In this thesis by Nicolas Ruffray, the impact of PCE superplasticisers on the nucleation and formation of hydrates in fresh model cement pastes was investigated by using cryo-FIB-SEM nano-tomography.
Loop by Antonio Turiello is a simple component to iterate generative shapes with Grasshopper
This thesis, explores computation as a communicative device between the physical and the digital, establishing a conversation between a material assembly and a digital model as a tool to inform the logic of the assembly's internal organization.
The Greenhouse and Cabinet of Future Fossils was commissioned by the American Philosophical Society Museum, funded by Heritage Philadelphia Program, a program of The Pew Center for Arts & Heritage.
This thesis by Berfin Evrim, presents research that combines weaving and 3D Printing to fabricate a textile that will be used for supporting the weight of a person sitting on a stool or chair. This textile uses carbon-reinforced polymers and jute fibers.
Chameleon by MWG creates a live link between Grasshopper and Zbrush to quickly exchange geometry and parametrically set up command sequences. You can quickly send preset commands or your own custom ZScript to Zbrush.
In this paper by Olga Mesa, Saurabh Mhatre and Martin Bechthold, Simple fabrication and economic actuation principles are proposed to transform planar fabrics into three-dimensional configurations without using expensive molds.
This research by Obando Erik, evaluates a methodology where PD and BIM modelling are coupled since the conceptual design stage. For this purpose, a residential building with a pixel/pop-out architectural concept is developed in its conceptual phase.
This article, demonstrates the design potentials of a recently developed approach for generating smooth poly-hypar surfaces, freeform surfaces made of combinations of hyperbolic paraboloids (hypars).
The topic of this research by Anna Szabo is thin folded concrete structures that provide a material-efficient solution for spanning large distances due to the increased load-bearing capacity of their folded form.
Borne from the complex negotiation between liquid mass and tensile constraint, flexible formwork castings are resonant with material energy. Hard as stone, yet visually supple and fluid, the pre- cast architectural assemblies produced using flexible formwork techniques.
This thesis by Judyta M. Cichocka presents a design-oriented methodology for the design, optimization and construction of sequentially erected elastic timber gridshells. A multi-objective approach toward simultaneous optimization of the overall size and grid configurations.
This paper by Isak Worre Foged and Esben Skouboe Poulsen, illustrates responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments.
This thesis by Sen Dai proposes a modularized mechanism for designing transformable materials, as well as a design tool to help the designer make reconfigurable transformable material structures.
Monoceros was developed at studio Subdigital by Ján Toth and Ján Pernecký. Monoceros is an implementation of the Wave Function Collapse (WFC) algorithm developed for game design by Maxim Gumin and extended and promoted by Oskar Stålberg with his game Townscaper.
This paper discusses certain modes of research and their derivatives through a case study, Spülenkorb, as an entry into a digital fabrication competition by Texfab, in which the project received honorable mention.
This paper investigates the development of "3D printed ceramic green wall", a technological Nature Based Solution (NBS) aimed at regenerating urban areas by improving spatial quality and sustainability through clean and autonomous energy production.
This thesis by Mathias Bernhard seeks to provide a map of the current computational design landscape. The theoretical first part constructs a series of five dualities around design, geometry representation and their related data structures.
The intent of this paper by Jenny E. Sabin and Peter Lloyd Jones, is to jointly investigate fundamental processes in living systems, their potential application in the novel design of responsive surfaces and spatial structures, and their applicability in biomedicine.
This paper introduces double through tenon joints, which allow for the rapid, precise and fully integral assembly of doubly-curved folded surface structures with two inter- connected layers of cross-laminated engineered wood panels.
This study by Prageeth Jayathissa, first presents a performative design environment that combines multiple technological branches into a single automated work-flow.
By integrating responsive sensing systems, this paper demonstrates real-time feedback loops that consider the spontaneous agency and intuition of the architect (or craftsperson) rather than the execution of static or predetermined designs.
This thesis by Aluna Everitt, presents accessible digital fabrication approaches that support the development of shape-changing displays with a range of application examples – such as physical terrain modelling and interior design artefacts.
This paper by Jenny E. Sabin, Dillon Pranger, Clayton Binkley, Kristen Strobel and Jingyang (Leo) Liu documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program.
In this research, daylight inside a building was improved by designing a kinetic shading system with independent units parametrically responding to sunlight through 3D rotation (around the centers of the units) and 2D movement (on the surface of the shading system).
This paper by Gernot Riether and Daniel Baerlecken, will provide a different thinking of the relationship of massing and texture in Islamic Architecture from a digital point of view. An analysis of Islamic patterns challenged this relationship in Islamic architecture.
This research by Léa Boulic, introduces a novel approach to the design of bending-active tensile structures in architecture. The proposed approach allows to define the bending-active beams directly in their equilibrium geometry.
This paper presents a number of novel computational and robotic fabrication techniques in designing, cutting and positioning. These techniques were explored through the robotic fabrication and assembly of a double-curved reciprocal frame wall.
In this research by Bojan Tepavčević, Vesna Stojaković and Dejan Mitov, authors present a design for a mass customization online 3D model for deployable emergency shelter that automatically provides drawings for CNC machines.
