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Parametric Patterns Grasshopper Tutorial

Parametric Patterns

In this Rhino Grasshopper tutorial, we will model a parametric pattern based on squares. First, we will scale & rotate the square and connect the center to the mid-edges.

Isenberg Business Hub Grasshopper Tutorial

Isenberg Business Hub

In this rhino grasshopper tutorial, we will model the Isenberg School Of Management Business Innovation Hub / BIG . First, we will model the base surface in Rhino and then we will use Grasshopper to model the rotating structure.

Kinetic Rain Grasshopper Tutorial

Kinetic Rain

In this Rhino Grasshopper tutorial, we will remodel the Kinetic Rain by ART+COM Studios (2012). First, we will model a rectangular array of points and then we will use the point attractor technique to move the points down. Finally, we can connect the lines and show the points with a cloud display.

Parametric Roof grasshopper tutorial

Parametric Roof

In this Rhino Grasshopper tutorial, we will model a series of shape-changing elements which can be used as a parametric roof. First, we will define 3 points and by changing the location of the points we can make a polyline. We will use the tween curve component to produce the middle curves and then we will thicken them

Parametric Stars

In this Point Attractor tutorial, we will use a point to deform a star shape. First, we will use a base surface, divide it into rectangular panels and then study the basics behind the star pattern. We will use the point attractor to move the star points in their lines and change their shapes.

Parametric stairs

Voronoi Curve Attractor

In this Grasshopper Voronoi tutorial, we will use curve attractors to control the Voronoi cells. First, we will use a boundary to make the base Voronoi cells and then we will define a curve and populate random points in it. In the end, we will use dispatch to split the cells into two groups.

Smooth Weave Pattern

Smooth Weave Pattern

In this Rhino Grasshopper tutorial, we will use Mesh+ and Weaverbird to model a weaving pattern on a Nurbs surface. First, we will model a Surface in Rhino using Sweep1 and then we will use Mesh+ to model the pattern. Finally, we will use weaverbird to smooth the results and make the weaving pattern.

Voronoi Pattern Sunflower

Voronoi Pattern Sunflower

In this Grasshopper tutorial, we produce a Voronoi Pattern based on Sunflower seed distribution. The technique we will use is the Maelstrom component to twist a series of straight lines so we’ll not use the actual Fibonacci sequence to produce the Voronoi cells but it’s a quick trick you can use to produce a pattern similar to it.

Parametric Stairs

In this Rhino Grasshopper stair tutorial we will use a simple loft surface to model a series of parametric stairs. First we will model the base curves in Rhino and use the loft command in Grasshopper to make the surface. Then we will use the “Contour” command to make the stairs curves and use an offset component combined with etrusion to finish the model.

Wavy Pattern

In this Rhino Grasshopper tutorial we will model a wavy pattern on a freeform surface. First we will model the base NURB surface and then we will make a planar surface which it’s dimension is related to the surface. We will use Isotrim to make strips on the ground and start modeling the pattern. At the end we will morph the pattern back on to the surface and finish the tutorial.

Pufferfish Twisted Box

In this Rhino Grasshopper pufferfish plugin tutorial we will use the twisted box pipe variable component to make a parametric model. First we will define the inputs and how it works and then we will use the thickness component to extract the center.

Kangaroo Curve Collide Grasshopper

Kangaroo Curve Collide

In this Grasshopper Kangaroo tutorial we will study how we can collide a series of particles with a curve. First we will produce a series of random points and define them as spheres for collision and then we will use curve collide to detect the collison.

Attractor Point Grasshopper

Pyramid Point Attractor

In this attractor point grasshopper tutorial, we will model a series of pyramids which deform based on attractor point. First, we will model the base grid and then we will use a point to attract the tip of the pyramids towards the attractor.