In this paper by Olga Mesa, Saurabh Mhatre and Martin Bechthold, Simple fabrication and economic actuation principles are proposed to transform planar fabrics into three-dimensional configurations without using expensive molds.
This article, demonstrates the design potentials of a recently developed approach for generating smooth poly-hypar surfaces, freeform surfaces made of combinations of hyperbolic paraboloids (hypars).
Borne from the complex negotiation between liquid mass and tensile constraint, flexible formwork castings are resonant with material energy. Hard as stone, yet visually supple and fluid, the pre- cast architectural assemblies produced using flexible formwork techniques.
This paper by Isak Worre Foged and Esben Skouboe Poulsen, illustrates responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments.
This paper discusses certain modes of research and their derivatives through a case study, Spülenkorb, as an entry into a digital fabrication competition by Texfab, in which the project received honorable mention.
This paper investigates the development of “3D printed ceramic green wall”, a technological Nature Based Solution (NBS) aimed at regenerating urban areas by improving spatial quality and sustainability through clean and autonomous energy production.
The intent of this paper by Jenny E. Sabin and Peter Lloyd Jones, is to jointly investigate fundamental processes in living systems, their potential application in the novel design of responsive surfaces and spatial structures, and their applicability in biomedicine.
This paper introduces double through tenon joints, which allow for the rapid, precise and fully integral assembly of doubly-curved folded surface structures with two inter- connected layers of cross-laminated engineered wood panels.
By integrating responsive sensing systems, this paper demonstrates real-time feedback loops that consider the spontaneous agency and intuition of the architect (or craftsperson) rather than the execution of static or predetermined designs.
This paper by Jenny E. Sabin, Dillon Pranger, Clayton Binkley, Kristen Strobel and Jingyang (Leo) Liu documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program.
In this research, daylight inside a building was improved by designing a kinetic shading system with independent units parametrically responding to sunlight through 3D rotation (around the centers of the units) and 2D movement (on the surface of the shading system).
This paper by Gernot Riether and Daniel Baerlecken, will provide a different thinking of the relationship of massing and texture in Islamic Architecture from a digital point of view. An analysis of Islamic patterns challenged this relationship in Islamic architecture.
This paper presents a number of novel computational and robotic fabrication techniques in designing, cutting and positioning. These techniques were explored through the robotic fabrication and assembly of a double-curved reciprocal frame wall.
In this research by Bojan Tepavčević, Vesna Stojaković and Dejan Mitov, authors present a design for a mass customization online 3D model for deployable emergency shelter that automatically provides drawings for CNC machines.
This paper proposes an extension to an existing algorithmic design framework for the design exploration, analysis, and optimization of facades to support a Textual Programming Language-based approach that handles Visual Input Mechanisms.
The aim of this paper is to address a design exploration that combines the use of algorithmic modeling in order to create a design that seeks to express meaning through emotional bonds with people.
This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt.
This paper aims to address innovative approaches in the pedagogical aspects of architecture by describing the work of AA Summer DLAB and Athens | Istanbul Visiting Schools of the Architectural Association School of Architecture.
This paper by Brandon Clifford and Wes McGee proposes to use a particle-spring system in response to a desired form in order to generate a variable-volume, compression-only structure fabricated of volumetric material.
This article is describing a process for conformal 3D printing onto inflated substrates. The article describes the design and build of a custom-built four-axis 3D printer with the ability to measure the shape of any uneven substrate.
This research by Chin Koi Khoo, explores the potential for designing responsive architectural morphing skins with kinetic materials that have integrated sensing and luminous abilities.
This paper by Pablo Baquero, Victor Calixto, Affonso Orciuoli and Charles C Vincent explains how parametric methods are informed by simulation and prototyping, methods that were deployed during some series of digital fabrication workshops.
A renewed interest in stereotomy, narrowly entwined with digital technologies, has allowed for the recovery and proposal of new techniques and expressions in this building approach.
This paper will explore how the Dougong components could be reinvented through the use of parametric tools and robotic fabrication methods and thus applied to contemporary architectural structures.
In this paper an `Interactionist’ model of cognizant architecture is proposed as a method of investigating the development process by inverting the conventional concept of maze design.
This paper presents a customised computational design tool developed for exploring the novel design space of Concrete Extrusion 3D Printing (CE3DP), enabling a reinterpretation of the concrete column building typology.
This research study by Waleed Hussein Ali Hussein focuses on parametric design as a leading global trend in many fields, including simulation, locomotion, industrial design and, most importantly, architecture and urbanism.
Cellular Complexity “EVOLVE” is an installation, which exhibits the potential of cellular geometries at a spatial architectural scale. The complex, twisted geometry was generatively designed and digitally fabricated.
Oribotics is a field of research concerned with the aesthetic, biomechanic, and morphological connections among nature, origami, and robotics. In this research by Matthew Gardiner, the focus is on the actuation of fold- programmed materials such as paper and synthetic fabrics.
This paper focuses on the impact and possibilities of folding principles from origami for the digital design process in using parametric software to generate integral and adaptive systems within an experimental and intuitive design approach.