In this grasshopper definition, you can connect a series of meshes together be selecting the bridging faces.

In this grasshopper definition you can create a spiral from intersection of a series of twisted rectangles.

In this grasshopper definition you can simulate differential growth, by using the SDplatform plug-in .

In this grasshopper definition we have used the kangaroo 2 Plugin combined with weaverbird to deform a mesh parametrically.

In this Grasshopper definition, you can model a weaving pattern on a parametric revolution surface. First, we will extract a portion of the surface and convert it into a mesh. Then we will use the Mesh+ Plugin to model the Pattern.

In this grasshopper definition, you can use the mesh+ Plugin to model a parametric virus-like mesh! finally, a Catmull-Clark subdivision can smooth the final result.

In this grasshopper definition, you can use the Parakeet Plugin to cover a curved wall with a "Brick Type F" component and use the Weaverbird plugin to give it some thickness.

In this grasshopper definition, you can generate a parametric face mask by spliting parts of the face mesh and use pufferfish to give it a symmetric look. Finally, use mesh+ plugin to give it some borders.

In this grasshopper definition by using one of the parakeet's tiling you can generate a vault-like form by using Mesh+ plugin and also Weaverbird to thicken the form.

In this grasshopper definition, you can generate a Perlin noise on a pattern and use it for weaving the parameters. you can also use weaverbird to smooth the result.

In this grasshopper exercise file, we have used a plugin to produce a wave-like mesh pattern and then use weaverbird to smooth the final result.

In this grasshopper definition by using the Pinch&Spread component you can add bubble-like form to a mesh and change the form of a torus.

In this grasshopper definition by generating two sets of catenary arches, you can create a parametric shell . Then you can use the mesh+ plugin to produce a weave pattern on the surface.

In this grasshopper definition by modeling a series of circles and generating twisted curves around them you can model a random organic pattern. Finally you can use the Dendro plugin to voxelize the curves.

In this example file, you can use the Paneling Tools plugin to deform a grid with some point attractors and then use the Weaverbird Plugin to Give the final result some thickness.

In this grasshopper definition first we model an Icosahedron by Weaverbird and then generate wave pattern on it by using Mesh+ Plugin. Finally you can also make the mesh thicker and smoother.

In this grasshopper definition you can model a hanging cloth by using the flexhopper plugin. We also have used some components to collide a sphere with the mesh.

In this grasshopper definition, you can create a parametric radial structure and then thicken and subdivide it by using the Fatten and Weaverbird plugin.

In this grasshopper definition by defining gravitational load with the Kangaroo plugin on a series spheres, you can see how they bounce and collide.

In this grasshopper definition, by offsetting a series of scaled frames on a sphere, you can create a spiky like parametric model.

In this grasshopper definition by creating a loop from the anemone plugin, you can create different geometries by changing the segments of the initial polygon or by changing the loop count.At the end you can subdivide the results for a smoother mesh.

In this grasshopper definition by using the PerlinNoise component of the Noise 4d plugin you can produce a changing value for a iso surface which is generated with Millipede.You can also subdivide the mesh surface to have a smoother result.

In this grasshopper definition you can create a surface which is based on the Chladni equation. You can also make the mesh faces colorful by a gradient and Subdivide the surface by Weaverbird plugin to have a smoother mesh.

In this Grasshopper definition by extracting vertices from a spherical mesh and using the Stella3d plugin to generate forces, you can deform the mesh till the vertices reach a minimum distance.

In this grasshopper definition you can create a sphere which is covered with a series of Voronoi cells and then extrude some of them in the normal direction to model a sun-like shape.

In this grasshopper definition you can model a mesh as its rotting down. You can actually use the Anemone plugin to simulate the process.

In this grasshopper definition you can use the "facet dome" component to cover a sphere with voronoi cells and then move the centroid in the normal direction to finish the model.Finally you can use the weaverbird plugin to smooth the geometry.

In this grasshopper definition by using the Stella3d plugin and Weaverbird you can model a parametric expanding voronoi cell model.

In this grasshopper definition you can model a parametric sine wave surface and then use Paneling Tools to divide it into a grid and use a point attractor to deform the grid.

In this grasshopper definition you can model a constantly changing surface by using the Stella3d Plugin, and defining an attractor which attracts the particles towards itself.

In this grasshopper definition by using Stella3d for particles simulation ,you can move a series of geometries around a defined NURBS curves while they get bigger as they move forward.

In this grasshopper definition you can create a geometry and morph it on a sphere. You can also join the meshes together. This definition is using these plugins : Pufferfish , Mesh + and Weaverbird.

In this Grasshopper Definition by using the Anemone plugin you can model a recursive pattern that connects each corner of the face to the center. You can also Mesh+ & Weaverbird to prepare a mesh or a Nurbs surface for the division process.

In this grasshopper definition by offsetting and scaling one of the Parakeet's Tiling components (patterns) you can create different patterns. this grasshopper definition uses Parakeet and Weaverbird plugins.

In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

This grasshopper definition is generated by putting simple scaling and rotating into a loop through Anemone Plugin, however it is quite different from the method that mathematician generate the Hilbert Curve fractal. A Hilbert curve is a continuous fractal space-filling curve.

In this grasshopper definition we will model an Erwin Hauer pattern based on the "Still Facing Infinity" exhibition.

In this example you can model a 3d sierpinski fractal by using the recrusive behaviour of the Anemone plugin and then you can use the weaverbird plugin to smooth the results.

In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.

In This grasshopper definition you can learn how to model a series of random rectangles on a circle. For example this can be used to model a circular mirror.

In this grasshopper definition by using an attractor point we will model a parametric twisting surface and then use Lunchbox or Pufferfish or Weaverbird to model a series of patterns on this base surface.

In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.

In this grasshopper definition we have modeled two series of 3d patterns based on a square grid which can be controlled parametrically.

In this grasshopper definition you can model a parametric form by cutting a series of curves with a plane and then joining them with the mirrored result.

In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere

In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.

In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.

In this Grasshopper Definition the isosurface component from the Millipede plugin has been used to create the isosurface mesh. Iso value defines the effective field around each point and merge vertices is set to true to produce smoother mesh around some corners.

In this Kangaroo example by defining a box without caps and using the Edge Lengths tool we will have a tensile structure. Simply by setting the length factor to zero and defining the right anchors we can model a minimal surface.

In this definition we have used the Pufferfish's "Recrusive Morph Mesh" to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.

In this grasshopper definition you can make a tensile surface with elastic features. The plugins which has been used is kangaroo physics and weaverbird.

In this definition you can use the Mesh+ "Snubbed Antiprism" which can add an advanced effect on any faces of a mesh and it's called the antiprism extrusion. There are several options which you can change such as height of the cells or the offset from the center. You can also smooth the final result.

In this grasshopper definition you can make pseudo reaction diffusion using Weaverbird Plugin. This grasshopper definition is inspired by Junichiro Horikawa.

This definition creates a mesh model of all the connections between the centers of the 3D voronoi cells and the adjacent cells centers. This definition uses following plugins: Mesh Edit _Mesh Tools _Weaverbird

In this definition you can panelize any mesh (triangular subdivision) by Weaverbird plugin and moving panels due to one of triangle's side.

In this Grasshopper Definition you can make a series of Dipyramids on a Mobius strip by using the Weaverbird and Parakeet Plugin.

In this definition, you can use the Weaverbird's Dodecahedron component and smooth it with Catmull-Clark Subdivision. We will also use the Picture Frame component to change the faces offset distance.