# Particles Bridge

In this grasshopper definition you can simulate a series of particles moving around a curve and making a bridge like structure.

In this grasshopper definition you can simulate a series of particles moving around a curve and making a bridge like structure.

In this grasshopper definition by creating a simulation with Stella3d you can simulate particles with attractors and use the Metaball(t) component to convert them into metaballs.

In this grasshopper definition by using the Stella3d plugin you can simulate a series of particles which try to reach defined point targets and then voxelize them by using Cocoon, you can also refine it as an additional step.

In this grasshopper definition by using Stella3d for particles simulation ,you can move a series of geometries around a defined NURBS curves while they get bigger as they move forward.

In this definition you can model a parametric fractal based on circles.In each step the circles scale down and cover a portion of the circle’s circumference.

In this definition you can model a fractal based on a square which builds two smaller squares on one of its edges.

In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.

In this grasshopper definition by using the Parakeet Plugin you can model a radial scissor mechanism by defining the number of elements , width , size and also the radius of the holes which connect the elements together.

In this grasshopper definition, you can create a set of polygons in the Z direction and scale them by using the noise components from Noise 4d plugin. You can also thicken the polygons with Fatten.

In this grasshopper definition by applying forces and noise, you can model a natural movement of particles. This definition is using Anemone and 4D Noise plugin.

In this definition you can make a fractal rotating polygon by using the Anemone plugin. First we are going to explode the curve to its segments and then evaluate a point on the edges. This recursive algorithm will produce the final rotating polygons.

In this Grasshopper definition you can use the Anemone Plugin to rotate a tower around itself. First we will define the rotation and scaling factor and then we will extrude the base square to model the tower.

In this Grasshopper Definition by using the Anemone plugin you can model a recursive pattern that connects each corner of the face to the center. You can also Mesh+ & Weaverbird to prepare a mesh or a Nurbs surface for the division process.

In this definition you can model a parametric Islamic Pattern which is based on connecting the center of Triangular grid to a point located on edges and then connect that point to their neighboring corner.

In this grasshopper definition you can make particles move through a Perlin noise effect made from Noise 4d Plugin and a loop which is generated by Anemone.

In this grasshopper definition we have used the Cocoon plugin to create a voxelized mesh with a set of custom curves and a series of parameters which can change the parametric shape.

In this grasshopper definition by using the 3d Maurer rose formula and combining it with Dendro plugin you can create a parametric form. In geometry, the concept of a Maurer rose was introduced by Peter M. Maurer.

In this grasshopper definition by offsetting and scaling one of the Parakeet’s Tiling components (patterns) you can create different patterns. this grasshopper definition uses Parakeet and Weaverbird plugins.

In this grasshopper definition by creating relative tangent spheres which revolve around each other you can create different spirograph patterns in 3d space you can also use Dendro plugin to convert these complex curve to volume.

In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

In this grasshopper definition you can create the Lorenz attractor by using the differential equations and using the Anemone plugin to simulate the growing curve.

In this definition we have used the Mesh+ Thatch weave command to produce a parametric weave pattern on an untrimmed Nurbs surface.

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

In this definition we have used the Anemone plugin to model the Apolloian fractal. In mathematics, an Apollonian gasket or Apollonian net is a fractal generated starting from a triple of circles, each tangent to the other two, and successively filling in more circles, each tangent to another three.

This grasshopper definition is generated by putting simple scaling and rotating into a loop through Anemone Plugin, however it is quite different from the method that mathematician generate the Hilbert Curve fractal. A Hilbert curve is a continuous fractal space-filling curve.

In this grasshopper definition we will model an Erwin Hauer pattern based on the “Still Facing Infinity” exhibition.

In this example you can model a 3d sierpinski fractal by using the recrusive behaviour of the Anemone plugin and then you can use the weaverbird plugin to smooth the results.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

In This grasshopper definition you can learn how to model a series of random rectangles on a circle. For example this can be used to model a circular mirror.