In this grasshopper definition designed by Daniel Piker, we will learn how to simulate the clothcollide by using kangaroo2 plugin.

In this grasshopper definition by using the kangaroo2 plugin you can simulate the wind and see how it can move the cloth.

In this grasshopper definition by defining gravitational load with the Kangaroo plugin on a series spheres, you can see how they bounce and collide.

In this grasshopper definition by dividing a circle for the particles location and giving them forces by using the Kangaroo plugin we can simulate a collision of a series of marbles, inside a sphere.

In this Grasshopper definition by using the Kangaroo's Warp & Weft component we can control different tensile forces on the mesh and then by snapping the naked edge's point to a series of circles we can control the final tensile tunnel.

In this Kangaroo example by defining a box without caps and using the Edge Lengths tool we will have a tensile structure. Simply by setting the length factor to zero and defining the right anchors we can model a minimal surface.

In this Kangaroo Plugin example you can model a tensile structure with a central curve modifier. The corners of the mesh has been used as the anchors and the "On curve" component has been used to keep the surface on the curve.

In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.

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In this grasshopper definition by adding noise to a series of particles you can create animated strips. At last you can add colour to them, which is also based on the noise.

In this Grasshopper definition, you can model a wave-like structure with graph mappers. Then you can use the Millipede plugin to analyze the form. This will give you an overview of which surfaces will give you a better parametric roof structure.

In this grasshopper definition by generating a Noise from the "Fractals" Plugin and applying them on a series of Particles, surrounding a base circle, you can create interesting noise patterns.

In this Grasshopper definition, you can define a planar closed curve and a series of points for the branching base locations. use the Shortest walk plugin to find the nearest distance between the starting point and the branches. Finally, you can give it a thickness.

In this grasshopper definition, you can create a loop that scales a base curve recursively. You can also add rotation or other transformations at the end of the loop. Finally, you can loft between the curves.

In this grasshopper definition, you can create a series of different forms and geometries by changing the domain of a trimmed Enneper surface.