In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh. The resulting mesh of each recursive morphing step becomes the new base mesh for the next steps mesh geometry to morph onto its faces. You can also use Weaverbird to give it a thickness and finally smooth the result.
How do you live edit the mesh with points on a rectangular structure like that?