Rhino Grasshopper Plugins
Discover 90+ Grasshopper plugins we've used in our projects.
Click on any plugin to explore related example files and see how they enhance parametric design.
Examples
Flexhopper
FlexHopper offers very fast, particle-based physics simulation within Grasshopper. It let’s you simulate unconstraint particles, fluids, rigid and soft bodies, textile and spring system, inflatables and a combination of all these materials in one scene at unparalleled speed. You can add collision geometry, define custom constraints and emit new particles during runtime.
Cluebra
Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library) focused on hybrid system interactions with custom Visualization, Data, and performance features. It contains a collection of objects and behaviors for creating dynamic multi agent interactions. For more information see the Culebra Java Library.
Gelatinous Cube
Gelatinous Cube is a set of discrete spatial modelling tools for Grasshopper. What does that mean? It takes a ‘space’ either a rectangle (‘pixel space‘) or bounding box (‘voxel space‘) and allows these pixels/voxels to be given values. These pixels/voxels are given values via Charges (Section 1 of the Gelatinous Cube Sub-Category) and rendered out via a series of predefined algorithms (e.g. Marching Squares/Cubes).
ShapeMap
ShapeMap is a plugin for Grasshopper, developed by the McNeel Asia China team. It integrates multiple basic functions in Rhino and has undergone secondary development. This plugin allows users to map any curve texture designed on a plane onto the surfaces of complex 3D models, while minimizing or eliminating deformation of the texture curves on the 3D surfaces. With ShapeMap, designing textures on 3D model surfaces becomes much easier, and the operation process is intuitive and simple.
Axolotl
XOLOTL provides a set of components for volumetric modeling in Rhino Grasshopper. They work based on the principle of signed distance functions (SDF). In boundary representations (BRep), objects are defined by vertices connected by edges and faces. In function representations (FRep), objects are defined by a function f that maps any point (x,y,z) to a real value d, the distance to the objects: f(x,y,z)=d
Quelea
Agent-Based Modeling for Designers
+ A new paradigm for 3D modeling utilizing agents.
+ Assign forces and behaviors to systems of agents to create interactions.
+ Utilize any data to drive the system.
+ Easily debug your system by displaying individual force vectors.
+ High performance, parallel algorithms, spatial data-structures.
+ Write your own custom forces, no coding required.
+ Open source framework for others to build custom behaviors.
+ Boid forces: Cohese, Separate, Align, & View.
+ Contain Agents within Brep, Box, Surface, and Polysurface environments.
+ Forces: Path Follow, Attract, Contain, Surface Flow, Seek, Arrive, Avoid Obstacle, Avoid Unaligned Collision, Sense Image, Sense Point, & more to come.
+ Behaviors: Bounce Contain, Kill Contain, Initial Velocity, Eat, Set Velocity, & more to come.
Leopard
Leopard is an open source mesh processing solution for grasshopper that allows users to interact with rhino geometry and create customised mesh shapes. By selecting Mesh vertices, edges and faces, users have more freedom to edit meshes intuitively and use different subdivision schemes to selectively choose multiple areas to fix.
Firefly
Firefly offers a set of software tools dedicated to bridging the gap between Grasshopper (a free plug-in for Rhino) and micro-controllers like the Arduino. It allows near real-time data flow between the digital and physical worlds – enabling the possibility to explore virtual and physical prototypes with unprecedented fluidity.
Crystallon
Crystallon is an open source project for creating lattice structures using Rhino and Grasshopper3D. Each tool is left as a cluster which can be opened and modified at will, in the spirit of open source. We hope the community will continue to develop and contribute to Crystallon through the use of the Grasshopper group and Github.
Boid
The BOID library operates exclusively with Agent locations (Grasshopper points) and Agent motion vectors (Grasshopper vectors). Each component calculates specific motion vector based on certain Agent behavior. The vectors need to be aggregated into a compound vector and iteratively applied insode an Anemone loop.
Topos
tOpos is a 3D Topology Optimisation plugin which is using GPU for computation acceleration. It is based on CUDA technology provided by NVIDIA. Current version of tOpos require NVIDIA graphic card with Cuda Computation Capability (cc) higher or equal to 3.0. Here you can check if you generation of GPU is compatible with tOpos. Also check if you drivers are up to date (do not use Windows Update drivers! Install newest drivers form NVIDIA website). Your graphic card drivers version need to be at least 376.51.
Peacock
Peacock is a free-culture project for the development of the algorithmic jewelry modeling in the Grasshopper/Rhinoceros 3d environment. It allows to create parametric jewels, generative collections, automated productions, customized tools, optimize costs, and explore new aesthetics and advanced solutions for jewelry design.
Biber
Biber is a plug-in for Rhino-Grasshopper which enables parametric joinery. It enables the joinery industry to take advantage of the parametric design workflow and makes design and production easier and more affordable. this plug-in is being developed in collaboration with Hochschule Mainz, Germany (Prof. Klaus Teltenkötter, Sascha Urban)
Stripper
This toolkit focuses on the versatile nature of meshes, providing various effective functionalities for working with and editing mesh topology. Heavily inspired and driven by the concept of edge loops (thank you, Autodesk Maya and Pixologic ZBrush), the organizational data structure behind mesh construction provides a plethora of design possibilities, some of which are still being discovered today.
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