Paneling Pattern
In this grasshopper definition you can model a parametric sine wave surface and then use Paneling Tools to divide it into a grid and use a point attractor to deform the grid.
In this grasshopper definition you can model a parametric sine wave surface and then use Paneling Tools to divide it into a grid and use a point attractor to deform the grid.
In this grasshopper definition you can model a constantly changing surface by using the Stella3d Plugin, and defining an attractor which attracts the particles towards itself.
In this grasshopper definition by using Stella3d for particles simulation ,you can move a series of geometries around a defined NURBS curves while they get bigger as they move forward.
In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.
In this Grasshopper Definition by using the Anemone plugin you can model a recursive pattern that connects each corner of the face to the center. You can also Mesh+ & Weaverbird to prepare a mesh or a Nurbs surface for the division process.
In this grasshopper definition by offsetting and scaling one of the Parakeet’s Tiling components (patterns) you can create different patterns. this grasshopper definition uses Parakeet and Weaverbird plugins.
In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.
In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.
This grasshopper definition is generated by putting simple scaling and rotating into a loop through Anemone Plugin, however it is quite different from the method that mathematician generate the Hilbert Curve fractal. A Hilbert curve is a continuous fractal space-filling curve.
In this grasshopper definition we will model an Erwin Hauer pattern based on the “Still Facing Infinity” exhibition.
In this example you can model a 3d sierpinski fractal by using the recrusive behaviour of the Anemone plugin and then you can use the weaverbird plugin to smooth the results.
In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.
In This grasshopper definition you can learn how to model a series of random rectangles on a circle. For example this can be used to model a circular mirror.
In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.
In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.
In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.
In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.
In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere
In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.
In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.
In this Grasshopper Definition the isosurface component from the Millipede plugin has been used to create the isosurface mesh. Iso value defines the effective field around each point and merge vertices is set to true to produce smoother mesh around some corners.
In this Kangaroo example by defining a box without caps and using the Edge Lengths tool we will have a tensile structure. Simply by setting the length factor to zero and defining the right anchors we can model a minimal surface.
In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.
In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.
In this definition you can use the Mesh+ “Snubbed Antiprism” which can add an advanced effect on any faces of a mesh and it’s called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.
In this grasshopper definition you can make pseudo reaction diffusion using Weaverbird Plugin. This grasshopper definition is inspired by Junichiro Horikawa.
In this grasshopper example file, you can model a parametric 3D voronoi form which is inspired by a code written by Co-de-iT and named Vorospace.
In this definition you can panelize any mesh (triangular subdivision) by Weaverbird plugin and moving panels due to one of triangle’s side.
In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.
In this definition, you can use the Weaverbird’s Dodecahedron component and smooth it with Catmull-Clark Subdivision. We will also use the Picture Frame component to change the faces offset distance.