Revolutionary footwear brand Ica & Kostika launched their first collection, entitled ‘exobiology.’ The series was developed as an investigation of the future of shoe design through the fusion of fashion and computational technology.
Imagine the perfect backpack. Think of its shape, volume, the type of strap, and how you’ll wear it. Now go get it! That’s the idea behind the Phoresy Pack by Stepan Drunks.
This paper by Jenny E. Sabin, Dillon Pranger, Clayton Binkley, Kristen Strobel and Jingyang (Leo) Liu documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program.
The Fractals Workshop is a hands-on workshop exploring generative design through the use of analog algorithms. It is a 3D thinking workshop in which participants develop algorithms or rules of growth that are demonstrated through geometric aggregation models.
This paper aims to address innovative approaches in the pedagogical aspects of architecture by describing the work of AA Summer DLAB and Athens | Istanbul Visiting Schools of the Architectural Association School of Architecture.
Cellular Complexity “EVOLVE” is an installation, which exhibits the potential of cellular geometries at a spatial architectural scale. The complex, twisted geometry was generatively designed and digitally fabricated.
The objective of this study by Christine Pedersen is to investigate the efficiencies of using ‘parametric design’ for landscape designs and in the practice of landscape architecture.
This dissertation by Inês Alexandra do Côrro Caetano discusses the development of a framework for the design of facades. This work started with an analysis of a large corpus of contemporary facades, which were classified into different categorical dimensions.
BANYAN Eco Wall by BigRep, the world’s first fully additively manufactured (AM) green wall with naturally integrated drainage and irrigation systems. The prototype features unprecedented innovations in design, functionality, technology and size.
In Future You, an interactive installation by Universal Everything you are faced with a unique reflection of your potential, synthetic self. Starting as a primitive form, it learns from your movements to adapt, suggesting an agile, superior version of you.
In this thesis by Axel Nordin an approach is suggested that entails developing generative design tools that allow a user to design products with complex forms, while assisting them in ensuring the products’ producibility and function.
The aim of this thesis by Ehsan Baharlou is to investigate the generative potential of agent-based systems for integrating material and fabrication characteristics into design processes.
This research by Michela Rossi and Giorgio Buratti aims to apply digital tools to the design of surface structures that maximise the matter efficiency in the development of “solid fabrics” with parametric controlled geometry.
It is the intent of this dissertation by Naim Korqa to study changes in the traditional workflow of the architect in the design process using the generative design approach and also propose new design methods that take advantage of this approach.
This thesis by Guilherme Henrique Aciaioli de Sousa Barreto proposes a solution that allows the exploration of GD using the BIM paradigm, taking full advantage of its capabilities. The solution is an extension of Rosetta, a GD environment.
Digitalis 3D by digitalis3d aims to facilitate digital design of intricate lattice structures with controlled local and global properties. It supports smart and flexible automatic generation of 3d lattices with finely tuned local structural, mechanical and porosity properties.
This paper by Sherif M. Abdelmohsen explores incorporating context in the process of designing using generative systems from ideation to fabrication, and explores the relationship between the emergent nature of generative design and the situated act of designing while using generative design tools.
The intention was to discover generation methods that evolve from the surface subdivision, towards volume strategies, in this case cellar aggregation. The design process followed different methods of expressing these aggregation structures, exploring the relationship between negative and positive.
In this paper by António Leitão, Luís Santos and José Lopes, authors reconsider the role of TPLs in the design process and they present a comparative study of VPLs and modern TPLs. Their findings show that modern TPLs can be more productive than VPLs.
This paper by Asterios Agkathidis and Tuba Kocaturk reflects a collaborative, research led design project, aiming to explore the potentials offered by incorporating parametric / generative tools and performative lighting simulation software.
The Twin-Z car in collaboration with Renault sets out to explore opportunities of shape and geometry to seamlessly integrate a variety of different functions and elements within a continuous form.
This dissertation by Mania Aghaei Meibodi examines the capacity of algorithm—as a basis for computation—to diversify and expand the design exploration by enabling the designer to link disparate models and different representational mediums.
This research by Yassin Ashour and Branko Kolarevic outlines a creative optimization workflow using a Multi-Objective Optimization engine called Octopus that runs within Grasshopper3D and simulation software DIVA for daylight factor analysis.
This paper by Aleksandar Čučaković, Biljana Jović and Mirjana Komnenov provides an initial exploration of natural forms streamed into geometric patterns, providing a basis for further research that may find use in generative architectural design.
This paper by Adam Marcus describes the design, fabrication, and assembly process of Centennial Chromagraph: a large-scale installation recently constructed for the centennial anniversary of the University of Minnesota School of Architecture.
Interactive Items made an installation with generative graphic for multitouch table. Tracking up to 60 objects of any kind placed on the panel. Effects are based on glsl shaders, edited and adapted for multitouch via processing.
This paper presents a novel generative model that can create functional and expressive geometries by evolving volumetric gradient patterns. Using three case studies, authors demonstrate the key advantages of their approach.
The Fractals Workshop is based on generative growth of natural systems, mathematics and algorithm-based aggregation. This workshop is an adaptation of the teaching methods practiced at the Design Research Lab at the AA School of Architecture.
This thesis by Sara Torki Baghbadorani focuses on surface articulation of a shell structure constructed through a generative, parametric, modular design process. The shell form uses vault topology that adapts to varying site conditions such as topography and shape and that serves as contemplative space.
In the context of a research project by Katja Knecht at the Bauhaus-University Weimar concerned with the development of a creative evolutionary design method for layout problems in architecture and urban design.