In this grasshopper definition, you can create a bouncing ball motion by scripting in python.

In this grasshopper definition, you can generate a Perlin noise on a pattern and use it for weaving the parameters. you can also use weaverbird to smooth the result.

In this grasshopper definition by using the Pinch&Spread component you can add bubble-like form to a mesh and change the form of a torus.

In this grasshopper definition designed by Daniel Piker, we will learn how to simulate the clothcollide by using kangaroo2 plugin.

In this grasshopper definition by using the kangaroo2 plugin you can simulate the wind and see how it can move the cloth.

In this grasshopper definition, you can learn how to simulate the collision of particles by using the Flexhopper plugin.

In this grasshopper definition you can model a hanging cloth by using the flexhopper plugin. We also have used some components to collide a sphere with the mesh.

In this Grasshopper definition by defining two circles perpendicular to each other and creating a revolving motion on one of them and connecting them with a line, you can create the tailoring motion.

In this grasshopper definition by defining gravitational load with the Kangaroo plugin on a series spheres, you can see how they bounce and collide.

In this grasshopper definition, by distributing random points on a geometry and picking the closest point for reaching the goal, you can model a parametric growing form by using the anemone & Dendro plugin.

In this grasshopper definition you can create a surface which is based on the Chladni equation. You can also make the mesh faces colorful by a gradient and Subdivide the surface by Weaverbird plugin to have a smoother mesh.

In this grasshopper definition you can create a grid of boxes and change their oreintations by using the CurlNoise Component.

In this grasshopper definition inspired by Motus Art(@motus_art) we have remodeled the animation in grasshopper by using relative rotating lines.

In this grasshopper definition you can model a constantly changing surface by using the Stella3d Plugin, and defining an attractor which attracts the particles towards itself.

In this grasshopper definition by using Stella3d for particles simulation ,you can move a series of geometries around a defined NURBS curves while they get bigger as they move forward.