This definition will make a series of rectangular cells move in the z-direction and scale based on their distance from point attractors. Finally, they will loft together to form the modules.

In this exercise, you will learn how to use point attractors for scaling and moving a series of rectangles. First, we will define the attractors and then we will use a remap to move and scale them and finally Loft the results

The Splop component Wraps geometry onto a surface. Basically, you can distribute a geometry on a surface by using the Splop component. The Geometry will not be deformed as it is transformed if You activate the Rigid option.

In this grasshopper definition you can generate mass of strips by defining a path (Curve) and connecting them with perpendicular lines between them. This grasshopper definition is made by Heteroptera Plugin.

In this grasshopper definition you can create field which is made by grid of points and thicken them by Variable sweep in Heteroptera plugin.

In this grasshopper definition a way of creating a desired number of arcs will be demonstrated using the 3 point arc component. In order to do so, 3 sets of points will be required. One set is only one point in the center which all arcs are connected to.

In this grasshopper definition a weave pattern is constructed using a base circle which will produce a series of perpendicular circles around it.

In this grasshopper definition you can create a Truncated hexagonal grid and then add a pattern to it. You can rotate or scale the pattern with a point attractor and then finally offset the curves.

In this Parakeet Plugin Example You can make a series of rotating curves by using the "Reflection Point" component. By connecting the polylines to the Fatten plugin you can have a colourful visualization of these rotating curves.

In this grasshopper definition you can run an particle base swarm moving through a closest vector field component made by pufferfish and anemone plugin. The Anemone Plugin is used to make the iterations and control the loops.

In this definition we have used agent based modeling to simulate growth of the agents and reaching the food source by using the Physarealm plugin.

In this grasshopper definition you can model a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

In this grasshopper definition you can use the point attractor technique combined with Heteroptera plugin to model a wavy like surface.

In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.

In this grasshopper definition by using a surface which is created from Loft and a single variable function which is controlled by Graph Mapper, you can generate a pattern that surrounded the surface thorough the function.

In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.

In This grasshopper definition you can learn how to model a series of random rectangles on a circle. For example this can be used to model a circular mirror.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

In this definition by using a parametric helix and modeling a series of triangles on the path you can make spiral spikes. You can also change the graphs to get different results.

In this definition a set of gene pools are used to create the main surface and then data tree has been used to extract three sets of curves to create the pattern.

This grasshopper definition is generated by putting simple scaling and rotating into a loop through Anemone Plugin, however it is quite different from the method that mathematician generate the Hilbert Curve fractal. A Hilbert curve is a continuous fractal space-filling curve.

In this Grasshopper definition you can extrude and scale a series of squares based on a parametric point attractor. You can also control the height and scale by changing the graphs.

In this definition you can learn how to use the Point Polar in Grasshopper to Model the Rhodonea equations (sin((n/d)*x)). By changing the parameters you can produce different curves.

In this grasshopper definition you can create the Lorenz attractor by using the differential equations and using the Anemone plugin to simulate the growing curve.

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

In this grasshopper definition by creating relative tangent circles which revolve around each other and create different spirograph patterns.

In this grasshopper definition by creating relative tangent spheres which revolve around each other you can create different spirograph patterns in 3d space you can also use Dendro plugin to convert these complex curve to volume.

In this grasshopper definition by offsetting and scaling one of the Parakeet's Tiling components (patterns) you can create different patterns. this grasshopper definition uses Parakeet and Weaverbird plugins.

In this grasshopper definition you can generate a parametric surface with different truchet patterns. By using Jitter to change the index of the Twisted boxes you can model different patterns

In this grasshopper definition you can model a parametric 3d curve by giving a base curve.

In this grasshopper definition you can model the shadow of a hypercube(tesseract). In geometry, a hypercube is an n-dimensional analogue of a square and a cube.

In this grasshopper definition you can make particles move through a Perlin noise effect made from Noise 4d Plugin and a loop which is generated by Anemone.

In this grasshopper definition by applying forces and noise, you can model a natural movement of particles. This definition is using Anemone and 4D Noise plugin.

In this grasshopper definition, you can create a set of polygons in the Z direction and scale them by using the noise components from Noise 4d plugin. You can also thicken the polygons with Fatten.

In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.

In this definition you can model a fractal based on a square which builds two smaller squares on one of its edges.

In this definition you can model a parametric fractal based on circles.In each step the circles scale down and cover a portion of the circle's circumference.

In this grasshopper definition you can simulate a series of particles moving around a curve and making a bridge like structure.

In this grasshopper definition you can model a constantly changing surface by using the Stella3d Plugin, and defining an attractor which attracts the particles towards itself.

In this grasshopper definition you can model a parametric creased surface by changing the scale of the base curve and also using different graphs in Graph mapper.

In this grasshopper definition by dividing a circle for the particles location and giving them forces by using the Kangaroo plugin we can simulate a collision of a series of marbles, inside a sphere.

In this grasshopper definition you can use the "facet dome" component to cover a sphere with voronoi cells and then move the centroid in the normal direction to finish the model.Finally you can use the weaverbird plugin to smooth the geometry.

In this grasshopper definition inspired by Motus Art(@motus_art) we have remodeled the animation in grasshopper by using relative rotating lines.

In this grasshopper definition you can create a sphere which is covered with a series of Voronoi cells and then extrude some of them in the normal direction to model a sun-like shape.

In this grasshopper definition you can create a grid of boxes and change their oreintations by using the CurlNoise Component.

In this grasshopper definition you can create a surface which is based on the Chladni equation. You can also make the mesh faces colorful by a gradient and Subdivide the surface by Weaverbird plugin to have a smoother mesh.

In this grasshopper definition, by defining a planar module and mirroring it by one of the module's edge as the mirror plane, you can create aggregation model from this recursive loop.

In this grasshopper definition by choosing a random point inside a rectangle and creating a loop which constantly cuts the rectangle from a point vertically and horizontally you can have a parametric subdivided model.

In this grasshopper definition by controlling the angle of rotation with a graph mapper you can find and create many different types of geometries.

In this grasshopper definition by creating and adjusting a parametric noise on a grid of points and then lofting them back you can model a kinetic like form.

In this grasshopper definition, by offsetting a series of scaled frames on a sphere, you can create a spiky like parametric model.

In this grasshopper definition you can model a parametric maze on a sphere by rebuilding two layers of curves.

In this Grasshopper definition by defining two circles perpendicular to each other and creating a revolving motion on one of them and connecting them with a line, you can create the tailoring motion.

In this grasshopper definition, you can create a parametric radial structure and then thicken and subdivide it by using the Fatten and Weaverbird plugin.

In this grasshopper definition by creating a rotation for a series of circles around a defined axis, you can see the parametric model emerge as they intersect.

In this example file we want to show you how you can use the Dispatch Component to generate Different Patterns with controlling True & False. You can learn this process step by step.

In this grasshopper definition by using the Parakeet's pattern genotype inside an hexagon, you can model a parametric pattern model.

In this grasshopper definition by using the "Net On Surface" component from Pufferfish Plugin you can create a series of interpolated curves on multiple connected surfaces and also use the Dendro plugin to give it some thickness.