In this grasshopper definition by creating two triangular grids which intersect and connecting their centers you can model something similar to the Erwin Haure's pattern.

In this Grasshopper definition, you can model a wave-like ceiling pattern by hanging a series of panels from the roof. The point attractor will give the panels a wave look that you can control with a Graph Mapper.

In this grasshopper definition, you can use the Parakeet Plugin to cover a curved wall with a "Brick Type F" component and use the Weaverbird plugin to give it some thickness.

In this grasshopper definition, you can generate a parametric face mask by spliting parts of the face mesh and use pufferfish to give it a symmetric look. Finally, use mesh+ plugin to give it some borders.

In this grasshopper definition by using one of the parakeet's tiling you can generate a vault-like form by using Mesh+ plugin and also Weaverbird to thicken the form.

In this grasshopper exercise file, we have used a plugin to produce a wave-like mesh pattern and then use weaverbird to smooth the final result.

In this grasshopper definition by designing a force diagram instead of designing a form diagram of a bridge you can generate an optimized structure by using the 3D graphic static plugin.

In this grasshopper definition by modeling a series of circles and generating twisted curves around them you can model a random organic pattern. Finally you can use the Dendro plugin to voxelize the curves.

In this grasshopper definition by modeling two series of parametric curves and then using the Lunchbox plugin you can model a parametric truss.

In this grasshopper definition by using the "Net On Surface" component from Pufferfish Plugin you can create a series of interpolated curves on multiple connected surfaces and also use the Dendro plugin to give it some thickness.

In this grasshopper definition you can use one of the Parakeet's Plugin patterns. First we have transformed the pattern and then used the Millipede plugin to model a minimal surface between the two layers.

In this grasshopper definition by using the Parakeet's pattern genotype inside an hexagon, you can model a parametric pattern model.

In this grasshopper definition first we model an Icosahedron by Weaverbird and then generate wave pattern on it by using Mesh+ Plugin. Finally you can also make the mesh thicker and smoother.

In this grasshopper definition, you can create noise on any surface by using the Tundra plugin. For example we have used the Mobius surface component by Lunchbox plugin.

In this example file we want to show you how you can use the Dispatch Component to generate Different Patterns with controlling True & False. You can learn this process step by step.

In this grasshopper definition you can model a seamless hexagon pattern. By changing the scaling of the hexagons and the height and thickness of each layer you can control this parametric pattern.

In this grasshopper definition by creating a series of Twisted boxes on a surface and morphing an arc in them you can model a parametric radial pattern.

In this grasshopper definition by controlling the angle of rotation with a graph mapper you can find and create many different types of geometries.

In this grasshopper definition by creating a loop from the anemone plugin, you can create different geometries by changing the segments of the initial polygon or by changing the loop count.At the end you can subdivide the results for a smoother mesh.

In this grasshopper definition by using the PerlinNoise component of the Noise 4d plugin you can produce a changing value for a iso surface which is generated with Millipede.You can also subdivide the mesh surface to have a smoother result.

In this grasshopper definition you can model a parametric singular wavy tile model for covering walls. This 3d wall panel is based on a symmetric curve which you can control its tangents and depth.

In this grasshopper definition you can model a parametric creased surface by changing the scale of the base curve and also using different graphs in Graph mapper.

In this Grasshopper definition, you can use the "Morph to twisted box" from the Pufferfish plugin to morph a 3D module into a target Nurbs surface. You can also use the "Tween two colors" to give the final results a colorful look.

In this grasshopper definition by exploding a mesh sphere and by using the Pufferfish plugin you can extrude the faces towards their normals controlled by a sine wave.

In this grasshopper definition you can model a parametric sine wave surface and then use Paneling Tools to divide it into a grid and use a point attractor to deform the grid.

In this defintion you can model a parametric wave like structure and two waffle parts which can hold those sections together.

In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.

In this definition you can model a parametric 3D wall pattern based on scaling edges of a rectangle grid and also moving the center of these edges.

In this Grasshopper Definition by using the Anemone plugin you can model a recursive pattern that connects each corner of the face to the center. You can also Mesh+ & Weaverbird to prepare a mesh or a Nurbs surface for the division process.

In this grasshopper definition we have used the Cocoon plugin to create a voxelized mesh with a set of custom curves and a series of parameters which can change the parametric shape.

In this grasshopper definition by extracting points from a curve and using the Curve CNR component you can create a chain of circles on a defined curve.

In this grasshopper definition by using the 3d Maurer rose formula and combining it with Dendro plugin you can create a parametric form. In geometry, the concept of a Maurer rose was introduced by Peter M. Maurer.

In this grasshopper definition you can generate a parametric surface with different truchet patterns. By using Jitter to change the index of the Twisted boxes you can model different patterns

In this grasshopper definition by offsetting and scaling one of the Parakeet's Tiling components (patterns) you can create different patterns. this grasshopper definition uses Parakeet and Weaverbird plugins.

In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

In this definition we will use some geometrical transformations to model a 3d wall panel. First we will model the rectangles and then we will turn them in to 3d.

In this definition we have used the Mesh+ Thatch weave command to produce a parametric weave pattern on an untrimmed Nurbs surface.

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

In this definition we will find the solid difference between a box and a series of spheres on the corners and the face centers. then we will morph the module into a Nurbs surface.

In this Grasshopper definition you can extrude and scale a series of squares based on a parametric point attractor. You can also control the height and scale by changing the graphs.

In this definition a set of gene pools are used to create the main surface and then data tree has been used to extract three sets of curves to create the pattern.

In this grasshopper definition we will model an Erwin Hauer pattern based on the "Still Facing Infinity" exhibition.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.

In this grasshopper definition by using a surface which is created from Loft and a single variable function which is controlled by Graph Mapper, you can generate a pattern that surrounded the surface thorough the function.

In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.

In this grasshopper definition you can use the point attractor technique combined with Heteroptera plugin to model a wavy like surface.

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

In this grasshopper definition you can model a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.

In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere

In this grasshopper definition you can use the Jellum force (a force which affects a grid of points) and change the strength and position to produce a deformed 3d grid and finally voxelize the curves and points to produce a 3d parametric form.

In this grasshopper definition by generating a truncated cubic grid you can give volume to it by using Dendro's plugin voxel method. We have also used the Parakeet plugin to change the form.

In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.

In this grasshopper definition by dividing a square grid and extracting relative points in the grid you can generate a parametric 3d pattern panel.

In this grasshopper definition a series of basic grasshopper components has been used to create a surface on top of a network of arcs and curves.

In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.

In this Parakeet Plugin Example you can use the Flow Path component to Generate a Fluid Flow Path on a Mesh.

In this Grasshopper definition by using the Kangaroo's Warp & Weft component we can control different tensile forces on the mesh and then by snapping the naked edge's point to a series of circles we can control the final tensile tunnel.