This dissertation by Mania Aghaei Meibodi examines the capacity of algorithm—as a basis for computation—to diversify and expand the design exploration by enabling the designer to link disparate models and different representational mediums.
This research by Yassin Ashour and Branko Kolarevic outlines a creative optimization workflow using a Multi-Objective Optimization engine called Octopus that runs within Grasshopper3D and simulation software DIVA for daylight factor analysis.
This paper by Aleksandar Čučaković, Biljana Jović and Mirjana Komnenov provides an initial exploration of natural forms streamed into geometric patterns, providing a basis for further research that may find use in generative architectural design.
This paper by Adam Marcus describes the design, fabrication, and assembly process of Centennial Chromagraph: a large-scale installation recently constructed for the centennial anniversary of the University of Minnesota School of Architecture.
Interactive Items made an installation with generative graphic for multitouch table. Tracking up to 60 objects of any kind placed on the panel. Effects are based on glsl shaders, edited and adapted for multitouch via processing.
This paper presents a novel generative model that can create functional and expressive geometries by evolving volumetric gradient patterns. Using three case studies, authors demonstrate the key advantages of their approach.
The Fractals Workshop is based on generative growth of natural systems, mathematics and algorithm-based aggregation. This workshop is an adaptation of the teaching methods practiced at the Design Research Lab at the AA School of Architecture.
This thesis by Sara Torki Baghbadorani focuses on surface articulation of a shell structure constructed through a generative, parametric, modular design process. The shell form uses vault topology that adapts to varying site conditions such as topography and shape and that serves as contemplative space.
In the context of a research project by Katja Knecht at the Bauhaus-University Weimar concerned with the development of a creative evolutionary design method for layout problems in architecture and urban design.
This dissertation “An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form” by Luisa Gama Caldas dwells in the interstitial spaces between the fields of architecture, environmental design and computation.
German designers Marco Hemmerling and Ulrich nether have produced the ‘generico chair’, a product based on generative and additive manufacturing technologies. the process for developing the form involved a detailed analysis of structural performance.
This thesis by Alexandra Adelle Hinkel Cheng presents an example of a project executed in a co-rationalized manner through architectural and structural collaboration, using both digitally-integrated and analog models, for the design and construction of solid timber shells structures.
This thesis by Ron Aasholm studies the process of promptly harnessing a computational design methodology and applies it to floor plan design. A specific evolutionary algorithm, found in Galapagos, is analysed and applied as it used in the model demonstration.