Pufferfish by ekimroyrp is a set of 305 components which focuses on Tweens, Blends, Morphs, Averages, Transformations, & Interpolations. Pufferfish mainly uses parameters and factors for inputs for more custom control over operations like tweens.
Dendro by ryein is a volumetric modeling plug-in for Grasshopper built on top of the OpenVDB library. It provides multiple ways to wrap points, curves, and meshes as a volumetric data type.
In this grasshopper definition by creating relative tangent circles which revolve around each other and create different spirograph patterns.
In this definition you can use Mesh+ & Weaverbird plugin to smooth a parametric rotating tower and control the bumps.
In this Fractal Tree Generator tutorial, we will use Grasshopper3d to model a parametric Fractal tree which can generate different tree models. First, we will use a plane and an arc to define the angle and length of the branches.
In this Grasshopper tutorial, I want to teach you how you can simply make a parametric parabolic curve. First, we will define the baselines then we will divide it into points and by managing the index of the data we can finally make the pattern.
In this Rhino Grasshopper tutorial you can learn how to apply a sine wave on a sphere based on a point attractor. First we will model a mesh sphere and then we will use the distance between the point attractor and the mesh vertices to move them.
In this definition you can learn how to optimize a bounding box of a solid by using Galapagos and by rotating it around the x,y,z axis. Finally you can use a few simple commands to visualize some of the Data in the rhino viewport.
In this grasshopper definition you can create the Lorenz attractor by using the differential equations and using the Anemone plugin to simulate the growing curve.
In this grasshopper definition we have used the Quelea plugin for agent base modeling. By changing the agents behaviour you can have different conceptual models.
In this definition we will find the solid difference between a box and a series of spheres on the corners and the face centers. then we will morph the module into a Nurbs surface.
In this Kangaroo Grasshopper tutorial, we will use a simple method of a collision that collides a series of spheres with a solid, based on gravity! We can also add a floor to the definition and let the particles bounce on the floor!
In this Lunchbox Grasshopper Tutorial, we will model a space frame structure by defining a freeform surface. Then we will project it onto the ground and use the lunchbox “space truss structure 2” to model the lines.
In this exercise you can learn how to divide a Nurbs surface into a non-linear division by using graphs.
In this definition you can learn how to pinch or spread a mesh box with random points by using the Pufferfish Plugin + Weaverbird.
DoubleMesh by deskriptiv is an application prototype that encapsulates a generative system which enables the easy creation of interwoven structures. The digitally woven structure does not require much build material. This makes such objects ideal for 3D printing, since big objects can be produced at low cost.
In this grasshopper definition you can learn how aggregation method works by creating a loop with the Anemone plugin. In each iteration, the faces of the meshes will generate a new face.
In this short grasshopper tutorial, I want to show you how you can move an object in grasshopper.
In this Grasshopper tutorial, we are going to model an infinity cube from scratch. First, we will use the Fillet Edge component to get rid of the corner edges and then we will extract the straight edges which will give us the infinity cube.
In this Grasshopper tutorial, we will model a parametric facade based on the twisting louvers of the Luanda sports Pavilion. First, we will model a straight surface and then we will divide it to vertical strips by using the Isotrim command and then we will use a line to define the openings.
In this Paracourse Lesson, we are going to simulate a falling cloth and use the Kangaroo 2 plugin to make it collide with a solid. First, we are going to explain the basics and then we will extract the resulted mesh.
In this Rhino Grasshopper Tutorial, we will model a parametric table by sectioning a simple deformed box and then extracting the right edges. Finally, we will model the solids and Nest the sections on the ground for fabrication.
In this grasshopper definition you are able to fill any closed brep through Populate-3d and Populate-Geometry components and connecting each point to the nearest points then thicken and weld the network that has been generated by using Weaverbird Plugin and Fatten component.
In this Parakeet Plugin Example you can use the Flow Path component to Generate a [Discrete] Fluid Flow Path on a Mesh.
In this definition by using the Lunchbox spaceframe component and the Parakeet’s Truncate tool we can make a recrusive 3d pattern. You can change the Truncation distance to make the pattern grow or shrink and by changing the Iteration you can define the number of loops.
In this definition you can use the Pufferfish’s plugin component called Retrans which Recursively transform geometry to get a self-referential step sequence of transformed geometry.
In this Kangaroo example by defining a box without caps and using the Edge Lengths tool we will have a tensile structure. Simply by setting the length factor to zero and defining the right anchors we can model a minimal surface.
In this grasshopper definition a weave pattern is constructed using a base circle which will produce a series of perpendicular circles around it.
In this definition we have used the Pufferfish’s “Recrusive Morph Mesh” to produce patterns on a mesh. This component Recursively morphs mesh geometries onto a base mesh.
In this pufferfish plugin example you can use the Tween through Surface component to produce surfaces between multiple target surfaces and control their count and distribution.