 2017 which is now hosted in Kermanshah Iran.

Generative BIM

Generative BIM

It is the intent of this dissertation by Naim Korqa to study changes in the traditional workflow of the architect in the design process using the generative design approach and also propose new design methods that take advantage of this approach.

Interactive Design Process Based on Augmented Intelligence

Augmented Intelligence

In this thesis by Chin-Yi Cheng, author proposes a framework and a toolkit for designers to interact with Al algorithms. Following this framework, designers with moderate programming ability should be able to embed Al algorithms into their design.

Zekreet Wind Kinetic Sculpture

Zekreet Wind

Made of mirrored stainless-steel Flex-Rings — a medium in development by BREAKFAST. The piece is inspired from the rock formations on Zekreet beach in Qatar.

Algorithmic Craft

Algorithmic Craft

This thesis by Jennifer Jacobs describes her work in developing a set of software tools that attempt to make the practice of algorithmic craft accessible for novice programmers.

Design and Analysis of Spatial Configurations

Configraphics

This dissertation by Pirouz Nourian reports a PhD research on mathematical-computational models, methods, and techniques for analysis, synthesis, and evaluation of spatial configurations in architecture and urban design.

Supernova Computer Simulation

Supernova

Supernova is an experimental 4K art film directed and designed by Maxim Zhestkov and made in Zhestkov.Studio. The art film shows computer simulations with millions of particles made to explore the behavior and the beauty of force of destruction.

COMPUTATIONAL GENERATIVE DESIGN WITH BIOMIMICRY TOWARDS MORPHOGENESIS IN DIGITAL ARCHITECTURE

Morphogenesis

This study by AMAL ELSHTWEİ is an attempt to link the two emerging sciences; Biomimicry and computational design, by exploring their potential in developing a more ideal architecture: “Morphogenesis.”

Algorithmic Toolmaking: Parameter Thinking in Landscape Architecture

Algorithmic Toolmaking

This thesis by Kadin Hegglun interrogates the contentious integration of digital technologies into the field of landscape architecture. Identifying that an application of computational technique is largely unknown, the research delves into the scripting…

Iris Interactive Mirror

Iris

Iris by Hybe is a unique media canvas with matrix of conventional information display technology – a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights.

Articulate Objects hard processes and soft effects

Articulate Objects

This paper by Clay Odom uses two recently completed projects to outline an approach to overcoming tendency to separate the objective and subjective. It describes an approach which is positioned within contemporary theory and explored through processes, methods and outcomes. 

Cell Aggregation

Cell Aggregation

The intention was to discover generation methods that evolve from the surface subdivision, towards volume strategies, in this case cellar aggregation. The design process followed different methods of expressing these aggregation structures, exploring the relationship between negative and positive.

Plural Interactive Installation

Plural Installation

For the newly established museum Futurium in Berlin, mischer’traxler studio was asked to develop two kinetic projects that deal about interconnectivity within our social environments.

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