Studio Samira Boon presents its HORTUS BIONICA series, seeking to cultivate a healthy indoor environment that adapts to the needs of its occupants like a living ecosystem. the first two ‘sprouts’ of the new product series are entitled: sonic blossom and proxi flower.
It is the aim of this article by Ignacio Basterrechea to investigate the possibilities of an adaptable (and/or responsive) system that allows the constructions made today to morphologically adapt to future unforeseen requirements.
This paper by Jae Wan Park, Kostas Terzidis and Takehiko Nagakura, proposes an interactive façade system capable of displaying the meaningful information extracted from this interaction using RFID.
Kinect Silhouette Reaction-Diffusion, Silhouect, is an experiment by CacheFlowe with a cheap reaction-diffusion technique which turned into a traveling interactive art piece.
This thesis by Phillip Hampton Ewing, Jr., proposes both a physical platform and analytical model for implementing phototherapy in the context of architectural space and dynamic user behavior.
Here’s a tantalizing clip of Kinetic Sand, an interactive table that responds to touch by creating plumes of sand that seem to whirl and dance around objects placed on top of it.
The German Salt Museum in Luneburg updated its exhibition with an interactive installation entitled Salt Worldwide. This media installation concludes the tour through the museum, a former salt mine.
Wavelet is an impressive interactive lighting installation developed by Chinese media group GeeksArt. It uses the changing light to mimic the flowing water. Wavelet is composed of 1,300 light-responsive light bulbs.
Fragments is an interactive installation by Random International. Almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface.
This paper aims to address innovative approaches in the pedagogical aspects of architecture by describing the work of AA Summer DLAB and Athens | Istanbul Visiting Schools of the Architectural Association School of Architecture.
Iridescence is a 3D-printed, interactive Emotive Collar by Behnaz Farahi, inspired by the gorget of the Anna’s hummingbird. It is equipped with a facial tracking camera and an array of 200 rotating quills.
Antrum is a graphical luminous interactive installation, created by Tatiana Plakhova. Artist describes her work as a grotto which the surface is inhabited by strange creatures.
Interactive wall with kinect by Estudio Biopus. A way to transform any plane surface into a multitouch screen with a 3D kinect sensor.
The interactive art work “Intentions 2” produced by students of the Faculty of Media Studies Cross Media Course won the Knowledge Award at the 21st Student CG Contest (sponsored by the CG-ARTS Association).
Inside venice’s palazzo mora, cara lee and stephan mundwiler of leeMundwiler architects have installed ‘CHiLL’ — a ‘breathing’ structure that kinetically responds to human interaction.
“Urban Imprint” is an immersive, kinetic, outdoor installation by Studio INI, exhibited at NYCxDesign for A/D/O by MINI, in Brooklyn, New York.
John Grade the Seattle based artist created this pavilion named “Capacitor”. The sculpture changes its luminosity by a controller that gets its information from sensors on the roof of the building.
teamLab reproduced the Bunkanomori Park building in 3D in a virtual three-dimensional space. The movement of water was then simulated as if it was a waterfall flowing over the shape of the building.
This thesis by Tella Irani Shemirani is focused on investigating the question of: How can a space develop an understanding of its users (through their body gestures) and respond accordingly?
Iris by Hybe is a unique media canvas with matrix of conventional information display technology – a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights.
This paper by Chenjun Liu, Tsung-Hsien Wang, Mark Meagher and Chengzhi Peng presents the development of an interactive installation intended as a prototype of experimental affective architecture connected with social media data processing.
In this essay by Parinaz Mansourimajoumerd and Mohammadjavad Mahdavinejad, studies are about using kinetic design and fabrication method in one project despite ordinary ways regard to the two main points…
Breathing Wall by Najla El Zein is an interactive installation located at the entrance hall of a private residence in Beirut. It is a dynamic three dimensional wall surface composed of variable-sized diamond shaped modules with two facets, white and gold.
Water Reaction, a project by Royal College of Art student Chao Chen, is an to create a material that reacts to external conditions with no human input required. Unlike other more high-tech approaches to this idea, Chen was inspired by a pinecone.
Nassia Inglessis is an artist and designer. Her sculpture, “Disobedience” was built over 9 months by her and a team of engineers. The piece is 56 feet long, about 10 feet tall, and can expand up to 5 feet as it engulfs its visitors when they walk through it.
Reef redefines the role of architectural envelope by capitalizing on emerging material technology to imbue space with behavioral qualities. A category of metals that change shape according to temperature, offer the possibility of efficient fluid movement.
Awakened 1 by Breakfast is made up of 168 Brixels (a mechanical medium BREAKFAST created), each with a mirrored and black side. The piece is an exploration of human interaction with a robotic medium.
This research by David Stephen Panya, Taehoon Kim and Seungyeon Choo aims to analyze the motion aspect of interactive facades design and simplify the conceptual and performance design process through parametric strategies.
This paper by Jane Scott describes the framework behind the development of a series of knitted prototypes inspired by the biomimetic model of the hygromorph. Three moisture responsive pieces are described which use properties of wood veneer.
The EQ Teaser was designed by Atelier Markgraph (Christoph Diederichs). wirmachenbunt (Christian Engler) developed the software, interaction and motion graphics.