# Parakeet Tiling

In this grasshopper definition by offsetting and scaling one of the Parakeet’s Tiling components (patterns) you can create different patterns. this grasshopper definition uses Parakeet and Weaverbird plugins.

# Smooth Mesh Tower

In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.

# Perlin Noise Sphere

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

# Hilbert Curve Fractal

This grasshopper definition is generated by putting simple scaling and rotating into a loop through Anemone Plugin, however it is quite different from the method that mathematician generate the Hilbert Curve fractal. A Hilbert curve is a continuous fractal space-filling curve.

# Erwin Hauer Pattern

In this grasshopper definition we will model an Erwin Hauer pattern based on the “Still Facing Infinity” exhibition.

# Sierpinski Pyramid

In this example you can model a 3d sierpinski fractal by using the recrusive behaviour of the Anemone plugin and then you can use the weaverbird plugin to smooth the results.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

# Random Rectangles

In This grasshopper definition you can learn how to model a series of random rectangles on a circle. For example this can be used to model a circular mirror.

# Loft Point Attractor

In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.

# Basic Aggregation

In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.

# Grids Juxtaposition

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

# Mirror Cut Curve

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

# L System

In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere

# Shortest Walk

In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.

# Point Proximity

In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.

# Iso-surface Millipede

In this Grasshopper Definition the isosurface component from the Millipede plugin has been used to create the isosurface mesh. Iso value defines the effective field around each point and merge vertices is set to true to produce smoother mesh around some corners.

# Kangaroo Relaxed

In this Kangaroo example by defining a box without caps and using the Edge Lengths tool we will have a tensile structure. Simply by setting the length factor to zero and defining the right anchors we can model a minimal surface.

# Recursive Morph

In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.

# Tensile Form

In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.

# Mesh Snubbed

In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.

# Reaction Diffusion

In this grasshopper definition you can make pseudo reaction diffusion using Weaverbird Plugin. This grasshopper definition is inspired by Junichiro Horikawa.

# Vorospace

In this grasshopper example file, you can model a parametric 3D voronoi form which is inspired by a code written by Co-de-iT and named Vorospace.

# Sphere Triangular Paneling

In this definition you can panelize any mesh (triangular subdivision) by Weaverbird plugin and moving panels due to one of triangle’s side.

# Mobius Dipyramid

In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.

# Weaverbird Dodecahedron

In this definition, you can use the Weaverbird’s Dodecahedron component and smooth it with Catmull-Clark Subdivision. We will also use the Picture Frame component to change the faces offset distance.

# Delaunay Mesh

By combining a Delaunay mesh with weaverbird’s components you can simply make a smooth mesh! First, you can define the points, connect them by the Delaunay mesh and change the base mesh by changing the point’s location. Then use the frame component to change the thickness and extrude it with thicken mesh. Finally, use the Catmull Clark subdivision too smooth the mesh.

# Weaverbird Smooth Box

In this definition, we move the faces of a box in their normal direction, Scale and rotate them and connect them back to their original faces and finally smooth the shape with weaverbird Catmull-Clarck’s subdivision.

testing