Spherical Sculpture
In this Grasshopper tutorial, we will first generate parametric noise on an icosahedron mesh using the Nautilus plugin.
We will then advance the modeling by designing a spherical sculpture.
The logic behind this is that the normal deformation is divided into two parts.
The excess amount of deformation is fused with a spherical mesh, resulting in a unified quad mesh. This final form is ideal for 3D printing.
Tutorial : Mohammad Yazdi
Algorithm : Mohammad Yazdi/ Neda Rafizadeh
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