Antrum
Antrum is a graphical luminous interactive installation, created by Tatiana Plakhova. Artist describes her work as a grotto which the surface is inhabited by strange creatures.
Antrum is a graphical luminous interactive installation, created by Tatiana Plakhova. Artist describes her work as a grotto which the surface is inhabited by strange creatures.
Interactive wall with kinect by Estudio Biopus. A way to transform any plane surface into a multitouch screen with a 3D kinect sensor.
The interactive art work “Intentions 2” produced by students of the Faculty of Media Studies Cross Media Course won the Knowledge Award at the 21st Student CG Contest (sponsored by the CG-ARTS Association).
Inside venice’s palazzo mora, cara lee and stephan mundwiler of leeMundwiler architects have installed ‘CHiLL’ — a ‘breathing’ structure that kinetically responds to human interaction.
“Urban Imprint” is an immersive, kinetic, outdoor installation by Studio INI, exhibited at NYCxDesign for A/D/O by MINI, in Brooklyn, New York.
John Grade the Seattle based artist created this pavilion named “Capacitor”. The sculpture changes its luminosity by a controller that gets its information from sensors on the roof of the building.
teamLab reproduced the Bunkanomori Park building in 3D in a virtual three-dimensional space. The movement of water was then simulated as if it was a waterfall flowing over the shape of the building.
This thesis by Tella Irani Shemirani is focused on investigating the question of: How can a space develop an understanding of its users (through their body gestures) and respond accordingly?
Iris by Hybe is a unique media canvas with matrix of conventional information display technology – a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights.
This paper by Chenjun Liu, Tsung-Hsien Wang, Mark Meagher and Chengzhi Peng presents the development of an interactive installation intended as a prototype of experimental affective architecture connected with social media data processing.
In this essay by Parinaz Mansourimajoumerd and Mohammadjavad Mahdavinejad, studies are about using kinetic design and fabrication method in one project despite ordinary ways regard to the two main points…
Breathing Wall by Najla El Zein is an interactive installation located at the entrance hall of a private residence in Beirut. It is a dynamic three dimensional wall surface composed of variable-sized diamond shaped modules with two facets, white and gold.
Water Reaction, a project by Royal College of Art student Chao Chen, is an to create a material that reacts to external conditions with no human input required. Unlike other more high-tech approaches to this idea, Chen was inspired by a pinecone.
Nassia Inglessis is an artist and designer. Her sculpture, “Disobedience” was built over 9 months by her and a team of engineers. The piece is 56 feet long, about 10 feet tall, and can expand up to 5 feet as it engulfs its visitors when they walk through it.
Reef redefines the role of architectural envelope by capitalizing on emerging material technology to imbue space with behavioral qualities. A category of metals that change shape according to temperature, offer the possibility of efficient fluid movement.
Awakened 1 by Breakfast is made up of 168 Brixels (a mechanical medium BREAKFAST created), each with a mirrored and black side. The piece is an exploration of human interaction with a robotic medium.
This research by David Stephen Panya, Taehoon Kim and Seungyeon Choo aims to analyze the motion aspect of interactive facades design and simplify the conceptual and performance design process through parametric strategies.
This paper by Jane Scott describes the framework behind the development of a series of knitted prototypes inspired by the biomimetic model of the hygromorph. Three moisture responsive pieces are described which use properties of wood veneer.
The EQ Teaser was designed by Atelier Markgraph (Christoph Diederichs). wirmachenbunt (Christian Engler) developed the software, interaction and motion graphics.
The ‘Swarm Light’ by rAndom International is an experimental light installation with a real ‚collective consciousness’ that subtly reacts to the viewer’s audible presence.
“Echo” by Breakfast is a multi-sensory experience that visualizes real-time data occurring on social media through ripples that move across the surface. As the amount of social posts changes, it will impact the clarity of your portrait.
The project “Responsive Surface Structure” by Steffen Reichert is based on an experimental, inductive design approach. The project aims at creating a differentiated skin structure that can change its porosity in response to changes in ambient humidity and moisture.
This paper by Mohammad Kouchaki, Mohammadjavad Mahdavinejad, Parastoo Zali and Shahab Ahmadi, investigates innovative implementation of bricks in kinetic architecture.
This thesis by Xiangru Chen is to design a mix-use pavilion, which detects occupancy and lighting/temperature conditions, and then transforms its structure in shape and scale to satisfy the spatial demands for the use.
MorphoLuminesence by Project One Studio is a kinetic ceiling prototype that reacts to people standing and moving beneath it. Sensors detect speed and direction of people in relation to the piece. If a user stands still for a long enough period of time, the petals will retract into the completed surface.
Commissioned by iGuzzini, Light Pollination consists of 20,000 LED lights embedded on the ends of fibre-optic cables. These gently pulse with light to mimic the phenomenon of bioluminescence in nature.
Resonant Chamber, an interior envelope system that deploys the principles of rigid origami, transforms the acoustic environment through dynamic spatial, material and electro-acoustic technologies. The aim of rvtr is to develop a soundsphere able to adjust its properties in response to changing sonic conditions.
Designed by Platige Image and Bridge, BIOSTAGOG is an interactive sculpture that combines algorithmic design, 3D printing, mapping and interaction. BIOSTAGOG was created to be a living organism in the lobby of Platige that takes an active part in the company’s everyday life.
As part of two NSF funded projects in the Sabin Design Lab at Cornell University, eSkin and KATS, ColorFolds is one product of ongoing trans-disciplinary research spanning across the fields of cell biology, materials science, physics, electrical and systems engineering, and architecture.
The Design team at PA Consulting, based in Cambridge, UK, created the BathPod in response to a concept brief. PA Design set out to combine ergonomics for the bathroom with digital interaction. The look aims to stand out while blending in through a range of textural finishes.