3d Voxelized Pattern
In this grasshopper definition by creating two triangular grids which intersect and connecting their centers you can model something similar to the Erwin Haure’s pattern.
In this grasshopper definition by creating two triangular grids which intersect and connecting their centers you can model something similar to the Erwin Haure’s pattern.
In this grasshopper definition, you can use the mesh+ Plugin to model a parametric virus-like mesh! finally, a Catmull-Clark subdivision can smooth the final result.
In this grasshopper definition, you can use the Parakeet Plugin to cover a curved wall with a “Brick Type F” component and use the Weaverbird plugin to give it some thickness.
In this grasshopper definition, you can create a loop that scales a base curve recursively. You can also add rotation or other transformations at the end of the loop. Finally, you can loft between the curves.
In this grasshopper definition, you can generate a parametric face mask by spliting parts of the face mesh and use pufferfish to give it a symmetric look. Finally, use mesh+ plugin to give it some borders.
In this grasshopper definition, you can create a series of different forms and geometries by changing the domain of a trimmed Enneper surface.
In this python definition, you can convert a Nurbs surface into a series of panels and then control the chamfering and height of the edges.
Finally you can orient them on the ground for fabrication.
In this grasshopper definition by using one of the parakeet’s tiling you can generate a vault-like form by using Mesh+ plugin and also Weaverbird to thicken the form.
In this grasshopper definition, you can generate a Perlin noise on a pattern and use it for weaving the parameters. you can also use weaverbird to smooth the result.
In this grasshopper exercise file, you can learn how to rotate a series of panels based on an image. You can also extract an arc based on the angle of rotation.
In this grasshopper exercise file, we have used a plugin to produce a wave-like mesh pattern and then use weaverbird to smooth the final result.
In this grasshopper definition by using the Pinch&Spread component you can add bubble-like form to a mesh and change the form of a torus.
In this grasshopper definition by generating two sets of catenary arches, you can create a parametric shell . Then you can use the mesh+ plugin to produce a weave pattern on the surface.
In this grasshopper definition by modeling a series of circles and generating twisted curves around them you can model a random organic pattern. Finally you can use the Dendro plugin to voxelize the curves.
In this grasshopper definition designed by Daniel Piker, we will learn how to simulate the clothcollide by using kangaroo2 plugin.
In this grasshopper definition by using the kangaroo2 plugin you can simulate the wind and see how it can move the cloth.
In this example file, you can use the Paneling Tools plugin to deform a grid with some point attractors and then use the Weaverbird Plugin to Give the final result some thickness.
In this grasshopper definition first we model an Icosahedron by Weaverbird and then generate wave pattern on it by using Mesh+ Plugin. Finally you can also make the mesh thicker and smoother.
In this grasshopper definition you can model a hanging cloth by using the flexhopper plugin. We also have used some components to collide a sphere with the mesh.
In this grasshopper definition, you can create a parametric radial structure and then thicken and subdivide it by using the Fatten and Weaverbird plugin.
In this grasshopper definition by defining gravitational load with the Kangaroo plugin on a series spheres, you can see how they bounce and collide.
In this grasshopper definition, by offsetting a series of scaled frames on a sphere, you can create a spiky like parametric model.
In this grasshopper definition by creating a loop from the anemone plugin, you can create different geometries by changing the segments of the initial polygon or by changing the loop count.At the end you can subdivide the results for a smoother mesh.
In this grasshopper definition by using the PerlinNoise component of the Noise 4d plugin you can produce a changing value for a iso surface which is generated with Millipede.You can also subdivide the mesh surface to have a smoother result.
In this grasshopper definition you can create a surface which is based on the Chladni equation. You can also make the mesh faces colorful by a gradient and Subdivide the surface by Weaverbird plugin to have a smoother mesh.
In this Grasshopper definition by extracting vertices from a spherical mesh and using the Stella3d plugin to generate forces, you can deform the mesh till the vertices reach a minimum distance.
In this grasshopper definition you can create a sphere which is covered with a series of Voronoi cells and then extrude some of them in the normal direction to model a sun-like shape.
In this grasshopper definition you can model a mesh as its rotting down. You can actually use the Anemone plugin to simulate the process.
In this grasshopper definition you can use the “facet dome” component to cover a sphere with voronoi cells and then move the centroid in the normal direction to finish the model.Finally you can use the weaverbird plugin to smooth the geometry.
In this grasshopper definition by using the Stella3d plugin and Weaverbird you can model a parametric expanding voronoi cell model.