Studio Samira Boon presents its HORTUS BIONICA series, seeking to cultivate a healthy indoor environment that adapts to the needs of its occupants like a living ecosystem. the first two ‘sprouts’ of the new product series are entitled: sonic blossom and proxi flower.
This thesis by Satu Niemi, provides one definition and interpretation of biomimicry and a review on how biomimicry could be used in architecture. This is done through a literary study and the analysis of chosen case examples.
Have you ever seen a building that breathes through thousands of pores? That may now be a possibility thanks to Tobias Becker’s Breathing Skins Project. Based on the concept of biomimicry, the technology is inspired by organic skins.
The project Shapes of Sweden was developed for the Volvo Design Challenge that Lilian van Daal won in 2015. For this challenge she dived into the Swedish environment and the brand proposition of Volvo.
The aim of this thesis by Azadeh Rabbani Rankouhi, is the systemization of biomimicry application in the field of architecture. The methods utilized herein rely on the analysis of successful samples of biomimicry in other fields.
This thesis investigates biomimicry in architecture for the purpose of functionality rather than morphology, to achieve biomimetic building systems that provide improved building behaviour efficiency.
In this paper by Steffen Reichert, Achim Menges and David Correa, the authors present research into autonomously responsive architectural systems that adapt to environmental changes using hygroscopic material properties.
The salient observation about the natural world’s smallest lifeforms provides designer Lilian van Daal the framework for exploring the functional forms of unicellular micro-organisms and turning it into, Radiolaria #1.
To make a way toward the design of transformable structure for temporary applications, the authors have developed a new type of adaptable structures according to natural forms.
During the Contemporary Culture Forum White Night, an architecture, light and sound installation Parametric Glacier was on display at the Dome Cathedral garden in Riga.
In this paper, authors present a study of the generation of branching structures and their application to the development of façade support systems. They investigate two types of branching structures, a recursive bifurcation model and an axial tree.
This paper by Salma El Ahmar, Antonio Fioravanti and Mohamed Hanafi, attempts to link biological principles with computational design in order to present a design methodology that aids interested architects within the preliminary design phase.
This research investigation by Quratulain Asghar and Syed Muhammad Zille Ali Naqvi, carried out in the fourth year architecture design studio, aims to investigate bio-mimicry as a development process, involving it for architectural design.
Biophilia is the innately emotional affiliation of human beings to other living organisms.. The biophilic design which is the main focus of this article by Bujar Bajçinovci.
In this paper by Neri Oxman et al. the formation of non-woven fibre structures generated by the Bombyx mori silkworm is explored as a computational approach for shape and material optimization.
This paper by Tobias Schwinn, Oliver David Krieg, Achim Menges, Boyan Mihaylov and Steffen Reichert presents research into computational design processes that integrate not only criteria of physical producibility but also characteristics of design intelligence and performance.
The School of Architecture at Saarland University in Saarbrücken, Germany, have lead a collaborative research project into bionic inspired wooden shell structures.
MoveART partnered with All Urban LTD to design a play sculpture named Climbslide 8.0. While adults will appreciate «climb slide 8.0» as an aesthetically designed play sculpture, children will see it as a small world full of adventures.
In this paper by Hülya Oral and Gülen Çağdaş, the changes on the bodies of color and form changing living organisms are implemented to the building envelope as a dynamic process of adapting to the environment in terms of interaction.
BHP pavilion by Matsys Design, is composed of 22 concrete “petals” that form a network of vaults that provide shade and direct the flow of rainwater into an underground cistern used for the park’s irrigation.
In this paper by Chi-Li Cheng and June-Hao Hou, authors attempt to develop a construction process which is suitable for all-terrain construction robot in the future. This construction process is inspired by beavers’ construction.
The aim of this paper by Parag Sarwate and Akshay Patil is to understand and explore the application of generative modeling based on biomimicry principles to architectural design.
This study by AMAL ELSHTWEİ is an attempt to link the two emerging sciences; Biomimicry and computational design, by exploring their potential in developing a more ideal architecture: “Morphogenesis.”
This project by Viola Zhang, William Qian and Jenny Sabin emerged from collaborative trans-disciplinary research between architecture, engineering, biology, and materials science to generate novel applications in micro-scale 3D printed ceramics.
Fractal geometry formation, which is focused on this study by Asli Agirbas, is a system seen in nature. A model based on fractal growth principle was proposed for tile design.
This three-meter-tall pavilion is composed of two adaptive folding elements, which have been programmed to open and close like the wings of a ladybird. collaboratively conceived and fabricated by three institutes at the university of stuttgart.
This thesis by Sarah Sunyoung Park, will examine the design of an airport building through biomimicry. Because of a correlation between flights, airplanes, airports, and feathers, she has selected a feather for her biological inspiration.
A polished aluminium dining table inspired by the infamous red rocks of Sedona; the form references the peaks and plateaus of Sedona’s unique sandstone formations. This design by Janne Kyttanen has a strong Silhouette and organic triangular detailing.
This paper by Aleksandar Čučaković, Biljana Jović and Mirjana Komnenov provides an initial exploration of natural forms streamed into geometric patterns, providing a basis for further research that may find use in generative architectural design.
Seed and Signal by Hypersonic is a kinetic sculpture that explores the dynamics of group behavior. In nature, individuals that crowd together often exhibit dynamics whereby tiny changes in behavior can alter the balance of the group between order and chaos.