In this grasshopper example file you can model a parametric worley noise on a cylindrical mesh.

In this grasshopper example file you can create a mesh loft and subdivide it by the T+3 subdivision component.

In this grasshopper example file you can modify a mesh sphere edges by using the Parakeet plugin.

In this grasshopper example file, you can re-align a mesh box from a base curve to a target curve.

In this grasshopper example file you can use the kangaroo plugin to model a differential growth on a mesh.

In this grasshopper example file you can model a skeleton mesh from a series of random points.

In this grasshopper example file you can create a pattern on any NURBS surface by converting it to a super mesh.

In this grasshopper example file you can create a parametric field around a mesh sphere and combine it with the sine function.

In this grasshopper example file we have used rhino 7 to combine two mesh spheres and create a fused subD model.

In this grasshopper example we have used Rhino 7 to generate a parametric subdD model from a simple pyramid.

In this grasshopper example file you can model a recursive mesh by using the delaunay mesh component.

In this grasshopper example file you can model a relaxed mesh by using the kangaroo plugin and defining a simple twisted connection.

In this grasshopper example file we have used the Kangaroo plugin to deform a mesh and then combine the mesh+ plugin with weaverbird to model the final smooth mesh.

In this grasshopper definition by Daniel Piker, you can deform a mesh by defining a distance based rotation.

In this grasshopper definition you can model a parametric Radial wave by combining Paneling tools / Weaverbird / Mesh edit plugins.

In this grasshopper definition, you can connect a series of meshes together be selecting the bridging faces.

In this grasshopper definition, you can model a voxel-based Mesh with a series of random points by using the Ngon plugin combined with Weaverbird.

In this grasshopper definition, you can simulate the movement of particles on a mesh by evaluating their position and applying a vector force.

In this grasshopper definition, we will use the Nursery plugin to simulate a force field which is actually a noise affecting a series of meshes.

In this grasshopper definition, you can model an organic mesh by using the Mesh+ Plugin and Weaverbird.

In this Grasshopper Definition, you can model an iso-surface mesh by using the Ngon plugin.

By using this grasshopper definition you can divide a surface into a rational mesh using the Ngon plugin.

In this grasshopper definition we have used the kangaroo 2 Plugin combined with weaverbird to deform a mesh parametrically.

In this grasshopper definition, you can deform a mesh by a parametric noise using Fracturehopper Plugin.

In this Grasshopper definition, you can model a weaving pattern on a parametric revolution surface. First, we will extract a portion of the surface and convert it into a mesh. Then we will use the Mesh+ Plugin to model the Pattern.

In this grasshopper definition we have used a mesh to create a force field using the Nursery plugin.

In this grasshopper definition, you can create a parametric voxelized node by using the AXOLOTL plugin.

In this grasshopper definition, you can use the mesh+ Plugin to model a parametric virus-like mesh! finally, a Catmull-Clark subdivision can smooth the final result.

In this grasshopper definition you can extract the iso curves of a sphere, divide them into points and generate a form which depends on the point charges and positions. We will use the point to volume component of the Dendro plugin to voxelize the form.

In this grasshopper definition, you can generate a Perlin noise on a pattern and use it for weaving the parameters. you can also use weaverbird to smooth the result.

In this grasshopper exercise file, we have used a plugin to produce a wave-like mesh pattern and then use weaverbird to smooth the final result.

In this grasshopper definition, you can model a Klein bottle using Parakeet's plugin. Then you can twist the mesh around an axis and finally create a contour from the mesh and extract the curves.

In this grasshopper definition by using the Pinch&Spread component you can add bubble-like form to a mesh and change the form of a torus.

In this grasshopper definition by generating two sets of catenary arches, you can create a parametric shell . Then you can use the mesh+ plugin to produce a weave pattern on the surface.

In this grasshopper definition inspired by Junichiro Horikawa, you can create a series of pseudo fish swarm.

In this grasshopper definition by modeling a series of circles and generating twisted curves around them you can model a random organic pattern. Finally you can use the Dendro plugin to voxelize the curves.

In this grasshopper definition you can model a wavy like frame structure around a sphere. First we will extract the vertices of the sphere and then use a Sine*Cosine function to move them around.

In this grasshopper definition you can learn how to use the Millipede's geometry wrapper to model a mesh around a curve and control it with different parameters.

In this grasshopper definition first we model an Icosahedron by Weaverbird and then generate wave pattern on it by using Mesh+ Plugin. Finally you can also make the mesh thicker and smoother.

In this grasshopper definition by defining a base pattern you can generate a kaleidoscope by using the Parakeet plugin.

In this grasshopper definition, you can create noise on any surface by using the Tundra plugin. For example we have used the Mobius surface component by Lunchbox plugin.

In this grasshopper definition, by using the Fox & Pufferfish plugin you can model different expressions of minimal surfaces.

In this grasshopper definition, you can create a voxelized shell shape by subtracting two volumes and finally model a Triply Periodic Minimal Surface.

In this grasshopper definition you can create a 3d sine iso surface by using the Axolotl Plugin.

In this grasshopper definition by creating a series of Twisted boxes on a surface and morphing an arc in them you can model a parametric radial pattern.

In this grasshopper definition, by distributing random points on a geometry and picking the closest point for reaching the goal, you can model a parametric growing form by using the anemone & Dendro plugin.

In this grasshopper definition by creating a loop from the anemone plugin, you can create different geometries by changing the segments of the initial polygon or by changing the loop count.At the end you can subdivide the results for a smoother mesh.

In this grasshopper definition by using the PerlinNoise component of the Noise 4d plugin you can produce a changing value for a iso surface which is generated with Millipede.You can also subdivide the mesh surface to have a smoother result.

In this Grasshopper definition by extracting vertices from a spherical mesh and using the Stella3d plugin to generate forces, you can deform the mesh till the vertices reach a minimum distance.

In this grasshopper definition you can model a mesh as its rotting down. You can actually use the Anemone plugin to simulate the process.

In this grasshopper definition you can use the "facet dome" component to cover a sphere with voronoi cells and then move the centroid in the normal direction to finish the model.Finally you can use the weaverbird plugin to smooth the geometry.

In this grasshopper definition by using the Stella3d plugin and Weaverbird you can model a parametric expanding voronoi cell model.

In this Grasshopper definition, you can use the "Morph to twisted box" from the Pufferfish plugin to morph a 3D module into a target Nurbs surface. You can also use the "Tween two colors" to give the final results a colorful look.

In this grasshopper definition by exploding a mesh sphere and by using the Pufferfish plugin you can extrude the faces towards their normals controlled by a sine wave.

In this grasshopper definition you can model a constantly changing surface by using the Stella3d Plugin, and defining an attractor which attracts the particles towards itself.

In this grasshopper definition by creating a simulation with Stella3d you can simulate particles with attractors and use the Metaball(t) component to convert them into metaballs.

In this grasshopper definition by using the Stella3d plugin you can simulate a series of particles which try to reach defined point targets and then voxelize them by using Cocoon, you can also refine it as an additional step.

In this grasshopper definition by using Stella3d for particles simulation ,you can move a series of geometries around a defined NURBS curves while they get bigger as they move forward.

In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.