In this grasshopper definition you can model a sphere by connecting two different series of strips together.

In this grasshopper definition we have used the kangaroo 2 Plugin combined with weaverbird to deform a mesh parametrically.

In this grasshopper definition, inspired by Daniel Piker, you can create an origami pattern and fold it by using the Kangaroo2 Plugin.

This grasshopper definition, inspired by Daniel Piker, simulates the collision between solids by using the "Kangaroo2" plugin.

In this grasshopper definition designed by Daniel Piker, we will learn how to simulate the clothcollide by using kangaroo2 plugin.

In this grasshopper definition by using the kangaroo2 plugin you can simulate the wind and see how it can move the cloth.

In this grasshopper definition by defining gravitational load with the Kangaroo plugin on a series spheres, you can see how they bounce and collide.

In this grasshopper definition by dividing a circle for the particles location and giving them forces by using the Kangaroo plugin we can simulate a collision of a series of marbles, inside a sphere.

In this Grasshopper definition by using the Kangaroo's Warp & Weft component we can control different tensile forces on the mesh and then by snapping the naked edge's point to a series of circles we can control the final tensile tunnel.

In this Kangaroo example by defining a box without caps and using the Edge Lengths tool we will have a tensile structure. Simply by setting the length factor to zero and defining the right anchors we can model a minimal surface.

In this Kangaroo Plugin example you can model a tensile structure with a central curve modifier. The corners of the mesh has been used as the anchors and the "On curve" component has been used to keep the surface on the curve.

In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.