In this Grasshopper definition, you can define a planar closed curve and a series of points for the branching base locations. use the Shortest walk plugin to find the nearest distance between the starting point and the branches. Finally, you can give it a thickness.

In this grasshopper definition by combining two vectors and using the Hetroptera plugin to add them up you can model a tornado-like motion.

In this grasshopper definition, you can generate a Perlin noise on a pattern and use it for weaving the parameters. you can also use weaverbird to smooth the result.

In this grasshopper definition by designing a force diagram instead of designing a form diagram of a bridge you can generate an optimized structure by using the 3D graphic static plugin.

In this grasshopper definition you can use one of the Parakeet's Plugin patterns. First we have transformed the pattern and then used the Millipede plugin to model a minimal surface between the two layers.

In this grasshopper definition, you can learn how to simulate the collision of particles by using the Flexhopper plugin.

In this grasshopper definition, you can create noise on any surface by using the Tundra plugin. For example we have used the Mobius surface component by Lunchbox plugin.

In this grasshopper definition you can model a hanging cloth by using the flexhopper plugin. We also have used some components to collide a sphere with the mesh.

In this grasshopper definition, by using the Fox & Pufferfish plugin you can model different expressions of minimal surfaces.

In this grasshopper definition, you can create a voxelized shell shape by subtracting two volumes and finally model a Triply Periodic Minimal Surface.

In this grasshopper definition you can create a 3d sine iso surface by using the Axolotl Plugin.

In this grasshopper definition by creating a particle simulation with Stella3d Plugin, and allowing particles to follow in a field generated by the Tundra Plugin, you can create a parametric particle-based motion.

In this grasshopper definition by creating and adjusting a parametric noise on a grid of points and then lofting them back you can model a kinetic like form.

In this grasshopper definition by using standard minimal surface equations, you can create different minimal surfaces and also use Align vertices to avoid generating an invalid mesh.

In this grasshopper definition you can create a grid of boxes and change their oreintations by using the CurlNoise Component.

In this grasshopper definition by using the Stella3d plugin and Weaverbird you can model a parametric expanding voronoi cell model.

In this grasshopper definition by using the Stella3d plugin you can simulate a series of particles which try to reach defined point targets and then voxelize them by using Cocoon, you can also refine it as an additional step.

In this grasshopper definition, you can create a set of polygons in the Z direction and scale them by using the noise components from Noise 4d plugin. You can also thicken the polygons with Fatten.

In this grasshopper definition by applying forces and noise, you can model a natural movement of particles. This definition is using Anemone and 4D Noise plugin.

In this definition you can make a fractal rotating polygon by using the Anemone plugin. First we are going to explode the curve to its segments and then evaluate a point on the edges. This recursive algorithm will produce the final rotating polygons.

In this grasshopper definition you can make particles move through a Perlin noise effect made from Noise 4d Plugin and a loop which is generated by Anemone.

In this grasshopper definition we have used the Cocoon plugin to create a voxelized mesh with a set of custom curves and a series of parameters which can change the parametric shape.

In this definition we will use Perlin noise as the base deformation of a sphere. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.

In this grasshopper definition you can use the point attractor technique combined with Heteroptera plugin to model a wavy like surface.

In this definition we have used agent based modeling to simulate growth of the agents and reaching the food source by using the Physarealm plugin.

In this grasshopper definition we have used the Rabbit Plugin to produce a parametric L-System by defining rules and number of agents (Turtles). The Starting position has been found on a sphere

In this grasshopper definition you can use the Jellum force (a force which affects a grid of points) and change the strength and position to produce a deformed 3d grid and finally voxelize the curves and points to produce a 3d parametric form.

In this grasshopper definition you can create a simple simulation of attraction through agent base modeling and traces are captured, by using Heteroptera Plugin.

In this definition you can use the shortest walk plugin to produce a venation pattern between a series of random points.

In this grasshopper definition you can aggregate a custom module (Tile) by defining junctions using Fox Plugin.

This definition creates a mesh model of all the connections between the centers of the 3D voronoi cells and the adjacent cells centers. This definition uses following plugins: Mesh Edit _Mesh Tools _Weaverbird

In this grasshopper definition you can create field which is made by grid of points and thicken them by Variable sweep in Heteroptera plugin.

In this grasshopper definition you can generate mass of strips by defining a path (Curve) and connecting them with perpendicular lines between them. This grasshopper definition is made by Heteroptera Plugin.

by using the Peacock plugin (Offset variable component) you can simply offset a curve with variable numbers and define if you want it to offset from both sides, how to connect at the end and control the Bulge.

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In this grasshopper definition by adding noise to a series of particles you can create animated strips. At last you can add colour to them, which is also based on the noise.

In this Grasshopper definition, you can model a wave-like structure with graph mappers. Then you can use the Millipede plugin to analyze the form. This will give you an overview of which surfaces will give you a better parametric roof structure.

In this grasshopper definition by generating a Noise from the "Fractals" Plugin and applying them on a series of Particles, surrounding a base circle, you can create interesting noise patterns.

In this Grasshopper definition, you can define a planar closed curve and a series of points for the branching base locations. use the Shortest walk plugin to find the nearest distance between the starting point and the branches. Finally, you can give it a thickness.

In this grasshopper definition, you can create a loop that scales a base curve recursively. You can also add rotation or other transformations at the end of the loop. Finally, you can loft between the curves.

In this grasshopper definition, you can create a series of different forms and geometries by changing the domain of a trimmed Enneper surface.