In this grasshopper definition by using one of the parakeet's tiling you can generate a vault-like form by using Mesh+ plugin and also Weaverbird to thicken the form.

In this grasshopper exercise file, we have used a plugin to produce a wave-like mesh pattern and then use weaverbird to smooth the final result.

In this grasshopper definition by generating two sets of catenary arches, you can create a parametric shell . Then you can use the mesh+ plugin to produce a weave pattern on the surface.

In this grasshopper definition first we model an Icosahedron by Weaverbird and then generate wave pattern on it by using Mesh+ Plugin. Finally you can also make the mesh thicker and smoother.

In this grasshopper definition by creating a loop from the anemone plugin, you can create different geometries by changing the segments of the initial polygon or by changing the loop count.At the end you can subdivide the results for a smoother mesh.

In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.

In this Grasshopper Definition by using the Anemone plugin you can model a recursive pattern that connects each corner of the face to the center. You can also Mesh+ & Weaverbird to prepare a mesh or a Nurbs surface for the division process.

In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.

In this definition we have used the Mesh+ Thatch weave command to produce a parametric weave pattern on an untrimmed Nurbs surface.

In this definition you can use the Mesh+ "Snubbed Antiprism" which can add an advanced effect on any faces of a mesh and it's called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.

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In this grasshopper definition by adding noise to a series of particles you can create animated strips. At last you can add colour to them, which is also based on the noise.

In this Grasshopper definition, you can model a wave-like structure with graph mappers. Then you can use the Millipede plugin to analyze the form. This will give you an overview of which surfaces will give you a better parametric roof structure.

In this grasshopper definition by generating a Noise from the "Fractals" Plugin and applying them on a series of Particles, surrounding a base circle, you can create interesting noise patterns.

In this Grasshopper definition, you can define a planar closed curve and a series of points for the branching base locations. use the Shortest walk plugin to find the nearest distance between the starting point and the branches. Finally, you can give it a thickness.

In this grasshopper definition, you can create a loop that scales a base curve recursively. You can also add rotation or other transformations at the end of the loop. Finally, you can loft between the curves.

In this grasshopper definition, you can create a series of different forms and geometries by changing the domain of a trimmed Enneper surface.