# Rolling Circles Spirograph

In this grasshopper definition by creating relative tangent circles which revolve around each other and create different spirograph patterns.

In this grasshopper definition by creating relative tangent circles which revolve around each other and create different spirograph patterns.

In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.

In this definition you can use the expression a*(sin^b)*(cos^c) to produce a parametric mathematical curve and then loft three of these curves to make the final surface.

In this grasshopper definition you can create the Lorenz attractor by using the differential equations and using the Anemone plugin to simulate the growing curve.

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

In this definition we will find the solid difference between a box and a series of spheres on the corners and the face centers. then we will morph the module into a Nurbs surface.

In this definition you can learn how to use the Point Polar in Grasshopper to Model the Rhodonea equations (sin((n/d)*x)). By changing the parameters you can produce different curves.

In this Grasshopper definition you can extrude and scale a series of squares based on a parametric point attractor. You can also control the height and scale by changing the graphs.

In this definition by using a parametric helix and modeling a series of triangles on the path you can make spiral spikes. You can also change the graphs to get different results.

In this example you can model a 3d sierpinski fractal by using the recrusive behaviour of the Anemone plugin and then you can use the weaverbird plugin to smooth the results.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.

In this grasshopper definition by using a surface which is created from Loft and a single variable function which is controlled by Graph Mapper, you can generate a pattern that surrounded the surface thorough the function.

In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.

In this Grasshopper Definition the isosurface component from the Millipede plugin has been used to create the isosurface mesh. Iso value defines the effective field around each point and merge vertices is set to true to produce smoother mesh around some corners.

In this grasshopper definition you can run an particle base swarm moving through a closest vector field component made by pufferfish and anemone plugin. The Anemone Plugin is used to make the iterations and control the loops.

In this Parakeet Plugin Example You can make a series of rotating curves by using the “Reflection Point” component. By connecting the polylines to the Fatten plugin you can have a colourful visualization of these rotating curves.

In this 2D paneling Pattern definition you can model a parametric pattern based on triangles which the center of each edge is connected to the center of the triangle and this point will define the pattern.

In this definition by using the Lunchbox spaceframe component and the Parakeet’s Truncate tool we can make a recrusive 3d pattern. You can change the Truncation distance to make the pattern grow or shrink and by changing the Iteration you can define the number of loops.

In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.

In this grasshopper definition a weave pattern is constructed using a base circle which will produce a series of perpendicular circles around it.

In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.

In this pufferfish plugin example you can use the Tween through Surface component to produce surfaces between multiple target surfaces and control their count and distribution.

In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.

In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.

In this definition you can use the Parakeet’s “Knit” component which Generates a Knitted Pattern on a Surface. First you have to define the base surface (NURBS) and then you can define the number of divisions in the U,V direction , The height of the curves and the degree.

In this definition we will model a series of metaballs which we extrude at the end. We also can change the position of the points randomly.

In this grasshopper definition a way of creating a desired number of arcs will be demonstrated using the 3 point arc component. In order to do so, 3 sets of points will be required. One set is only one point in the center which all arcs are connected to.

In this Grasshopper definition you can generate conical pattern by defining a curve due to perpendicular lines that divide on the curve.

In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.