In this grasshopper example file you can create a series of parametric particles using the Anemone plugin.

In this grasshopper example file you can model a parametric fractal form by using anemone and lunchbox plugins.

In this grasshopper example file you can generate a recursive pyramid model using the anemone plugin.

In this grasshopper example file you can create a fractal system similar to the growth of a tree.

In this grasshopper definition you can create a recursive polyline which is connected and oriented by Simplex noise component from the 4dNoise plugin.

In this grasshopper definition you can generate random circles or polygons and connect them together to model a parametric surface.

In this grasshopper definition, you can simulate the movement of particles on a mesh by evaluating their position and applying a vector force.

In this grasshopper definition, you can generate a cubical growth system by using the Anemone plugin and voxelizing it with Dendro.

In this grasshopper definition by creating a loop you can generate a series of rectangles that are connected to each other by lines and twist them around an axis.

In this grasshopper definition by using twisted boxes you can create different density maps from a single module which is imported from rhino.

In this grasshopper definition we have used the Boid plugin and Nursery plugin combined to simulate sliding of a series of particles on a surface.

In this grasshopper definition by making a loop with the anemone plugin, you can model a surrounded recursive cube.

In this grasshopper definition by creating a loop with the Anemone plugin and defining an attractor which moves around a base circle you can create a series of spheres that grow smaller recursively.

This grasshopper definition by Mike Pryor uses closest vector fields to model swarms inside of a closed boundary.

In this grasshopper definition by using the pufferfish and anemone plugin you can model these twisted curves along an axis.

In this grasshopper definition, you can model a series of triangular extrusions by defining a simple polygon. Anemone plugin has been used for the recursive loop.

In this grasshopper definition you can model a parametric linear origami by mirroring a base surface inside a recursive loop.

In this grasshopper definition by creating a series of catenary arches from a base square you can model a recursive structure by using the Anemone plugin.

This grasshopper definition by Mike Pryor, creates a voxelized mesh tower based on game of life.

BY using this grasshopper definition inspired by Gediminas kiredeikis, you can model a sample of "game of life" and control the rules.

In this grasshopper definition, you can create a loop that scales a base curve recursively. You can also add rotation or other transformations at the end of the loop. Finally, you can loft between the curves.

In this grasshopper definition by creating a simple loop you can model growth with different repetitions.

In this grasshopper definition by choosing a random point inside a rectangle and creating a loop which constantly cuts the rectangle from a point vertically and horizontally you can have a parametric subdivided model.

In this grasshopper definition, by defining a planar module and mirroring it by one of the module's edge as the mirror plane, you can create aggregation model from this recursive loop.

In this grasshopper definition, by distributing random points on a geometry and picking the closest point for reaching the goal, you can model a parametric growing form by using the anemone & Dendro plugin.

In this grasshopper definition by creating a loop from the anemone plugin, you can create different geometries by changing the segments of the initial polygon or by changing the loop count.At the end you can subdivide the results for a smoother mesh.

In this grasshopper definition you can model a mesh as its rotting down. You can actually use the Anemone plugin to simulate the process.

In this Grasshopper definition you can model a parametric opening and closing scissor which can be controlled by changing the pin location. The location of the pins will change the overall mechanism which is from a straight line to an arced one.

In this definition you can model a parametric fractal based on circles.In each step the circles scale down and cover a portion of the circle's circumference.

In this definition you can model a fractal based on a square which builds two smaller squares on one of its edges.

In this grasshopper definition by applying forces and noise, you can model a natural movement of particles. This definition is using Anemone and 4D Noise plugin.

In this definition you can make a fractal rotating polygon by using the Anemone plugin. First we are going to explode the curve to its segments and then evaluate a point on the edges. This recursive algorithm will produce the final rotating polygons.

In this Grasshopper definition you can use the Anemone Plugin to rotate a tower around itself. First we will define the rotation and scaling factor and then we will extrude the base square to model the tower.

In this Grasshopper Definition by using the Anemone plugin you can model a recursive pattern that connects each corner of the face to the center. You can also Mesh+ & Weaverbird to prepare a mesh or a Nurbs surface for the division process.

In this grasshopper definition you can make particles move through a Perlin noise effect made from Noise 4d Plugin and a loop which is generated by Anemone.

In this grasshopper definition you can create the Lorenz attractor by using the differential equations and using the Anemone plugin to simulate the growing curve.

In this definition we have used the Anemone plugin to model the Apolloian fractal. In mathematics, an Apollonian gasket or Apollonian net is a fractal generated starting from a triple of circles, each tangent to the other two, and successively filling in more circles, each tangent to another three.

This grasshopper definition is generated by putting simple scaling and rotating into a loop through Anemone Plugin, however it is quite different from the method that mathematician generate the Hilbert Curve fractal. A Hilbert curve is a continuous fractal space-filling curve.

In this example you can model a 3d sierpinski fractal by using the recrusive behaviour of the Anemone plugin and then you can use the weaverbird plugin to smooth the results.

In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.

In this grasshopper definition you can run an particle base swarm moving through a closest vector field component made by pufferfish and anemone plugin. The Anemone Plugin is used to make the iterations and control the loops.