
Grasshopper Stella3d
“A particle system is a collection of many many minute particles that together represent a fuzzy object. Over a period of time, particles are generated into a system, move and change from within the system, and die from the system.” William Reeves
Related Lessons & Examples
Benvis Gradient Venation
Cellular Automata
Curve Growth
Curve Weave
Differential Growth Pattern
Emitted Berries
Growing Particles
Lloyds Relaxation
Mesh Expansion
Mesh Particle Attractor
Mesh Pavilion
Minimal Surface from Edges
Parametric Clothes
Particles Bridge
Relaxed Sphere
Spatial Network
Spin Fields
Stella Voronoi
Stella3d #1
Stella3d Metaballs
Stella3D Particles
Stella3d Seek Force
Voronoi Expansion
Voronoi Growth
Voronoi Relaxation
Voxelize Blobs
Download Stella3d Plugin
Stella3d Plugin
“A particle system is a collection of many many minute particles that together represent a fuzzy object. Over a period of time, particles are generated into a system, move and change from within the system, and die from the system.” William Reeves
Particles are used in a different variation of design, simulation, and prediction.
Stella3D is a plugin developeb by Erfan Rezae & Salar Anahid, which simulates the behavior of the particles in a customizable environment. Stella3D offers to designers a new method to face the design process. The discrete design implication to solve multivariable problems and design challenges such as architecture, CGI, natural behavior of phenomena, and etc.
The environment can be customized by different values such as spatial properties, different variations of forces, noises, and density. The BigBang engine simulates the particle (AKA Stars) with the defined environment and particle’s initiation acceleration. The result can be shown in different ways such as history path and text documents (for example the number of the alive particles, elapsed time, and etc).
































