NGon
Mesh NGon Methods for Grasshopper and Rhino 6 by petras_vestartas: NGon Create, Vertex, Edge, Face Adjacency queries, Subdivide, Planarize, Transform, Utilities. Essentially it is a plug-in for polygonal meshes.
Mesh NGon Methods for Grasshopper and Rhino 6 by petras_vestartas: NGon Create, Vertex, Edge, Face Adjacency queries, Subdivide, Planarize, Transform, Utilities. Essentially it is a plug-in for polygonal meshes.
This thesis by Berfin Evrim, presents research that combines weaving and 3D Printing to fabricate a textile that will be used for supporting the weight of a person sitting on a stool or chair. This textile uses carbon-reinforced polymers and jute fibers.
Chameleon by MWG creates a live link between Grasshopper and Zbrush to quickly exchange geometry and parametrically set up command sequences. You can quickly send preset commands or your own custom ZScript to Zbrush.
In this paper by Olga Mesa, Saurabh Mhatre and Martin Bechthold, Simple fabrication and economic actuation principles are proposed to transform planar fabrics into three-dimensional configurations without using expensive molds.
This research by Obando Erik, evaluates a methodology where PD and BIM modelling are coupled since the conceptual design stage. For this purpose, a residential building with a pixel/pop-out architectural concept is developed in its conceptual phase.
This article, demonstrates the design potentials of a recently developed approach for generating smooth poly-hypar surfaces, freeform surfaces made of combinations of hyperbolic paraboloids (hypars).
The topic of this research by Anna Szabo is thin folded concrete structures that provide a material-efficient solution for spanning large distances due to the increased load-bearing capacity of their folded form.
Borne from the complex negotiation between liquid mass and tensile constraint, flexible formwork castings are resonant with material energy. Hard as stone, yet visually supple and fluid, the pre- cast architectural assemblies produced using flexible formwork techniques.
This thesis by Judyta M. Cichocka presents a design-oriented methodology for the design, optimization and construction of sequentially erected elastic timber gridshells. A multi-objective approach toward simultaneous optimization of the overall size and grid configurations.
This paper by Isak Worre Foged and Esben Skouboe Poulsen, illustrates responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments.
This thesis by Sen Dai proposes a modularized mechanism for designing transformable materials, as well as a design tool to help the designer make reconfigurable transformable material structures.
Monoceros was developed at studio Subdigital by Ján Toth and Ján Pernecký. Monoceros is an implementation of the Wave Function Collapse (WFC) algorithm developed for game design by Maxim Gumin and extended and promoted by Oskar Stålberg with his game Townscaper.
This paper discusses certain modes of research and their derivatives through a case study, Spülenkorb, as an entry into a digital fabrication competition by Texfab, in which the project received honorable mention.
This paper investigates the development of "3D printed ceramic green wall", a technological Nature Based Solution (NBS) aimed at regenerating urban areas by improving spatial quality and sustainability through clean and autonomous energy production.
This thesis by Mathias Bernhard seeks to provide a map of the current computational design landscape. The theoretical first part constructs a series of five dualities around design, geometry representation and their related data structures.
The intent of this paper by Jenny E. Sabin and Peter Lloyd Jones, is to jointly investigate fundamental processes in living systems, their potential application in the novel design of responsive surfaces and spatial structures, and their applicability in biomedicine.
This paper introduces double through tenon joints, which allow for the rapid, precise and fully integral assembly of doubly-curved folded surface structures with two inter- connected layers of cross-laminated engineered wood panels.
This study by Prageeth Jayathissa, first presents a performative design environment that combines multiple technological branches into a single automated work-flow.
By integrating responsive sensing systems, this paper demonstrates real-time feedback loops that consider the spontaneous agency and intuition of the architect (or craftsperson) rather than the execution of static or predetermined designs.
This thesis by Aluna Everitt, presents accessible digital fabrication approaches that support the development of shape-changing displays with a range of application examples – such as physical terrain modelling and interior design artefacts.
This paper by Jenny E. Sabin, Dillon Pranger, Clayton Binkley, Kristen Strobel and Jingyang (Leo) Liu documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program.
In this research, daylight inside a building was improved by designing a kinetic shading system with independent units parametrically responding to sunlight through 3D rotation (around the centers of the units) and 2D movement (on the surface of the shading system).
This paper by Gernot Riether and Daniel Baerlecken, will provide a different thinking of the relationship of massing and texture in Islamic Architecture from a digital point of view. An analysis of Islamic patterns challenged this relationship in Islamic architecture.
This research by Léa Boulic, introduces a novel approach to the design of bending-active tensile structures in architecture. The proposed approach allows to define the bending-active beams directly in their equilibrium geometry.
This paper presents a number of novel computational and robotic fabrication techniques in designing, cutting and positioning. These techniques were explored through the robotic fabrication and assembly of a double-curved reciprocal frame wall.
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