In this thesis by Jiani Zeng, author proposed to get away from surface obsession in object and industrial design, by adding another dimension to the material interface. By embedding information into three-dimensional matter, she introduced volumetric material.
This paper proposes an extension to an existing algorithmic design framework for the design exploration, analysis, and optimization of facades to support a Textual Programming Language-based approach that handles Visual Input Mechanisms.
In this research by Kamil Sharaidin, kinetic facades are defined as the ability to response and adapt to the changes of the environmental conditions. The strategies mainly focus on the functions and performances of kinetic facades in the context of indoor daylight...
The aim of this paper is to address a design exploration that combines the use of algorithmic modeling in order to create a design that seeks to express meaning through emotional bonds with people.
This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt.
This paper aims to address innovative approaches in the pedagogical aspects of architecture by describing the work of AA Summer DLAB and Athens | Istanbul Visiting Schools of the Architectural Association School of Architecture.
The current research is focused on the implementation of hierarchical porosity in the field of architecture and the use of stereotomic models in order to generate, articulate and evaluate intentional voids in architectural and structural design.
This paper by Brandon Clifford and Wes McGee proposes to use a particle-spring system in response to a desired form in order to generate a variable-volume, compression-only structure fabricated of volumetric material.
Geodesic Heat Method Is a small plugin by Mathwhittaker which Implements the Heat Method created by Keenan Crane. It contains three components...
This article is describing a process for conformal 3D printing onto inflated substrates. The article describes the design and build of a custom-built four-axis 3D printer with the ability to measure the shape of any uneven substrate.
Naturally occurring branching tree forks seem to exhibit outstanding strength and material efficiency. This thesis by Ishani Desai advances the use of tree forks as a natural connection in structures through two specific contributions.
Physarealm by maajor is a grasshopper plugin for agent-based modelling based on Physarum Polycephalum. It is a stigmergy algorithms similar to ant colony algorithm.
This research by Chin Koi Khoo, explores the potential for designing responsive architectural morphing skins with kinetic materials that have integrated sensing and luminous abilities.
This research by Filipa Peres Frangolho Crespo Osório, proposes the exploration of rigidly folding origami surfaces as the means to materialize reconfigurable spaces through motion.
HankinArrow by Rudwankd is an islamic ornament drawing assistant. This is an experimental plugin to help those who research and/or draw islamic ornaments mostly to automate repeatable constructs.
This paper by Pablo Baquero, Victor Calixto, Affonso Orciuoli and Charles C Vincent explains how parametric methods are informed by simulation and prototyping, methods that were deployed during some series of digital fabrication workshops.
Super Delaunay plugin by Daniel González Abaldeallows you to compute the power diagram on a set of weighted points and returns: weighted voronoi, minimum spanning tree, relative neighbourhood graph, nearest neighbor graph...
This doctoral thesis by Jonas Runberger is situated within the digital design field of architecture, and is a continuation of the licentiate thesis Architectural Prototypes: Modes of Design Development and Architectural Practice.
This dissertation shows how the design of constrained structural systems is better solved by an inverse form-finding process, where the parameters and initial conditions of the direct form-finding process are automatically adjusted to match the design intent.
String Art Generator by Yiran is a grasshopper plugin which generates a string art sequence based on an input image. You can use this plug-in to make your own string art.
A renewed interest in stereotomy, narrowly entwined with digital technologies, has allowed for the recovery and proposal of new techniques and expressions in this building approach.
This paper will explore how the Dougong components could be reinvented through the use of parametric tools and robotic fabrication methods and thus applied to contemporary architectural structures.
In this paper an `Interactionist' model of cognizant architecture is proposed as a method of investigating the development process by inverting the conventional concept of maze design.
This paper presents a customised computational design tool developed for exploring the novel design space of Concrete Extrusion 3D Printing (CE3DP), enabling a reinterpretation of the concrete column building typology.
This thesis by Magnus Larsson is an investigation into how meta-heuristic multi-objective optimisation processes (genetic algorithms driven by evolutionary solvers) can bring about materials-related advantages in architectural performance.
This research study by Waleed Hussein Ali Hussein focuses on parametric design as a leading global trend in many fields, including simulation, locomotion, industrial design and, most importantly, architecture and urbanism.
This thesis by Orn Erlendsson investigates the design of atria for daylighting in large scale buildings. A three dimensional test building with a central atrium was constructed and various parameters of the atrium altered.
Cellular Complexity “EVOLVE” is an installation, which exhibits the potential of cellular geometries at a spatial architectural scale. The complex, twisted geometry was generatively designed and digitally fabricated.
This research by Ramon Elias Weber aims to create architectural geometries that are driven by performance -- in light, energy, and structure.
Oribotics is a field of research concerned with the aesthetic, biomechanic, and morphological connections among nature, origami, and robotics. In this research by Matthew Gardiner, the focus is on the actuation of fold- programmed materials such as paper and synthetic fabrics.
The objective of this study by Christine Pedersen is to investigate the efficiencies of using ‘parametric design’ for landscape designs and in the practice of landscape architecture.