## Latest Scripts

In this grasshopper definition a way of creating a desired number of arcs will be demonstrated using the 3 point arc component. In order to do so, 3 sets of points will be required. One set is only one point in the center which all arcs are connected to.

In this Grasshopper definition you can generate conical pattern by defining a curve due to perpendicular lines that divide on the curve.

In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.

In this exercise file, you can learn how to scale a series of boxes by using the range and graph mapper to produce a non-linear distribution.

In this definition, you can use the Weaverbird's Dodecahedron component and smooth it with Catmull-Clark Subdivision. We will also use the Picture Frame component to change the faces offset distance.

The Splop component Wraps geometry onto a surface. Basically, you can distribute a geometry on a surface by using the Splop component. The Geometry will not be deformed as it is transformed if You activate the Rigid option.

By using the Subdivide Triangle component of Lunchbox Pluging you can model a simple Sierpinski Triangle in Grasshopper3d. Basically, this component Subdivides a triangle into self-similar cells. First, you have to give a closed triangular curve or surface to subdivide then by defining four different Booleans you can control the divisions. The first one controls the center triangle and the rest control the 3 adjacent triangle areas.

In this grasshopper example we will use the Parakeet's Quadrilateral Tiling component. This component Generates a Tiling (Grid) based on any irregular/regular Quadrilateral Curve (any Closed Polyline with 4 points and 4 edges).

by using the Peacock plugin (Offset variable component) you can simply offset a curve with variable numbers and define if you want it to offset from both sides, how to connect at the end and control the Bulge.

By combining a Delaunay mesh with weaverbird's components you can simply make a smooth mesh! First, you can define the points, connect them by the Delaunay mesh and change the base mesh by changing the point's location. Then use the frame component to change the thickness and extrude it with thicken mesh. Finally, use the Catmull Clark subdivision too smooth the mesh.

This definition will make a series of rectangular cells move in the z-direction and scale based on their distance from point attractors. Finally, they will loft together to form the modules.

In this definition, you can make a series of scaling arcs around a parametric circle. You can extract a part of the circle using subcurve and control the size of the arcs by changing the series inputs.

In this definition, we move the faces of a box in their normal direction, Scale and rotate them and connect them back to their original faces and finally smooth the shape with weaverbird Catmull-Clarck's subdivision.

In this definition, you can use the Lunchbox plugin to produce a Klein surface in Grasshopper. You can also use an Isotrim component to extract a part of this surface.

By using the "Spatial Deform (Custom)" component you can deform a freeform surface. You have to define a space syntax of points and forces. First, give the moving points and related forces to the space syntax and then define some points which are fixed and have no movement.