Loop by Antonio Turiello is a simple component to iterate generative shapes with Grasshopper
In this grasshopper example file, you can combine multiple meshes by using the tween through planes component from the Pufferfish plugin.
In this grasshopper example file you can simulate a bubble behavior by using the Kangaroo plugin.
This thesis, explores computation as a communicative device between the physical and the digital, establishing a conversation between a material assembly and a digital model as a tool to inform the logic of the assembly’s internal organization.
In this premium python script you can create a Zigzag based pattern inside a panel in grasshopper.
In this grasshopper example file, you can Model a Skeleton Mesh and then keep the upper part as a Pavilion.
In this premium python script you can create a randomized pixelated panel in grasshopper.
In this grasshopper example file you can create many different voxelized lattice structures by using the AxoloTL plugin.
This thesis by Berfin Evrim, presents research that combines weaving and 3D Printing to fabricate a textile that will be used for supporting the weight of a person sitting on a stool or chair. This textile uses carbon-reinforced polymers and jute fibers.
Chameleon by MWG creates a live link between Grasshopper and Zbrush to quickly exchange geometry and parametrically set up command sequences. You can quickly send preset commands or your own custom ZScript to Zbrush.
In this grasshopper example file you can use the tOpos plugin to optimize a headphone stand.
This research by Obando Erik, evaluates a methodology where PD and BIM modelling are coupled since the conceptual design stage. For this purpose, a residential building with a pixel/pop-out architectural concept is developed in its conceptual phase.
In this grasshopper example file, you can twist a network of patterns by rotating it around a parametric axis.
In this grasshopper example file, you can create a parametric model by moving a series of random points in a random direction and project them on a defined surface.
In this grasshopper example file you can use the parakeet’s genotype patterns on a sphere or any mesh to generate a 3d parametric pattern.
In this grasshopper example file you can model a series of rotating pyramids by using a polar grid and giving each row an increasing deformation vector.
In this grasshopper example file, you can create a cloth simulation by using the flexhopper plugin.
In this grasshopper example file, you can use the fox plugin to define an aggregation for a parametric octahedron.
In this grasshopper example file you can create a voxelized sculpture by using a Perlin noise effect which is applied on each of the individual voxels inside a cube.
In this Rhino Grasshopper tutorial, we are going to model a parametric rotating 3d pattern on a curve (closed or open) and then convert it into a smooth mesh.
In this Weaverbird Grasshopper Tutorial, we are going to use two simple boxes to model the base parametric shape of the smooth mesh. We will use the Weaverbird plugin to smooth the final results.
In this Rhino Grasshopper tutorial, you will learn how to use the Pufferfish plugin component called “Twisted Box Through Surfaces” to morph a dodecahedron between two surfaces.
In this grasshopper example file, by modeling a series of rectangles and rotating them we can create a shoe rack.
This thesis by Judyta M. Cichocka presents a design-oriented methodology for the design, optimization and construction of sequentially erected elastic timber gridshells. A multi-objective approach toward simultaneous optimization of the overall size and grid configurations.
In this grasshopper example file you can model a series of parametric shelves.
In this grasshopper example file you can model a series of columns between two surfaces by using the weaverbird plugin.
In this grasshopper example file you can model a parametric wall with a zero-waste technique.
In this grasshopper example file, you can create a noise field by using the Heteroptera plugin.
This thesis by Sen Dai proposes a modularized mechanism for designing transformable materials, as well as a design tool to help the designer make reconfigurable transformable material structures.
Monoceros was developed at studio Subdigital by Ján Toth and Ján Pernecký. Monoceros is an implementation of the Wave Function Collapse (WFC) algorithm developed for game design by Maxim Gumin and extended and promoted by Oskar Stålberg with his game Townscaper.