Chameleon Grasshopper3d Plugin

Chameleon

Chameleon by MWG creates a live link between Grasshopper and Zbrush to quickly exchange geometry and parametrically set up command sequences. You can quickly send preset commands or your own custom ZScript to Zbrush.

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Bodies in Formation

Bodies in Formation

Borne from the complex negotiation between liquid mass and tensile constraint, flexible formwork castings are resonant with material energy. Hard as stone, yet visually supple and fluid, the pre- cast architectural assemblies produced using flexible formwork techniques.

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Inframe elastic timber gridshell

Inframe

This thesis by Judyta M. Cichocka presents a design-oriented methodology for the design, optimization and construction of sequentially erected elastic timber gridshells. A multi-objective approach toward simultaneous optimization of the overall size and grid configurations.

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Monoceros Grasshopper3d Plugin

Monoceros

Monoceros was developed at studio Subdigital by Ján Toth and Ján Pernecký. Monoceros is an implementation of the Wave Function Collapse (WFC) algorithm developed for game design by Maxim Gumin and extended and promoted by Oskar Stålberg with his game Townscaper.

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3D Printed Wall

3D Printed Wall

This paper investigates the development of “3D printed ceramic green wall”, a technological Nature Based Solution (NBS) aimed at regenerating urban areas by improving spatial quality and sustainability through clean and autonomous energy production.

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Nonlinear Systems

Nonlinear Systems

The intent of this paper by Jenny E. Sabin and Peter Lloyd Jones, is to jointly investigate fundamental processes in living systems, their potential application in the novel design of responsive surfaces and spatial structures, and their applicability in biomedicine.

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ROBOSENSE 2.0

ROBOSENSE 2.0

By integrating responsive sensing systems, this paper demonstrates real-time feedback loops that consider the spontaneous agency and intuition of the architect (or craftsperson) rather than the execution of static or predetermined designs.

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Lumen

Lumen

This paper by Jenny E. Sabin, Dillon Pranger, Clayton Binkley, Kristen Strobel and Jingyang (Leo) Liu documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program.

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kinetic shading systems

Kinetic Shadings

In this research, daylight inside a building was improved by designing a kinetic shading system with independent units parametrically responding to sunlight through 3D rotation (around the centers of the units) and 2D movement (on the surface of the shading system).

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