Grasshopper Annotations

Grasshopper Annotations

This publication is an elaboration of exercises provided in Andrew Payne and Rajaa Issa’s Grasshopper Primer. In addition, lessons outlined in Algorithmic Modeling with Grasshopper by Zubin Khabazi, are referenced as well as scripts written during Professor Kyle Talbott’s Microcosm Studio.

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Generative Algorithms Weaving

Weaving

‘Generative Algorithms’ by Zubin Khabazi which published on-line, was aimed to bring forward subjects and concepts on geometrical issues related to architectural design and some basic experiments using parametric modeling and algorithmic approach with Grasshopper.

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Paneling Tools Grasshopper Plugin

Paneling Tools

PanelingTools helps designers create paneling solutions from concept to fabrication. PanelingTools facilitates conceptual and detailed design of paneling patterns using NURBS and mesh geometry. PanelingTools is closely integrated with the Rhinoceros environment using standard Rhino geometry.

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Origami Grasshopper Tutorial

Origami Tutorial

The purpose of this tutorial by Ivo A. Semerdjiev is to create a folding origami skin based on parametric principles. The first step is to make a square grided surface based on one convex and concave curves. Their z-axis planars are aligned and then arrayed.

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Introduction to Grasshopper

Introduction to Grasshopper

Introduction to Grasshopper for Rhinoceros by Maria Mingallon contains examples that explain Data Storage: Objects, Scalars, Data Trees, Vectors. Curves (NURBS): Definition & type of curves Curve Analysis (Curve Domain), Surfaces (NURBS): Definition & Surface Analysis Surface Domain & Evaluate Surface and Manipulation of Curves & Surfaces.

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Rhino Grasshopper Tutorial

Rhino Grasshopper Tutorial

Main goal of this project by woo jae sung is to make successive bridge-like structures based on parametric idea. The first step is to make a single component that reacts to the user inputs. The second step is to replicate the single component to get multiple components which behave under the same logic.

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Essential Mathematics

Essential Mathematics

Essential Mathematics for Computational Design by Rajaa Issa introduces to design professionals the foundation mathematical concepts that are necessary for effective development of computational methods for 3D modeling and computer graphics. This is not meant to be a complete and comprehensive resource, but rather an overview of the basic and most commonly used concepts.

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Responsive Landscape Book

Responsive Landscape

Complete with international case studies, this book by Bradley Cantrell and Justine Holzman explores the various approaches taken to utilise responsive technologies in current professional practice. This will serve as a reference for professionals, and academics looking to push the boundaries of landscape projects and seek inspiration for their design proposals.

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Seismic Design for Architects

Seismic Design for Architects

Seismic Design for Architects shows how structural requirements for seismic resistance can become an integral part of the design process. A non-mathematical approach focuses upon the principles and practice of seismic resistant design to enable readers to grasp the concepts and then readily apply them to their building designs.

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Informed Architecture

Informed Architecture

This book connects the different topics and professions involved in information technology approaches to architectural design, ranging from computer-aided design, building information modeling and programming to simulation, digital representation, augmented and virtual reality, digital fabrication and physical computation.

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