In this paper by Hülya Oral and Gülen Çağdaş, the changes on the bodies of color and form changing living organisms are implemented to the building envelope as a dynamic process of adapting to the environment in terms of interaction.
BHP pavilion by Matsys Design, is composed of 22 concrete “petals” that form a network of vaults that provide shade and direct the flow of rainwater into an underground cistern used for the park’s irrigation.
In this paper by Chi-Li Cheng and June-Hao Hou, authors attempt to develop a construction process which is suitable for all-terrain construction robot in the future. This construction process is inspired by beavers’ construction.
The aim of this paper by Parag Sarwate and Akshay Patil is to understand and explore the application of generative modeling based on biomimicry principles to architectural design.
This study by AMAL ELSHTWEİ is an attempt to link the two emerging sciences; Biomimicry and computational design, by exploring their potential in developing a more ideal architecture: “Morphogenesis.”
This project by Viola Zhang, William Qian and Jenny Sabin emerged from collaborative trans-disciplinary research between architecture, engineering, biology, and materials science to generate novel applications in micro-scale 3D printed ceramics.
Fractal geometry formation, which is focused on this study by Asli Agirbas, is a system seen in nature. A model based on fractal growth principle was proposed for tile design.
This three-meter-tall pavilion is composed of two adaptive folding elements, which have been programmed to open and close like the wings of a ladybird. collaboratively conceived and fabricated by three institutes at the university of stuttgart.
This thesis by Sarah Sunyoung Park, will examine the design of an airport building through biomimicry. Because of a correlation between flights, airplanes, airports, and feathers, she has selected a feather for her biological inspiration.
A polished aluminium dining table inspired by the infamous red rocks of Sedona; the form references the peaks and plateaus of Sedona’s unique sandstone formations. This design by Janne Kyttanen has a strong Silhouette and organic triangular detailing.
This paper by Aleksandar Čučaković, Biljana Jović and Mirjana Komnenov provides an initial exploration of natural forms streamed into geometric patterns, providing a basis for further research that may find use in generative architectural design.
Seed and Signal by Hypersonic is a kinetic sculpture that explores the dynamics of group behavior. In nature, individuals that crowd together often exhibit dynamics whereby tiny changes in behavior can alter the balance of the group between order and chaos.
Water Reaction, a project by Royal College of Art student Chao Chen, is an to create a material that reacts to external conditions with no human input required. Unlike other more high-tech approaches to this idea, Chen was inspired by a pinecone.
Guinness World Records has awarded the title of “largest 3D printed structure” to VULCAN, a temporary pavilion designed by the Beijing-based Laboratory for Creative Design (LCD). Made up of 1023 printed segments, structure was 9.08 meters long.
In this paper by integrating specialized expertise across disciplines of architecture, engineering, and material science, authors propose an algorithmic toolset to generate PolyBrick geometries that can be applied to various architectural typologies.
This paper presents a novel generative model that can create functional and expressive geometries by evolving volumetric gradient patterns. Using three case studies, authors demonstrate the key advantages of their approach.
This paper by Achim Menges, Jan Knippers et. al. pursues the development and construction of a robotically fabricated, lightweight timber plate system through a biologically informed, integrative computational design method.
Neri Oxman and MIT have developed programmable water-based biocomposites for digital design and fabrication. Named Aguahoja, the project has exhibited both a pavilion and a series of artifacts constructed from molecular components.
This paper by Jane Scott describes the framework behind the development of a series of knitted prototypes inspired by the biomimetic model of the hygromorph. Three moisture responsive pieces are described which use properties of wood veneer.
The ‘Swarm Light’ by rAndom International is an experimental light installation with a real ‚collective consciousness’ that subtly reacts to the viewer’s audible presence.
Crysalis (III) is a sculptural piece that explores cellular morphologies using parametric tools and composite materials. Designed and built by MATSYS, the sculpture takes direct inspiration from the organization of barnacle-like cells.
Commissioned by iGuzzini, Light Pollination consists of 20,000 LED lights embedded on the ends of fibre-optic cables. These gently pulse with light to mimic the phenomenon of bioluminescence in nature.
The embroidered artwork of Meredith Woolnough explores the beauty and fragility of nature. She uses a synthetic embroidery thread and a water-soluble fabric to create her work. The water-soluble fabric is what makes her work possible.
Porifera is a 3D-printed brass jewelry collection inspired by the forms of deep-sea dwelling glass sponges. These ancient sponges form reefs of glass with complex, porous architectures that are home to many species.
In this project by Kai Zhang, designer used bristol paper as construction material. After playing around with paper and exploring possible forms he used grasshopper to parametrically generate the lamp’s form.
The Radiolaria Bernotat Co are a family of eleven lamps made of 3D-knitted textile with glow-in-the-dark seams, inspired by the phenomenon of bioluminescence and the microscopic organisms discovered by German scientist Ernst Haeckel.
Civilization has struggled to understand this perfect geometry for thousands of years. In the 4th century, Plato believed that symmetry in nature was proof of universal forms; in 1952, the famous code-breaker Alan Turing wrote a book trying to explain how such patterns in nature could be formed.
In Kouhei Nakama’s production, Diffusion, programming is used to generate patterns on a human form. The central question is “Why do humans not have patterned skin like animals?”. To explore this concept, Nakama implements reaction-diffusion algorithms to generate patterns that resemble those found in plants and animals.
Affectionately named The Friendly Alien, by its designers Peter Cook and Colin Fournier, the Knusthaus Graz was built for the European Cultural Capital 2003 activities in Graz, Austria.
Following a seven month design competition with submissions from the world’s leading architecture firms, the National Media Council of the United Arab Emirates (UAE) selected Santiago Calatrava’s proposal for the UAE Pavilion at the Dubai World Expo 2020.