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# Rising Chair

In this definition we have remodeled the Rising Chair by Robert van Embricqs in Grasshopper3d. First we have made a rectangle and then by two parametric curves the bending of the parts will be defined.

# Waffle Bookshelf

In this definition you can make a simple Waffle bookshelf without using any plugins, First, the 3d boxes are modeled based on thickness and depth and then the details are modeled in several steps.

# Perlin Noise Sphere

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

# 3D Wall Pattern #1

In this definition we will use some geometrical transformations to model a 3d wall panel. First we will model the rectangles and then we will turn them in to 3d.

# Lorenz Attractor

In this grasshopper definition you can create the Lorenz attractor by using the differential equations and using the Anemone plugin to simulate the growing curve.

# Mesh+ Example #1

In this definition we have used the Mesh+ Thatch weave command to produce a parametric weave pattern on an untrimmed Nurbs surface.

# Swarm Fashion

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

# Key Pattern

In this definition we have made a pattern based on a rotating and scaling square grid which the center connects to the middle of the edges and then by following a geometrical algorithm we reach the final pattern.

# Box-Sphere Pattern

In this definition we will find the solid difference between a box and a series of spheres on the corners and the face centers. then we will morph the module into a Nurbs surface.

# Geodesic Nodes

In this definition we will use the node points of a series of geodesic lines to find the best plane for the cylindrecal connections.

# Rhodonea Equation

In this definition you can learn how to use the Point Polar in Grasshopper to Model the Rhodonea equations (sin((n/d)*x)). By changing the parameters you can produce different curves.

# Attractor Loft

In this Grasshopper definition you can extrude and scale a series of squares based on a parametric point attractor. You can also control the height and scale by changing the graphs.

# Apollonian Fractal

In this definition we have used the Anemone plugin to model the Apolloian fractal. In mathematics, an Apollonian gasket or Apollonian net is a fractal generated starting from a triple of circles, each tangent to the other two, and successively filling in more circles, each tangent to another three.

# Hilbert Curve Fractal

This grasshopper definition is generated by putting simple scaling and rotating into a loop through Anemone Plugin, however it is quite different from the method that mathematician generate the Hilbert Curve fractal. A Hilbert curve is a continuous fractal space-filling curve.

# Arched Pattern

In this definition a set of gene pools are used to create the main surface and then data tree has been used to extract three sets of curves to create the pattern.

# Erwin Hauer Pattern

In this grasshopper definition we will model an Erwin Hauer pattern based on the “Still Facing Infinity” exhibition.

# Non-Linear Isotrim

In this exercise you can learn how to divide a Nurbs surface into a non-linear division by using graphs.

# Spiral Spikes

In this definition by using a parametric helix and modeling a series of triangles on the path you can make spiral spikes. You can also change the graphs to get different results.

# Sierpinski Pyramid

In this example you can model a 3d sierpinski fractal by using the recrusive behaviour of the Anemone plugin and then you can use the weaverbird plugin to smooth the results.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

# Random Rectangles

In This grasshopper definition you can learn how to model a series of random rectangles on a circle. For example this can be used to model a circular mirror.

# Loft Point Attractor

In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.

# Surrounded Patterns

In this grasshopper definition by using a surface which is created from Loft and a single variable function which is controlled by Graph Mapper, you can generate a pattern that surrounded the surface thorough the function.

# Basic Aggregation

In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.

# Parametric Wave

In this grasshopper definition you can use the point attractor technique combined with Heteroptera plugin to model a wavy like surface.

# Grids Juxtaposition

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

# Mirror Cut Curve

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

# Perlin Noise Pottery

In this grasshopper definition you can model a parametric shape by defining a series of circles with a Perlin noise function controlling the radiuses. At the end we will use the Dendro Plugin to voxelize the final shape.

# Physarealm Simulation

In this definition we have used agent based modeling to simulate growth of the agents and reaching the food source by using the Physarealm plugin.

# Diamond Panel

In this grasshopper definition a 2d pattern panel is created using the diamond panels of the Lunch box plug-in and different variants of the diamond panel is created using basic components to control thickness and shape.