In this grasshopper definition you can run an particle base swarm moving through a closest vector field component made by pufferfish and anemone plugin. The Anemone Plugin is used to make the iterations and control the loops.

In this grasshopper definition you can create a simple simulation of attraction through agent base modeling and traces are captured, by using Heteroptera Plugin.

In this grasshopper definition you can use a 3d point cloud to voxelize the final parametric form by using the Dendro plugin.

In this definition we have used agent based modeling to simulate growth of the agents and reaching the food source by using the Physarealm plugin.

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

In this grasshopper definition you can create the Lorenz attractor by using the differential equations and using the Anemone plugin to simulate the growing curve.

In this grasshopper definition by creating relative tangent circles which revolve around each other and create different spirograph patterns.

In this grasshopper definition by creating relative tangent spheres which revolve around each other you can create different spirograph patterns in 3d space you can also use Dendro plugin to convert these complex curve to volume.

In this grasshopper definition you can model a parametric 3d curve by giving a base curve.

In this grasshopper definition you can make particles move through a Perlin noise effect made from Noise 4d Plugin and a loop which is generated by Anemone.

In this grasshopper definition by applying forces and noise, you can model a natural movement of particles. This definition is using Anemone and 4D Noise plugin.

In this grasshopper definition by using Stella3d for particles simulation ,you can move a series of geometries around a defined NURBS curves while they get bigger as they move forward.

In this grasshopper definition by using the Stella3d plugin you can simulate a series of particles which try to reach defined point targets and then voxelize them by using Cocoon, you can also refine it as an additional step.

In this grasshopper definition by creating a simulation with Stella3d you can simulate particles with attractors and use the Metaball(t) component to convert them into metaballs.

In this grasshopper definition you can simulate a series of particles moving around a curve and making a bridge like structure.

In this grasshopper definition you can model a constantly changing surface by using the Stella3d Plugin, and defining an attractor which attracts the particles towards itself.

In this grasshopper definition by dividing a circle for the particles location and giving them forces by using the Kangaroo plugin we can simulate a collision of a series of marbles, inside a sphere.

In this grasshopper definition by using the Stella3d plugin and Weaverbird you can model a parametric expanding voronoi cell model.

In this grasshopper definition, by distributing random points on a geometry and picking the closest point for reaching the goal, you can model a parametric growing form by using the anemone & Dendro plugin.

In this grasshopper definition by defining gravitational load with the Kangaroo plugin on a series spheres, you can see how they bounce and collide.

In this Grasshopper definition by defining two circles perpendicular to each other and creating a revolving motion on one of them and connecting them with a line, you can create the tailoring motion.

In this grasshopper definition by creating a particle simulation with Stella3d Plugin, and allowing particles to follow in a field generated by the Tundra Plugin, you can create a parametric particle-based motion.

In this grasshopper definition, you can learn how to simulate the collision of particles by using the Flexhopper plugin.

In this grasshopper definition inspired by Junichiro Horikawa, you can create a series of pseudo fish swarm.