
Grasshopper Fattener
Here is a first prototype of 2 new tools (as a .gha plugin), one for thickening skeletons into closed quad meshes, and one for morphing geometry with a mesh cage.
Fattener.gha (27 KB)
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Download Fattener Plugin
Fattener Plugin
Here is a first prototype of 2 new tools (as a .gha plugin), one for thickening skeletons into closed quad meshes, and one for morphing geometry with a mesh cage.
Fattener.gha (27 KB)
and some notes on how to use it here.
Please bear in mind this is just an alpha version – no promises how well it will work.
(This is following on from some of the earlier discussion in this thread:
Creating smooth meshes from pipes, like tsPipe had in T-Splines? – #8 by DanielPiker)
Thanks to all of you who gave input on that pipes thread. I’ve tried to incorporate some of those ideas here. I haven’t yet figured out how exactly this will fit with custom cross-sections as @gustojunk asked, since it currently makes use the symmetry of the 4 sided struts to avoid twist between nodes. It should be possible though, after a few changes.

















































































































